Commit graph

7316 commits

Author SHA1 Message Date
Gert Wollny
9ebe893a61 nir_lower_to_source_mods: Don't sneek in an abs modifier from parent
If the abs source modifiers is not supported for the current
instruction because it is an instruction with three sources we
may still see a parent mov that has the `abs` modifier. In this
case we must not propagate that abs modifier from that parent
instructions.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7350

Fixes: cd73b6174b
    nir/lower_to_source_mods: Stop turning add, sat, and neg into mov

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18902>
2022-10-04 08:36:57 +02:00
Emma Anholt
24607ce7d3 glsl: Remove lower_vec_index_to_swizzle.
GLSL's lower_vector_derefs already does this, and even if it didn't
nir_vector_extract() would when glsl-to-nir happens.

No effect on freedreno shader-db.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
a2a6995352 glsl: remove opt_structure_splitting.
nir_lower_vars_to_ssa will split temp structs up anyway.  This fixes a bug
where mediump wouldn't be propagated to the split vars.

The effect is tiny, I think just shuffling some code scheduling from
optimizing at different places.  Affects Natural Selection 2, Serious Sam
3, 3dmark slingshot, and Lego Legacy.

freedreno shader-db:
total instructions in shared programs: 11315637 -> 11315993 (<.01%)
instructions in affected programs: 24861 -> 25217 (1.43%)

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
a19c0ce9b2 glsl: Remove opt_array_splitting.
nir_lower_vars_to_ssa will split temp arrays up anyway.  Fixes a bug where
split arrays wouldn't get their precision qualifier.

Helps mostly Android and skia shaders.  Also affects Civ5, Witcher 2, and
Borderlands 2.

freedreno shader-db:
total instructions in shared programs: 11319395 -> 11319355 (<.01%)
instructions in affected programs: 65744 -> 65704 (-0.06%)

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
f862f9112f glsl: Remove do_set_program_inouts.
No longer used since 214c774ba6 ("mesa/st: Remove st_glsl_to_tgsi.").

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
e5248fb53e glsl: Remove lower_output_reads.
No longer used since 214c774ba6 ("mesa/st: Remove st_glsl_to_tgsi.").

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
594b638d4f nir/vars_to_ssa: Always do OOB load/store removal.
We elminated OOB loads while renaming vars to SSA.  However, if the OOB
load only appeared after some other passes had constant folded, there may
be no renaming work to do, at which point we'd leave the OOB load deref
around without renaming it or deleting it.  For vc4, this was quite a
surprise and caused a regression when we stop eliminating some OOB
accesses at the GLSL level.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
2022-10-03 17:18:31 +00:00
Emma Anholt
6c38797101 nir/nir_opt_copy_prop_vars: Don't leak dynarray memory during the pass.
It was swept at the end, but it meant that in shaders with lots of copies
available at the start of lots of if statements, you'd blow up memory
usage.

turnip memory consumption on dEQP-VK.ssbo.layout.random.scalar.75 drops
from 1.4GB to 110MB, and runtime from 19s to 17s.

Fixes: #7361
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18891>
2022-10-03 15:33:21 +00:00
Caio Oliveira
988c45ae12 spirv: Enable OpEmitMeshTasksEXT workaround for Clay Shader Compiler
Clay Shader Compiler is the SPIR-V generator used by GravityMark benchmark.

Fixes #7368.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18894>
2022-10-01 03:59:20 +00:00
SoroushIMG
1e8e785a07 nir: allow to fine tune unrolling for loops with soft fp64 ops
Lowered fp64 ops can blow up the loop bodies while still being
suitable for unrolling.
Allow for using different parameters to unroll loops with
soft fp64.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18863>
2022-09-30 17:07:37 +00:00
SoroushIMG
121f30005f nir: track whether a loop contains soft fp64 ops
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18863>
2022-09-30 17:07:37 +00:00
Georg Lehmann
bfb12a3b6a nir/opt_algebraic: Optimize more (a cmp b ? a : b) to min/max.
Foz-DB Navi21:
Totals from 112 (0.08% of 134913) affected shaders:
CodeSize: 1618384 -> 1618172 (-0.01%); split: -0.06%, +0.04%
Instrs: 307695 -> 307535 (-0.05%); split: -0.05%, +0.00%
Latency: 3590228 -> 3589658 (-0.02%); split: -0.02%, +0.00%
InvThroughput: 563692 -> 563447 (-0.04%); split: -0.05%, +0.01%
Copies: 24541 -> 24519 (-0.09%); split: -0.10%, +0.01%
Branches: 13480 -> 13468 (-0.09%)

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18548>
2022-09-30 11:10:52 +00:00
Kenneth Graunke
c9d399604e st/mesa: Optionally call nir_vectorize_tess_levels()
This lets us vectorize gl_TessLevel{Inner,Outer} writes, using a pass
developed for RADV.  Not all backends are prepared to handle this, so
we make it optional.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17944>
2022-09-27 18:17:47 -07:00
Mike Blumenkrantz
52edd8f764 nir/opt_undef: add a pass to clean up 64bit undefs
somehow 64bit lowering creates patterns like

vec1 64 ssa_1 = undefined
ssa_2 = unpack_64_2x32_split_x ssa_1

and then the 64bit value is never otherwise used. for this case, rewriting
the unpack to just be a 32bit undef allows the 64bit undef to be optimized
out, avoiding spec violations

fixes #6945

SoroushIMG <soroush.kashani@imgtec.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18728>
2022-09-27 18:38:25 +00:00
Timothy Arceri
40c32dfbb1 nir/loop_analyze: remove cost of redundant selects
If we know that a select will be eliminated once the loop is
unrolled than we don't need to count the instruction towards the
cost of the loop.

This change helps 2 loops unroll in an xcom enemy unknown shader
that is loaded full of these redundant selects.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18587>
2022-09-27 00:31:47 +00:00
Timothy Arceri
13d0ae593b nir/loop_analyze: delay instruction cost calculation
Here we move the calculation of the instruction cost of the loop
after we have processed other information such as finding the
induction variables. This is useful because we can use this further
information to find instructions that will be eliminated if the
loop was to unroll and therefore give them a cost of 0.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18587>
2022-09-27 00:31:47 +00:00
Marcin Ślusarz
2a723f7a8d nir: use nir_shader_instructions_pass in nir_split_per_member_structs
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
67fe9ae5c3 nir: use nir_shader_instructions_pass in nir_split_var_copies
No functional changes.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
9dcff3ea53 nir: use nir_shader_instructions_pass in nir_lower_samplers
No functional changes.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
865d959090 nir: use nir_shader_instructions_pass in nir_lower_interpolation
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
6e0bcc1c4d nir: use nir_metadata_none instead of its value
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
dd51dedefd nir: use nir_shader_instructions_pass in nir_lower_frexp
Changes:
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
a87070937d nir: use nir_shader_instructions_pass in nir_lower_fb_read
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
2e410c4c05 nir: use nir_shader_instructions_pass in nir_lower_drawpixels
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
00b0de5c83 nir: use nir_shader_instructions_pass in nir_lower_clip_halfz
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
c6e4641a21 nir: use nir_shader_instructions_pass in nir_lower_clip_disable
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
a1efa18dfe nir: use nir_shader_instructions_pass in nir_lower_clamp_color_outputs
Changes:
- removal of lower_state (not needed anymore)
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
c7078fe4e0 nir: use nir_shader_instructions_pass in nir_lower_64bit_phis
No functional changes.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
ea39efe9b8 nir: use nir_shader_instructions_pass in nir_lower_bool_to_int32
No functional changes.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
d28833d60f nir: use nir_shader_instructions_pass in nir_lower_bool_to_float
Changes:
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
4a9e2dc1e9 nir: use nir_shader_instructions_pass in nir_lower_bool_to_bitsize
Changes:
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
5beeb3c1db nir: use nir_shader_instructions_pass in nir_lower_alu
Changes:
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress
- only metadata of the current function is invalidated (invalidation on
  one function was leaking to successive functions because "progress"
  was not reset)

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
cb201e92ac glsl: use nir_shader_instructions_pass in gl_nir_lower_samplers_as_deref
No functional changes.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
d3708d6cf5 glsl: use nir_shader_instructions_pass in gl_nir_lower_images
No functional changes.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Marcin Ślusarz
1829fde212 glsl: use nir_shader_instructions_pass in gl_nir_lower_atomics
Changes:
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
2022-09-26 11:13:03 +00:00
Thomas H.P. Andersen
ec5af409a5 spirv: mark function unused
It is unused, but seems relevant to keep around.

Fixes a clang warning about unused static inlined functions.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18800>
2022-09-25 03:53:15 +00:00
Mike Blumenkrantz
1146793881 glsl: fix gl_CullDistance xfb linking
this matches the behavior for gl_ClipDistance

ref #7152

Fixes: 0c8492cd3b ("glsl: fix location for array subscript")

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18724>
2022-09-23 02:49:08 +00:00
Caio Oliveira
eb6aa25d16 spirv: Make a helper function to check glslang/shaderc
When deciding on workarounds that apply to GLSLang we should also check
for ShaderC (when using glslang).  Add a helper to do that and reuse in
the three places we check for it.

This patch will now consider shaderc for wa_glslang_cs_barrier workaround.

Suggested by Timur Kristóf.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
2022-09-23 01:25:48 +00:00
Caio Oliveira
30b6d6b30f spirv: Call vtn_emit_ret_store() only when handling return branch
No need to call it at the end of every block, since we already
know and identified the blocks terminating with returns.

Suggested by Jason Ekstrand.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
2022-09-23 01:25:48 +00:00
Caio Oliveira
b89a36fc01 spirv: Add workaround to ignore OpReturn after OpEmitMeshTasksEXT
Fixes: 7d1bcf1f55 ("spirv, nir: Handle EmitMeshTasksEXT opcode.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
2022-09-23 01:25:48 +00:00
Timur Kristóf
89f1727654 spirv: Treat EmitMeshTasksEXT as a terminating instruction.
glslang had a bug and didn't actually emit it as a terminating
instruction, therefore this went unnoticed thus far.  See
https://github.com/KhronosGroup/glslang/issues/3020.

Modified by Caio Oliveira to emit the corresponding NIR intrinsic
right before the halt.

Fixes: 7d1bcf1f55 ("spirv, nir: Handle EmitMeshTasksEXT opcode.")
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
2022-09-23 01:25:48 +00:00
Caio Oliveira
b9919b9980 spirv: Pass vtn_block into vtn_emit_branch()
This will be used later to handle branches instructions that have
parameters in them, e.g. SpvOpEmitMeshTasksEXT.  No behavior change in
this commit.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
2022-09-23 01:25:48 +00:00
Caio Oliveira
3f4343c7cd nir/lower_task_shader: Don't fail adding a launch when last instruction is a jump
Fixes: 8aff8d3dd4 ("nir: Add common task shader lowering to make the backend's job easier.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18442>
2022-09-23 01:25:48 +00:00
Samuel Pitoiset
68bb58a46e nir,radv: pass the number of samples to load_sample_positions_amd
This will be used to lower it when it's dynamic.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18677>
2022-09-21 10:30:33 +00:00
Samuel Pitoiset
dd30e7bfa0 nir: add nir_load_rasterization_samples_amd
This will be used to load the number of rasterization samples when a
fragment shader is compiled inside a library without the MSAA state.
RADV needs to know the number of samples for loading sample positions
with interpolateAtSample().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18677>
2022-09-21 10:30:33 +00:00
Marcin Ślusarz
1f0c39f23c nir/lower_task_shader: lower small stores & loads to shared when requested
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18501>
2022-09-21 09:16:20 +00:00
Marcin Ślusarz
037404b441 nir, anv, hasvk, radv: pull uses_wide_subgroup_intrinsics into shader_info
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18504>
2022-09-20 10:19:21 +00:00
Marcin Ślusarz
fa437f87ca nir: add uses_wide_subgroup_intrinsics to task/mesh shader_info
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18504>
2022-09-20 10:19:21 +00:00
Samuel Pitoiset
7f444fc72c nir: add nir_intrinsic_load_sample_positions_amd
This will be used to lower barycentric_at_sample in NIR for RADV.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18615>
2022-09-20 09:52:37 +00:00
Rhys Perry
7d26fafacf radv: fix dynamic RT stack size with VGPR spilling
VGPR spilling might cause VGPRs to be spilled at scratch offset 0, so we
can't use that.

fossil-db (Sienna Cichlid, Q2RTX and Control):
Totals from 4 (0.26% of 1524) affected shaders:
Instrs: 8734 -> 8737 (+0.03%)
CodeSize: 48492 -> 48504 (+0.02%)
Latency: 384375 -> 384369 (-0.00%)
InvThroughput: 256250 -> 256246 (-0.00%)
Copies: 1312 -> 1313 (+0.08%)
Branches: 256 -> 258 (+0.78%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18541>
2022-09-20 01:39:20 +00:00