Fixes: a4c4efad89 "radv: Rework guard band calculation"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This patch exposes support for the following two extensions:
* VK_GOOGLE_decorate_string
* VK_GOOGLE_hlsl_functionality1
There's nothing for the driver to do; it's all handled in spirv_to_nir.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107971
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Trying to access the bus info before it is initialized is not going
to work.
Fixes: baa38c144f "vulkan/wsi: Use VK_EXT_pci_bus_info for DRM fd matching"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108491
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
This lets us avoid passing the DRM fd around all over the place and gets
us closer to layer utopia.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
This got missed during 1.1 enabling because it was defined as an
interaction between device groups and WSI and it wasn't obvious it was
in the delta.
The idea behind it is that it's supposed to provide a hint to the
application in a multi-GPU setup to indicate which regions of the screen
are being scanned out by which GPU so a multi-device split-screen
rendering application can render each part of the screen on the GPU that
will be presenting it and avoid extra bus traffic between GPUs. On a
single-GPU setup or one which doesn't support this present mode, we need
to do something. We choose to return the window size (or a max-size
rect) if the compositor, X server, or crtc is associated with the given
physical device and zero rectangles otherwise.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We already have wsi_device and we know the instance allocator at
wsi_device_init time so there's no need to pass it into the physical
device queries. This also fixes a memory allocation domain bug that can
occur if CreateSwapchain gets called prior to any queries (not likely)
in which case the cached connection gets allocated off the device
instead of the instance.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Totals from affected shaders:
SGPRS: 1112 -> 1112 (0.00 %)
VGPRS: 1492 -> 1196 (-19.84 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 112172 -> 101316 (-9.68 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 93 -> 98 (5.38 %)
Wait states: 0 -> 0 (0.00 %)
All affected shaders are from "Batman: Arkham City" over DXVK.
The pass detects that the temporary array created by DXVK for
storing TCS inputs is a copy of the input arrays and allows
us to avoid copying all of the input data and then indirecting
on it with if-ladders, instead we just do indirect indexing.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Offers three clocks, device, clock monotonic and clock monotonic
raw. Could use some kernel support to reduce the deviation between
clock values.
v2:
Ensure deviation is at least as big as the GPU time interval.
v3:
Set device->lost when returning DEVICE_LOST.
Use MAX2 and DIV_ROUND_UP instead of open coding these.
Delete spurious TIMESTAMP in radv version.
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
v4:
Add anv_gem_reg_read to anv_gem_stubs.c
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
v5:
Adjust maxDeviation computation to max(sampled_clock_period) +
sample_interval.
Suggested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This feature isn't used for now, so disable it until
wwm is fixed in LLVM.
Fixes dEQP-VK.subgroups.vote.graphics.subgroupallequal*
https://bugs.freedesktop.org/show_bug.cgi?id=108115
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This should fix rendering issues with Batman Arkham City.
We will probably need to implement itob and itoi at some
point, but currently nothing hits these paths.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes some new CTS that reads clip/cull distances
from the fragment shader stage:
dEQP-VK.clipping.user_defined.clip_*
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's the minimum value required by the spec.
This fixes dEQP-VK.api.info.device.properties.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes crashes for some CTS:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.*.linear_*_*
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.*.*_linear_*
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108113
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
R32G32B32 are weird formats and we are only going to support
some basic operations for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Otherwise, Yakuza and The Evil Within hang the GPU with DXVK.
This apparently only works on Polaris.
Suggested by Marek.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 6f3aee40f9 "radv: using tls to store llvm related info
and speed up compiles (v10)"
Cc: Dave Airlie <airlied@redhat.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
It has probably no effect without out of order rasterization
anyway.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
My attempt was to set this field instead of duplicating one.
Fixes: 6cfa321c39 ("radv: add potential missing fields for DB_EQAA")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Since the driver no longer uses the availability bit for
timestamp queries it shouldn't reset it. Instead, it should
reset the query values to UINT32_MAX. This fixes VM faults.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108164
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Timestamp can be zero for example when Flatpak is used. In this
case just disable the cache rather then segfaulting when
incompatible cache items are loaded.
V2: actually return false when mtime is 0.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Unnecessary. While we are at it, remove the check for pre-VI
because it's already checked earlier.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
If apps use the MUTABLE bit and the same formats as the image one
in the list, we can still enable TC-compat HTILE. I don't think
this happens often but given the fact that TC-compat HTILE allows
a nice boost in some situations, it's worth checking.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Like we disable DCC/CMASK for small color surfaces as well.
Serious Sam 2017 creates a 1x1 depth surface and I think
it should be faster to do slow clears on the graphics queue
instead of fast clears on compute, and eventually a depth
expand if the surface isn't TC-compatible HTILE.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Other drivers set these two as well, just apply the same rule.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
I don't think this is required by Vulkan too.
Ported from RadeonSI (AMDVLK doesn't set it either).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We already track if the DMA engine is busy/idle with a flag,
and we emit a packet that waits for all CP DMA operations
to be complete. This is done at end of command buffer because
the kernel doesn't wait for them, and also when emitting
barriers, so it should be safe.
This improves small copies for both aligned and unaligned sizes.
Aligned sizes:
BEFORE:
1 KB: 59.840000 ms
2 KB: 71.200000 ms
AFTER:
1 KB: 31.200000 ms
2 KB: 31.040000 ms
Unaligned sizes:
BEFORE:
2 KB: 68.3200 ms
3 KB: 79.3600 ms
5 KB: 76.6400 ms
9 KB: 90.8800 ms
17 KB: 116.0000 ms
AFTER:
2 KB: 31.0400 ms
3 KB: 32.0000 ms
5 KB: 30.8800 ms
9 KB: 30.5600 ms
17 KB: 29.6000 ms
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
According to my benchmark results, it appears that we should
reduce the threshold to 1024.
BEFORE:
1 KB: 68.656000 ms
2 KB: 118.368000 ms
AFTER:
1 KB: 31.760000 ms
2 KB: 29.840000 ms
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's unnecessary because we can just check if the timestamp
is to different to the default value when a pool is created
or resetted. Instead of waiting for the availability bit to
be 1, we have to emit a not equal WAIT_REG_MEM for checking
if the timestamp is ready.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Use sample rate shading instead, should give better locality.
Makes Nier with 8x msaa on a Raven go 5 fps -> 7 fps in the menu.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
A ZPASS_DONE packet doesn't make sense for the compute queue. It will
result in a gpu hang.
This change resolves a gpu hang for SteamVR+Vega.
Cc: mesa-stable@lists.freedesktop.org
Fixes: 1f616a840e "radv: emit a dummy ..."
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This allows NIR to CSE more operations. LLVM does this also so the
impact is limited, however doing this in NIR allows other opts to
make progress. For example in radeonsi more loops are unrolled in
Civilization Beyond Earth.
The actual pipeline-db stats are not overwhelming but even in the
negatively affected shaders the NIR is clearly better. It just
happens that the code shuffling and in some cases calls to max
rather than a flt result in the final output from LLVM not
giving as good numbers.
However this is an incremental opt that further passes build off
so the change should be made IMO.
Totals from affected shaders:
SGPRS: 20192 -> 20184 (-0.04 %)
VGPRS: 19516 -> 19524 (0.04 %)
Spilled SGPRs: 437 -> 444 (1.60 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1527444 -> 1522276 (-0.34 %) bytes
LDS: 6 -> 6 (0.00 %) blocks
Max Waves: 1018 -> 1016 (-0.20 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The hardware path doesn't support resolving layers, for both
source and destination images.
This fixes a reflection issue when MSAA is enabled which
affects GTA V and probably DIRT3.
CC: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107786
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Gregor Münch <gr.muench_at_gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This was added as part of 1.1 but it's very hard to track exactly what
extension added it. In any case, we should implement it.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dave Airlie <Airlied@redhat.com>
The throughput is similar to 32-bit integers on GFX8 and
AMDVLK does not expose 16-bit integers on pre Vega as well.
On GFX9+, only LLVM 7+ has support.
This fixes a bunch of CTS crashes on GFX9/LLVM 6.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Was missing the init, found by Emil.
Fixes: d17443a459 "radv: Use build ID if available for cache UUID."
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
pool->size is a 64-bit unsigned integer too.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>