Commit graph

3 commits

Author SHA1 Message Date
Kenneth Graunke
95d622e16d glsl: Don't copy propagate or tree graft precise values.
This is kind of a hack.  We currently track precise requirements
by decorating ir_variables.  Propagating or grafting the RHS of an
assignment to a precise value into some other expression tree can
lose those decorations.

In the long run, it might be better to replace these ir_variable
decorations with an "exact" decoration on ir_expression nodes,
similar to what NIR does.

In the short run, this is probably good enough.  It preserves
enough information for glsl_to_nir to generate "exact" decorations,
and NIR will then handle optimizing these expressions reasonably.

Fixes ES31-CTS.gpu_shader5.precise_qualifier.

v2: Drop invariant handling, as it shouldn't be necessary (caught
    by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-12 15:57:48 -07:00
Jordan Justen
bd97b62525 glsl: Disable tree grafting optimization for shared variables
Fixes:
 * dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_groups
 * dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_invocation
 * dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_group
 * dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_invocation

From https://android.googlesource.com/platform/external/deqp

Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-02-02 10:50:40 -08:00
Emil Velikov
eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00
Renamed from src/glsl/opt_tree_grafting.cpp (Browse further)