Culls like 99% of the triangles that are culled at all.
Reduces VALU usage in Q2RTX traversal by ~8%, though doesn't look
like VALU is a bottleneck at this point ...
For Control we get a ~5% reduction in VALU usage, but similarly it
doesn't look like a bottleneck.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18830>
When multiview is used, the last pre-rasterization stage should export
the layer to the fragment shader. With GPL, the next stage is
implicitly FS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18699>
When compiling the pre-rasterization stages with GPL, we can't know if
the fragment shader reads the primitive ID or the clip/cull distances
as inputs and we have to export them unconditionally.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18699>
When the fragment shader reads the viewport index as input and the last
pre-rasterization stage doesn't export it, it should be implicitly
zero (ie. first viewport). When the next stage is known, it's already
lowered in NIR, but with GPL we can't because we don't know if the FS
reads it. To fix this use AC_EXP_PARAM_DEFAULT_VAL_000.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18699>
inherited from radv_compute_pipeline to contain all RT-related information.
This will make it easier to transition to RT shader functions.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18755>
v2 by Timur Kristóf:
- Use ALWAYS_INLINE instead of just inline.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18807>
When compiling the pre-rasterization stages we don't know the primitive
topology, but we still want to enable NGG culling for performance. To
achieve that, NGG culling is enabled unconditionally when the topology
is unknown and disabled dynamically for points or lines.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18776>
The hw will ignore the extra bits when points/lines are drawn, so this
just works as-is.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18776>
When compiling the pre-rasterization stages, we need to know this.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18776>
With GPL, we can get binaries from libs directly, so this would fail.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18672>
Currently for GPUs which don't have a marketing name in libdrm,
RADV just prints "(null) (RADV ...)", which looks bad.
This commit replaces the "(null)" with "AMD Unknown".
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18775>
Adds a helper for building the ray traversal loop to radv_rt_common.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18650>
Helps debugging when making RADV BVH format changes.
changes:
1. Change bool to uint32_t because padding was uninitialized
2. Named bitfields, because unnamed bitfields were never initialized.
3. Use calloc where possible.
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18734>
I need space ...
Furthermore, this only gets used during the build, and we can eat
the cost of generating the AABB a second time there.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18692>
Optimizes code a tiny bit, and avoid the hack of encoding the root
node id in the low bits of the BLAS address in an instance node.
This is needed to adjust serialization/deserialization as the
instance address there has to be the base address, so this avoids
some wrapping/unwrapping.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18692>
Use pointer arithmetic from GL_EXT_buffer_reference2 to replace explicit
struct sizes. For that to work we also need to fix BDA alignment by setting
it to the smallest possible value (default is 16).
We could also replace the INDEX macro with a[b] operators, but that's actually
a change in behavior because a[b] always uses 64bit arithmetic.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18765>
Pass the VA directly and rename to radv_make_texel_buffer_descriptor().
This helper will be re-used for future work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18750>
It's not really useful.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18750>
For future work, and remove useless radv_device parameter.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18750>
Prevent nir_lower_scratch accidentally turning these dead variables
into scratch. This can especially happen to arrayed outputs of
eg. tess control or mesh shaders, which become large shader temps.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18566>
This was accidentally left at the maximum possible value.
However I now tested this with the cadscene demo app and there is
hardly any benefit from going above 64. Set it to 64 for now.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18566>