A write mask based on the pipeline creation input is stored in scratch. Another
similar mask is also stored for the dynamic color_write_enable. These can then
be updated individually, and will be combined in MME macro before use.
Each attachment has a mask for rgba. The max number of attachments in 8 so
we can fit the write mask in a single 32bit scratch.
color_write_enable is a single bit per attachment. To make it easier to combine
in with the write mask it is stored in scratch with a separate rgba bits.
The layout of the both scratch values are:
Attachment index 88887777666655554444333322221111
Component abgrabgrabgrabgrabgrabgrabgrabgr
dEQP-VK.pipeline.monolithic.color_write_enable.*
Test run totals:
Passed: 576/576 (100.0%)
Failed: 0/576 (0.0%)
Not supported: 0/576 (0.0%)
Warnings: 0/576 (0.0%)
Waived: 0/576 (0.0%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26211>
Since dbbf566588 ("aco,ac/llvm,radeonsi: lower f2f16 to f2f16_rtz in nir")
radeonsi behavior changed and some of the core fp16 ops broke as a result.
We should explicitly specify the rounding mode until we add an gallium API
for drivers to advertize what they prefer.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26655>
`RUSTICL_ENABLE=msm` isn't first thought usually,
let's support the `freedreno` alias.
Suggested-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26642>
Crysis 2 and 3 Remastered's RT shaders non-uniformly index into SSBO
descriptor arrays without specifying the NonUniformEXT qualifier on the
relevant access chains/load ops. This leads to artifacts around objects.
To add insult to injury, the game fails to provide a meaningful
applicationName/engineName in the Vulkan part of the DX11-Vulkan interop
solution used for RT. Both of these fields are set to "nvpro-sample"
(perhaps the code has been copied from NVIDIA's sample applications).
Therefore, fall back to executable name matching.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9883
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26391>
Per Ian suggestion. Also clear up a few unnecessary casts around the code and
use `s` for fs_visitor ("shader"). Note to include a reference in ntf we need
to set it during initialization, so create an explicit mem_ctx for it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Uses the dispatch_width from the shader (fs_visitor). This was not
possible before because the dispatch_width was not part of
backend_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
This will allow fs_builder have a reference to an fs_visitor (a
"fs_shader" really), instead of a reference to a backend_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
At this point this is more a header dependency due to inline functions,
so shuffle them around. The end goal is to allow fs_builder have a
reference to a fs_visitor (really a fs_shader).
Note the header is still included, a later patch will move the includes
to the call-sites.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
The remaining users can simply create a new builder at_end() if needed.
In many places a new builder object is already being constructed, so
just give more specific instructions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Use the "current bld" in nir_to_brw_state more widely, and also replace it
with an annotated version when applicable (to associate it with a NIR
instruction being lowered). After filling a block we reset it back to
the original value.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Create a nir_to_brw_state struct that is valid only during the
NIR to backend translation and use it for nir_ssa_values array.
This removes some NIR specific handling out of the fs_visitor -- nowadays
effectively an fs_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Those are passed as an optional argument and are declared as a list of
(type, name) tuples.
At the moment this can only be used for conditions.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26214>
Until gets figured out why 6.6 kernel is ~ 1 ‒ 5 minutes slower per run.
Acked-by: Rob Clark <robclark@freedesktop.org>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26611>
I noticed that my NVK build was always LTOing the library twice
(I managed to trace it to the vk_synchronization_helpers change)
This change fixes the double compilation/LTO issue (which should
definitely cut packaging times a bit) 🐸
Fixes: fe12c1c29e ("vulkan: Add some auto-generated synchronization helpers")
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26630>
If we don't send modifiers, Wayland compositors end up with
DRM_FORMAT_MOD_INVALID which may prevent them from e.g. assigning an
overlay plane to an application.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26568>