Chia-I Wu
8f3e48ee2c
st/egl: Build sw/fbdev winsys for fbdev backend.
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Target egl_fbdev_swrast.so needs sw/fbdev/libfbdev.a.
2010-06-17 14:13:30 +08:00
Marek Olšák
c3c2023323
r300g: more reasonable MSPOS defaults in error path
2010-06-17 05:14:24 +02:00
Marek Olšák
6771622e22
r300g: fix surface leaks
2010-06-17 05:11:07 +02:00
Corbin Simpson
1e6d51e805
gallium/docs: GLSL glossary entry.
2010-06-16 18:58:18 -07:00
Corbin Simpson
f98c462770
gallium/docs: Explain DFRACEXP/DLDEXP.
2010-06-16 18:58:18 -07:00
Corbin Simpson
dbc95e8edc
gallium/docs: Remove unneeded "doubles", add double blurb.
2010-06-16 18:58:18 -07:00
Corbin Simpson
9d4cb6ea36
gallium/docs: Label opcodes by capability bits.
2010-06-16 18:58:18 -07:00
Corbin Simpson
92867dcc42
gallium/docs: R and RG texture swizzles.
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We *did* reach an agreement on this a few months ago, and now the docs
reflect it. However, we never got around to UV and Z...
2010-06-16 18:58:18 -07:00
Corbin Simpson
e7d05f1f0d
gallium/docs: Flesh out the distro information.
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I'm not sure I picked the best voice here. I might come back to this
later.
2010-06-16 18:58:18 -07:00
Corbin Simpson
517a4fb051
gallium/docs: Fix RST error.
2010-06-16 18:58:18 -07:00
Vinson Lee
2412188453
r300g: Fix uninitialized variable warnings in error path.
2010-06-16 17:56:00 -07:00
Vinson Lee
84178547df
intel: Remove unnecessary headers.
2010-06-16 17:44:26 -07:00
Zack Rusin
638a80bc07
draw: make sure we correctly iterate over output buffers on stream out
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we kept overwriting the first attribute of a vertex in a single-stream-
out-buffer case
2010-06-16 15:56:17 -04:00
Zack Rusin
509ff13d06
graw: remove wrong test
2010-06-16 15:10:21 -04:00
Zack Rusin
0b8e198027
draw: add stream output decomposition file
2010-06-16 15:03:55 -04:00
Zack Rusin
287531772c
draw: rewrite stream output to handle all the dark corners
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register masks, multiple output buffers, multiple primitives,
non-linear vertices (elts) and stride semantics.
2010-06-16 14:43:56 -04:00
Zack Rusin
668fa68019
translate: don't crash on elts paths with instances
2010-06-16 14:43:56 -04:00
Corbin Simpson
e41ad8d2c5
r300g: Fix up resolve.
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Yay for old code.
2010-06-16 11:01:34 -07:00
Corbin Simpson
61145c0d5c
r300g: Fix MSAA state size.
2010-06-16 10:54:09 -07:00
Corbin Simpson
8ecca392da
r300g: Don't multisample non-32-bpp render targets.
2010-06-16 10:54:09 -07:00
Corbin Simpson
68cefb423a
r300g: Finish resolve function.
2010-06-16 10:54:08 -07:00
Corbin Simpson
e163fc0b15
r300g: Add resource resolve function.
2010-06-16 10:54:08 -07:00
Corbin Simpson
a91fea65dc
r300g: Moar MSAA setup.
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Need to just add the resolve, then go switch to new DRM and test.
2010-06-16 10:54:08 -07:00
Corbin Simpson
3784b0fa69
r300g: Fix indentation.
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I could *not* let this slide since I'm on a 78-char-wide terminal.
2010-06-16 10:54:08 -07:00
Corbin Simpson
5c58618406
r300g: Old MSAA code from before gallium-msaa.
2010-06-16 10:54:06 -07:00
Alan Hourihane
867478b6f6
util: add alloc check
2010-06-16 18:10:34 +01:00
Alan Hourihane
51729b5119
draw: add alloc check
2010-06-16 18:02:21 +01:00
Henri Verbeet
71646528da
r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.
2010-06-16 12:47:28 -04:00
Marc
5552dffa39
r600: fix warnings
2010-06-16 12:47:28 -04:00
Dan Nicholson
cbf30fce32
osmesa: always build standalone for internal symbols
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When building OSMesa and xlib GL, the resulting OSMesa would be linked
against libGL instead of the internal mesa libraries. However, when
building with -fvisibility=hidden, some of the internal functions used
in OSMesa could not be resolved through libGL.
Instead, always build OSMesa standalone without linking against libGL.
This has the advantage that OSMesa is always built the same way, but it
means that disk space is wasted when libGL is installed since both
libraries will contain the internal objects.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Tested-by: Tom Fogal <tfogal@alumni.unh.edu>
2010-06-16 09:23:17 -07:00
Alan Hourihane
1c377cea10
draw: handle some out of memory conditions
2010-06-16 12:27:53 +01:00
Zack Rusin
9829ec2ad8
graw: add a gs test for non-sequential inputs
2010-06-16 05:33:46 -04:00
Vinson Lee
88308ea173
draw: Remove unnecessary headers.
2010-06-15 17:34:59 -07:00
Zack Rusin
3560652ccf
gs: make sure we end primitives when finishing executing shaders
2010-06-15 16:37:32 -04:00
Zack Rusin
215e10ac26
draw/gs: make sure gs works with elts and doesn't overrun the buffer
2010-06-15 16:10:18 -04:00
Kristian Høgsberg
80dfec3e53
mesa: Allow querying the system FBO in GetFramebufferAttachmentParameteriv
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If the default framebuffer is bound to <target>, then
<attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT,
BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a
color buffer, the depth buffer, or the stencil buffer, and
<pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.
as well as these <pname> values
FRAMEBUFFER_ATTACHMENT_RED_SIZE,
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING.
https://bugs.freedesktop.org/show_bug.cgi?id=28551
2010-06-15 13:28:38 -04:00
Zack Rusin
726f18ee69
graw: test multiple cb's in geometry shaders
2010-06-15 12:14:18 -04:00
Zack Rusin
ec82e9fbfa
graw: fix setup for multiple constant buffers
2010-06-15 12:01:47 -04:00
Zack Rusin
bf577393c7
draw: run the pipeline with the correct number of verts
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verts per primitive, not total count
2010-06-15 09:12:20 -04:00
Zack Rusin
9cf5e814b9
draw: fix primitive indexing in the pipeline
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spotted by Keith
2010-06-15 09:12:20 -04:00
Zack Rusin
a192b5eeaf
draw: finish the new pipeline setup
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Keith came up with a new way of running the pipeline which involves passing
a few info structs around (for fetch, vertices and prims) and allows us
to correctly handle cases where we endup with multiple primitives generated
by the pipeline itself.
2010-06-15 09:12:20 -04:00
Zack Rusin
92e521a799
softpipe/gs: fix a crash when a gs isn't present
2010-06-15 09:12:19 -04:00
Keith Whitwell
b85a361ccb
draw wip
2010-06-15 09:12:19 -04:00
Vinson Lee
5d4d4b2134
i965: Remove unnecessary header.
2010-06-14 17:50:15 -07:00
Marek Olšák
0452d52ae3
r300g: initialize US_CODE_BANK on r4xx
2010-06-14 23:39:56 +02:00
Eric Anholt
7dcba1af9d
i965: Fix surface state dumping with INTEL_DEBUG=batch.
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I broke this with the state streaming changes.
2010-06-14 14:03:56 -07:00
Zhenyu Wang
9a1ce46fce
i965: correct the gen6 line stipple enable define.
2010-06-14 14:03:56 -07:00
Eric Anholt
44ad62b86c
intel: Remove long-dead comment about releasing texture heaps.
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BOs are stored in the bufmgr, which is freed as part of the screen
structure.
2010-06-14 14:03:56 -07:00
José Fonseca
4b383054d3
gallivm: Omit references to NoFramePointerElimNonLeaf
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It was added after 2.7.
2010-06-14 17:36:17 +01:00
José Fonseca
27fafa2587
util: Use int type for format field width.
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As suggested by gcc warning.
2010-06-14 17:11:21 +01:00