While resolving conflicts in cherry picking commit d226191, I
accidentally introduced some garbage. Because radeonsi isn't built by
default, the problem went unnoticed by me.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Laurent Carlier <lordheavym@gmail.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>
The nouveau fw currently prints a bunch of errors. No point in seeing
those all the time, esp since compute doesn't really work in the first
place.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Conflicts:
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
(cherry picked from commit ca65fc418f)
Some operations (e.g. OP_MUL/OP_MAD/OP_EXTBF) might have a subop set.
After folding, make sure that it is cleared
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3164bfc734)
The new hardware actually supports this OpenGL 1.x feature natively,
so we can finally drop our shader workarounds.
Not many applications use GL_CLAMP, and most use it unintentionally, but
it's trivial to do right, so we should.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 221169693b)
This lets us do generation checks.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7f3d64a77b)
We have customers using NULL as a way to test the robustness of the API.
Without this check, EGL will segfault trying to dereference
dri2_surf->wl_win->private because wl_win is NULL.
This fix adds a check and sets EGL_BAD_NATIVE_WINDOW
v2: Incorporated feedback from idr - moved the check to a higher level
function.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 91ff0d4c65)
For some reason, CP DMA doesn't follow the predicate bit if I enable it,
so this is the only option.
This fixes piglit: spec/NV_conditional_render/clear
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit bf701a84eb)
Same as b026b6bbfe, but
COLOR_ARRAY_SIZE/SECONDARY_COLOR_ARRAY_SIZE.
Ideally we wouldn't munge the incoming state, so that we wouldn't need
to unmunge it back on glGet*. But the array size state is copied and
referred in many places, many of which couldn't take an GLenum like
GL_BGRA instead of a plain integer. So just hack around on glGet*,
to ensure there is no risk of introducing regressions elsewhere.
This bug causes problems to Apitrace, resulting in wrong traces. See
https://github.com/apitrace/apitrace/issues/261 for details.
Tested with piglit arb_vertex_array_bgra-get, which was created for this
purpose.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e3e13d6b85)
EGL 1.4 Specification says that
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)
can be used to release the current thread's ownership on the surfaces
and context.
MESA's egl implementation was only accepting the parameters when the
KHR_surfaceless_context extension is supported.
[chadv] Add quote from the EGL 1.4 spec.
Cc: "10,1, 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 0ca0d5743f)
This reverts commit e3cc0d90e1.
It breaks too many apps and completely breaks my desktop too.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79469
We'll probably need to re-release all stable versions after this is committed.
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0d5ec2c615)
Framebuffers can have NULL attachments since a while. llvmpipe handled
that properly for lp_rast_shade_quads_mask but it seems the change didn't
make it to lp_rast_shade_tile.
This fixes piglit fbo-drawbuffers-none test (though I need to increase
the FB_SIZE from 32 to 256 so the tris cover some tiles fully).
https://bugs.freedesktop.org/show_bug.cgi?id=79421
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 576868140b)
mesaVisual can be NULL with configless context since this commit:
commit 551d459af4
Author: Neil Roberts <neil@linux.intel.com>
Date: Fri Mar 7 18:05:47 2014 +0000
Add the EGL_MESA_configless_context extension
...
Previously the i965 and i915 drivers were explicitly creating a zeroed visual
whenever 0 is passed for the EGLConfig.
We attempt to dereference the visual in i915 and now we don't create a
zeroed-out one one it crashes, breaking at least weston in an i915. There's
no point in doing so as it would be zero anyway.
v2: Fixed a typo in commit message. Added some tags.
Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Bugzilla: https://bugzilla.redhat.com/show_bug.cgi?id=1100967
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 90b5747856)
These prototypes are necessary because GLES1 library builds will create
dispatch functions for them. We can't directly include GLES/gl.h
because it would conflict the previously-included GL/gl.h. Since GLES1
ABI is not expected to every add more functions, the path of least
resistance is to just duplicate the prototypes for the functions that
aren't already in desktop OpenGL.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79294
Acked-by: Matt Turner <mattst88@gmail.com>
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7b1aeec9cd)
In commit af38ef907, I added a "fix" to color outputs not being assigned
correctly when sample mask was being output. This was totally wrong --
the color indices (i.e. "si" values) were the ones that were wrong. Undo
that hunk.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 0d699530ff)
Requested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Commit c5d822dad9 added support for sample mask incorrectly. It became
treated as a color output, and messed up the color output indices.
Revert the hunk that did that, and add explicit support just like for
depth/stencil writes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ab7bd7093d)
Requested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes:
xa_tracker.c: In function 'xa_tracker_create':
xa_tracker.c:147:5: error: implicit declaration of function 'pipe_loader_drm_probe_fd' [-Werror=implicit-function-declaration]
in some build configurations, as XA now implicitly depends on
gallium_drm_loader.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
(cherry picked from commit 20d14ef263)
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=511700
Requested-by: Matt Turner <mattst88@gmail.com>
There is no reason anymore to load with RTLD_GLOBAL and for some driver
this even result in dlclose failing to unload leading to catastrophic
failure with swrast fallback.
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Jérôme Glisse <jglisse@redhat.com>
(cherry picked from commit e3cc0d90e1)
The call to get_variable_being_redeclared() may delete 'var' so we
can't reference var->name afterward. We fix that by examining the
var's name before making that call.
Fixes valgrind warnings and possible crash when running the piglit
tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-in-param.shader_test
test (and probably others).
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f9cecca7a6)
Previously, we set up new entries in the params[] array on every access
of a rectangle texture. Unfortunately, we only reserve space for
(2 * MaxTextureImageUnits) extra entries, so programs which accessed
rectangle textures more times than that would write off the end of the
array and likely crash.
We don't really have a decent mapping between the index returned by
_mesa_add_state_reference and our index into the params array, so we
have to manually search for it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78691
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit bb9623a1a8)
Fixes framebuffer_blit_functionality_multisampled_to_singlesampled_blit
es3 cts test on bdw. Also fixes this on ivb when ivb is forced to use
the meta path.
No piglit regressions on IVB.
Further input from Ken:
"Unfortunately, this doesn't fix MRT for integer data.
In the single-sampled case, since we're directly copying data, we were
read/copy/write data as "float" values, which actually contained the
integer bits. Here, we can't do that since we need to process the
actual integer data.
I do wonder if we could use intBitsToFloat/uintBitsToFloat to stuff the
integer bits in the float gl_FragColor output. Just a crazy idea.
In the long term (post 10.2), I think we should draft an extension that
allows you to do "layout(location = all)" on user-defined fragment
shader outputs. (Or some similar syntax.)"
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit a6022e5405)
v2 (Ken): Only restore the mode if it has changed.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c246828c4d)
v2: Do not wrap the code in ifdef HAVE_DRI3 (suggested by Keith)
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Cc: Keith Packard <keithp@keithp.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit eb2241f8a9)
This reverts commit a6860100b8.
Why this code didn't work in all circumstances is unknown and without a
working Ironlake simulator (which uses a different AUB format) we'll
probably never know, short of a lot of experimentation, and spending a
bunch of time to try to optimize a few instructions on Ironlake is not
time well spent.
Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a
dependence between the otherwise independent per-component calculations.
Not using the accumulator, even if it means an extra instruction per
component might be preferable. We don't know, we don't have data, and
we don't have the necessary register on Ironlake for shader_time to tell
us.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77707
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c2c639ecf6)
This reverts commit 2dfbbeca50 with the
comment about MAC and implicit accumulator removed.
Why this code didn't work in all circumstances is unknown and without a
working Ironlake simulator (which uses a different AUB format) we'll
probably never know, short of a lot of experimentation, and spending a
bunch of time to try to optimize a few instructions on Ironlake is not
time well spent.
Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a
dependence between the otherwise independent per-component calculations.
Not using the accumulator, even if it means an extra instruction per
component might be preferable. We don't know, we don't have data, and
we don't have the necessary register on Ironlake for shader_time to tell
us.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77703
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit db42dd8952)
Note that predicated instructions with defs are still not supported
because transformation to SSA doesn't handle them yet.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 452a4151aa)
[imirkin: add logic to also clear the "regular" scissors]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 200382be85)