Commit graph

1170 commits

Author SHA1 Message Date
Kenneth Graunke
de45da6a8c spirv: Handle the PixelCenterInteger execution mode.
This isn't allowed by Vulkan, but might be useful someday for
SPIR-V in OpenGL (if that ever becomes a thing).  It's easy enough
to hook up, and as precedent, we already do so for OriginLowerLeft.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-20 14:44:22 -07:00
Kenneth Graunke
6e5d86c07a nir: Add a simple nir_lower_wpos_center() pass for Vulkan drivers.
nir_lower_wpos_ytransform() is great for OpenGL, which allows
applications to choose whether their coordinate system's origin is
upper left/lower left, and whether the pixel center should be on
integer/half-integer boundaries.

Vulkan, however, has much simpler requirements: the pixel center
is always half-integer, and the origin is always upper left.  No
coordinate transform is needed - we just need to add <0.5, 0.5>.
This means that we can avoid using (and setting up) a uniform.

I thought about adding more options to nir_lower_wpos_ytransform(),
but making a new pass that never even touched uniforms seemed simpler.

v2: Use normal iterator rather than _safe variant (noticed by Matt).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Rob Clark <robdclark@gmail.com>
2016-05-20 14:30:00 -07:00
Kenneth Graunke
12ab7fc6ac nir: Don't use ffma in nir_lower_wpos_ytransform().
ffma is an explicitly fused multiply add with higher precision.
The optimizer will take care of promoting mul/add to fma when
it's beneficial to do so.

This fixes failures on Gen4-5 when using this pass, as those platforms
don't actually implement fma().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-20 14:29:04 -07:00
Kenneth Graunke
b8b1b1c34c nir: Handle fddy_fine and fddy_coarse in nir_lower_wpos_ytransform.
These also need flipping!

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-05-20 14:29:04 -07:00
Kenneth Graunke
4b7577fad8 nir: Make lower_wpos_ytransform_block a void function.
The return value was used for the old nir_foreach_block callback system,
but at this point it no longer means anything.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-05-20 14:29:04 -07:00
Kenneth Graunke
88ea960aa7 nir: Make nir_lower_wpos_ytransform() match FragCoord by location.
gl_FragCoord is a shader input with location == VARYING_SLOT_POS.
ARB_fragment_programs have an equivalent input at VARYING_SLOT_POS,
but it isn't called gl_FragCoord.  We do want to transform it.

Matching by location guarantees we catch both.

Fixes several fp tests on a branch which uses this pass on i965.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-05-20 14:29:04 -07:00
Kenneth Graunke
c9192fcbd2 nir: Add interp_var_at_offset flipping.
The Y-offset needs flipping as well, similar to ddy.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-05-20 14:29:04 -07:00
Kenneth Graunke
287f099db1 nir: Fix fddy swizzles in nir_lower_wpos_ytransform().
The original value might have been swizzled.  That's taken care of in
the fmul source - we don't want to reswizzle it again.

Fixes validation failures in glsl-derivs-varyings on a branch of mine
which uses this pass in i965.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-05-20 14:29:04 -07:00
Kenneth Graunke
7fe9a19302 nir: Fix wpos_ytransform lowering state_slot swizzle.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-05-20 14:28:30 -07:00
Mark Janes
9ca5ec2a31 glsl: Guard against NULL dereference
This trivially corrects mesa 3ca1c221, which introduced a check that
crashes when a match is not found.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Fixes: piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2016-05-20 09:52:49 -07:00
Rob Clark
df361fc58c nir/validate: assume() that hashtable entry exists
At this point, it would require a logic error in nir_validate to not
have already populated this hashtable entry, but coverity doesn't
realize that:

CID 1265547 (#1 of 1): Dereference null return value (NULL_RETURNS)3.
dereference: Dereferencing a null pointer entry.

CID 1271039 (#1 of 1): Dereference null return value (NULL_RETURNS)3.
dereference: Dereferencing a null pointer entry.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-05-20 11:13:50 -04:00
Rob Clark
fcd6b3f42b nir: coverity unitialized pointer read
Not sure how coverity arrives at the conclusion that we can read comp[j]
unitialized (around line 204), other than not being aware that ncomp is
greater than 1 so it won't underflow in the 'if (tex->is_array)' case.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-05-20 11:13:50 -04:00
Rob Clark
53c48feae0 nir: coverity sign-extension fix
Not 100% sure, but I think being an unsigned literal will help:

CID 1358505 (#1 of 1): Unintended sign extension
(SIGN_EXTENSION)sign_extension: Suspicious implicit sign extension:
load1->def.num_components with type unsigned char (8 bits, unsigned) is
promoted in load1->def.num_components * (load1->def.bit_size / 8) to
type int (32 bits, signed), then sign-extended to type unsigned long (64
bits, unsigned). If load1->def.num_components * (load1->def.bit_size /
8) is greater than 0x7FFFFFFF, the upper bits of the result will all be
1.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-05-20 11:13:50 -04:00
Rob Clark
bb993da795 nir/glsl_to_nir: quell some uninit_member coverity errors
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Matt Turner <mattst88@gmail.com>
2016-05-20 11:13:50 -04:00
Jason Ekstrand
eb384daae8 nir/spirv: Handle the NonReadable decoration on struct members 2016-05-19 21:18:59 -07:00
Dave Airlie
3ca1c2216d glsl: handle same struct redeclaration (v2)
This works around a bug in older version of UE4, where a shader
defines the same structure twice. Although we aren't sure this is correct
GLSL (it most likely isn't) there are enough UE4 based things out there
we should deal with this.

This drops the error to a warning if the struct names and contents match.

v1.1: do better C++ on record_compare declaration (Rob)
v2: restrict this to desktop GL only (Ian)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-05-20 11:22:52 +10:00
Dave Airlie
61b6789252 glsl/linker: attempt to match anonymous structures at link
This is my attempt at fixing at least one of the UE4 bugs with GL4.3.

If we are doing intrastage matching and hit anonymous structs, then
we should do a record comparison instead of using the names.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-05-19 08:16:50 +10:00
Brian Paul
96909ef128 spirv: add switch case for nir_texop_txf_ms_mcs in vtn_handle_texture()
Mark it as unreachable.  Silences a compiler warning:

spirv/spirv_to_nir.c:1397:4: warning: enumeration value
'nir_texop_txf_ms_mcs' not handled in switch [-Wswitch]
    switch (instr->op) {
    ^

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-05-18 14:57:45 -06:00
Matt Turner
6a4ff51f7a glsl: Check that layout is non-null before dereferencing.
layout should only be null for structs, but it's checked everywhere else
and confuses Coverity (CID 1358495).

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-05-18 11:09:37 -07:00
Matt Turner
b1e6d069da spirv: Properly size the src[] array.
Operations like nir_op_bitfield_insert have four arguments, and Coverity
isn't privy to the fact that 4-argument operations aren't possible here,
so it thinks this can lead to memory corruption. Just increase the size
of the array to quell any fears.
2016-05-18 11:09:37 -07:00
Ian Romanick
7619aed41d glsl/linker: Ensure the first stage of an SSO pipeline has input locs assigned
Previously an SSO pipeline containing only a tessellation control shader
and a tessellation evaluation shader would not get locations assigned
for the TCS inputs.  This would lead to assertion failures in some
piglit tests, such as arb_program_interface_query-resource-query.

That piglit test still fails on some tessellation related subtests.
Specifically, these subtests fail:

'GL_PROGRAM_INPUT(tcs) active resources' expected 2 but got 3
'GL_PROGRAM_INPUT(tcs) max length name' expected 12 but got 16
'GL_PROGRAM_INPUT(tcs,tes) active resources' expected 2 but got 3
'GL_PROGRAM_INPUT(tcs,tes) max length name' expected 12 but got 16
'GL_PROGRAM_OUTPUT(tcs) active resources' expected 15 but got 3
'GL_PROGRAM_OUTPUT(tcs) max length name' expected 23 but got 12

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2016-05-18 10:53:50 -07:00
Ian Romanick
79bbff9def glsl/linker: Don't include interface name for built-in blocks
Commit 11096ec introduced a regression in some piglit tests (e.g.,
arb_program_interface_query-resource-query).  I did not notice this
regression because other (unrelated) problems caused failed assertions
in those same tests on my system... so they crashed before getting to
the new failure.

v2: Use is_gl_identifier.  Suggested by Tim.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
2016-05-18 10:53:34 -07:00
Ian Romanick
2ef4b5bc93 glsl: Assert that inputs have a location assigned
This catches a problem previously undetected until deep in the backend.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-05-18 10:53:34 -07:00
Ian Romanick
cf9220b11f glsl/linker: Fix trivial typos in comments
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-05-18 10:53:34 -07:00
Ian Romanick
d2579728c9 glsl/linker: Fix some formatting to match current coding conventions
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-05-18 10:53:34 -07:00
Ian Romanick
02e4753777 glsl/linker: Silence unused parameter warning
The use of the parameter was removed in d6b92028.

glsl/link_varyings.cpp:1390:39: warning: unused parameter ‘separate_shader’ [-Wunused-parameter]
                                   bool separate_shader)
                                       ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-05-18 10:53:34 -07:00
Ian Romanick
75c9aa6670 glsl/linker: Silence unused parameter warning
The parameter appears to have been unused since the function was added
in commit 12ba6cfb.  Remove it.

glsl/linker.cpp:2886:60: warning: unused parameter ‘prog’ [-Wunused-parameter]
 match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
                                                            ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-05-18 10:53:34 -07:00
Rob Clark
e8beffb1b3 nir/validate: dump annotated shader with error msgs
Log all the errors, and at the end dump the shader w/ error annotations
to make it easier to see where the problems are.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-05-17 10:05:20 -04:00
Rob Clark
54ecfcc162 nir/validate: assert() -> validate_assert()
Prep work for next patch.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-05-17 10:05:20 -04:00
Rob Clark
a0ef26c1c2 nir/print: add support for print annotations
Caller can pass a hashtable mapping NIR object (currently instr or var,
but I guess others could be added as needed) to annotation msg to print
inline with the shader dump.  As the annotation msg is printed, it is
removed from the hashtable to give the caller a way to know about any
unassociated msgs.

This is used in the next patch, for nir_validate to try to associate
error msgs to nir_print dump.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2016-05-17 10:05:20 -04:00
Juan A. Suarez Romero
80535873bb nir: add double input bitmap
This bitmap tracks which input attributes are double-precision.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-17 09:05:54 +02:00
Timothy Arceri
4fb4fd0b6b glsl: make reserved_varying_slot() static
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-05-17 15:06:39 +10:00
Timothy Arceri
1d752823af glsl: include per-patch varyings when generating reserved slot bitfield
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-05-17 15:06:27 +10:00
Timothy Arceri
00441829e7 glsl: don't incorrectly eliminate patches with explicit locations
These varying have a separate location domain from per-vertex varyings
and need to be handled separately.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-05-17 15:06:21 +10:00
Timothy Arceri
3f477f0ea5 glsl: remove remainings tabs in link_varyings.cpp
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-05-17 15:06:16 +10:00
Timothy Arceri
6d5f7557fb glsl: fix location and component packing validation on patches
These varyings have a separate location domain from per-vertex varyings
and need to be handled separately.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-05-17 15:06:12 +10:00
Ian Romanick
11096ecc39 glsl/linker: Include the interface name for input and output blocks
On my oes_shader_io_blocks branch, this fixes 71
dEQP-GLES31.functional.program_interface_query.* tests.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2016-05-16 11:18:03 -07:00
Ian Romanick
7c11589eb4 glsl/linker: Use canonical format for ARB_program_interface_query spec quotes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-16 11:18:03 -07:00
Matt Turner
4191551262 nir: Mark nir_start_block()/nir_impl_last_block() with returns_nonnull.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-16 11:06:15 -07:00
Kenneth Graunke
8e71ac731b glsl: Don't do constant propagation in opt_constant_folding.
opt_constant_folding is supposed to fold trees of constants into a
single constant.  Surprisingly, it was also propagating constant values
from variables into expression trees - even when the result couldn't be
folded together.  This is opt_constant_propagation's job.

The ir_dereference_variable::constant_expression_value() method returns
a clone of var->constant_value.  So we would replace the dereference
with a constant, propagating it into the tree.

Skip over ir_dereference_variable to avoid this surprising behavior.
However, add code to explicitly continue doing it in the constant
propagation pass, as it's useful to do so.

shader-db statistics on Broadwell:

total instructions in shared programs: 8905349 -> 8905126 (-0.00%)
instructions in affected programs: 30100 -> 29877 (-0.74%)
helped: 93
HURT: 20

total cycles in shared programs: 71017030 -> 71015944 (-0.00%)
cycles in affected programs: 132456 -> 131370 (-0.82%)
helped: 54
HURT: 45

The only hurt programs are by a single instruction, while the helped
ones are helped by 1-4 instructions.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-05-15 23:59:39 -07:00
Kenneth Graunke
db8fcbbaf9 glsl: Avoid excess tree walking when folding ir_dereference_arrays.
If an ir_dereference_array has non-constant components, there's no
point in trying to evaluate its value (which involves walking down
the tree and possibly allocating memory for portions of the subtree
which are constant).

This also removes convoluted tree walking in opt_constant_folding(),
which tries to fold constants while walking up the tree.  No need to
walk down, then up, then down again.

We did this for swizzles and expressions already, but I was lazy
back in the day and didn't do this for ir_dereference_array.

No change in shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-05-15 23:59:33 -07:00
Kenneth Graunke
329fe93210 glsl: Consolidate duplicate copies of constant folding.
We could probably clean this up more (maybe make it a method), but at
least there's only one copy of this code now, and that's a start.

No change in shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-05-15 23:59:20 -07:00
Kenneth Graunke
3bf27a9a00 glsl: Remove bonus tree walking in opt_constant_folding().
It looks like this was missed when converting opt_constant_folding()
from a hierarchical visitor to an rvalue visitor in 6606fde3.

ir_rvalue_visitor already processes values on the way back up the tree,
so we will have already visited every child node.  There's no point in
doing it again.

No change in shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-05-15 23:59:10 -07:00
Kenneth Graunke
8e59670bcf glsl: Make opt_constant_variable() bail in useless cases.
The pass ultimately skips over any entries with assignment_count != 1,
so there's no need to do further work once we've determined that there
are multiple assignments.

The constant value could be a large array (i.e. uvec4[327]), at which
point skipping the constant_expression_value() call (and the clone()
call within) can save us piles of memory.

No change in shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-05-15 23:59:05 -07:00
Kenneth Graunke
6d65b0c6dc nir: Add a nir->info.uses_interp_var_at_offset flag.
I've added this to nir_gather_info(), but also to glsl_to_nir() as a
temporary measure, since the i965 GL driver today doesn't use
nir_gather_info() yet.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-15 23:50:28 -07:00
Kenneth Graunke
d4d7e1516b glsl: Drop bad ASSERT_TRUE in gl_CullDistance link_varyings test.
I don't know what the intention was here, but this function returns
void.  We can't assert anything about its return value.

Fixes "make check" failures.

v2: Also fix prototype for the function (caught by Jordan).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-05-15 23:49:19 -07:00
Rob Clark
f06343d6ea nir: forward-declare 'struct gl_shader_program'
Drop extra #include which is otherwise unneeded (and makes this header
difficult to include from outside of src/mesa).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-05-15 17:25:48 -04:00
Rob Clark
79d6409a14 nir: return progress from lower_idiv
With algebraic-opt support for lowering div to shift, the driver would
like to be able to run this pass *after* the main opt-loop, and then
conditionally re-run the opt-loop if this pass actually lowered some-
thing.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-15 17:25:48 -04:00
Rob Clark
8b24f7b440 nir: fix comment typo about f2d/d2f
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-15 17:25:47 -04:00
Jason Ekstrand
f47faa4316 nir: Add texture opcodes and source types for multisample compression
Intel hardware does a form of multisample compression that involves an
auxilary surface called the MCS.  When an MCS is in use, you have to first
sample from the MCS with a special opcode and then pass the result of that
operation into the next sample instrucion.  Normally, we just do this
ourselves in the back-end, but we want to expose that functionality to NIR
so that we can use MCS values directly in NIR-based blorp.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-14 13:34:44 -07:00