This is because Android prefers it -- the project likes to make
changes to bionic that have a global effect, and using raw-syscalls
potentially complicates that. This is a backport of:
https://github.com/bytecodealliance/rustix/pull/1478
In addition, nothing in Mesa3D needs the added functionality provided
by raw syscalls.
Test:
meson setup gfxstream-build -Dvulkan-drivers="gfxstream" -Dgallium-drivers="" -Dvirtgpu_kumquat=true -Dopengl=false -Drust_std=2021
still compiles.
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36116>
Latest tagged release. Fedora uses it, and for it to
work on Android we'll need to latest release so a pure
libc backend can be used.
Reviewed-by: Marcin Radomski <dextero@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35768>
This is intended to a Rust analog to "src/util", which has
many utilities used by Mesa developers. This is mostly
a copy of ${crosvm} rutabaga_gfx/src/rutabaga_os (which will
be deleted in favor of this crate).
Key constructs include:
- SharedMemory
- MemoryMapping
- Tube (sockets, essentially)
- OwnedDescriptor (HANDLE or fd-based)
- WaitContext (epoll, ..)
As one would expect, Linux implementations are the most complete.
Acked-by: Aaron Ruby <aruby@qnx.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35210>