Commit graph

1628 commits

Author SHA1 Message Date
Marek Olšák
1754507d49 nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35760>
2025-06-26 18:20:54 +00:00
Marek Olšák
1e03827c77 nir: rename nir_lower_io_arrays_to_elements -> nir_lower_io_array_vars_to_elements
same for *_no_indirects

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35760>
2025-06-26 18:20:54 +00:00
Marek Olšák
2aa94caf82 nir: rename nir_lower_io_to_vector -> nir_opt_vectorize_io_vars
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35760>
2025-06-26 18:20:50 +00:00
Marek Olšák
439d805291 nir: rename nir_lower_io_to_scalar_early -> nir_lower_io_vars_to_scalar
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35760>
2025-06-26 18:20:49 +00:00
Yiwei Zhang
61a90a154d v3dv: use common vk_android_get_front_buffer_usage helper
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35568>
2025-06-23 00:46:42 +00:00
Emma Anholt
eae86f455c v3d: Stop advertising support for HW clip planes.
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The GL frontend is perfectly good at lowering it like we do.  Cuts out a
bunch of duplicate code.

We still have ucp_enables for the FS due to lowering of CLIPDIST to
discards in the FS.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8953>
2025-06-19 21:44:55 +00:00
Mel Henning
f7aa6ba906 vulkan: Specify library_arch in ICD files
This should help vk-icd-loader skip libraries of the wrong bit width.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35567>
2025-06-19 17:30:24 +00:00
Iago Toral Quiroga
20ec897598 v3dv: switch to using nir_intrinsic_load_input_attachment_coord
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Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35569>
2025-06-19 07:55:23 +00:00
Yiwei Zhang
4efaa64159 vulkan/treewide: add and use common Android HMI hal implementation
There's no need for a per driver HMI implementation since the
vk_icdGetInstanceProcAddr implementation can well populate the required
entrypoints for Android icd.

Changes have to be done in this single commit for simplicity. Otherwise,
I would have to create a separate android shared library in the runtime
like how vk_instance is handled today, so that the target is able to
check per driver enablement def. However, after all drivers have
migrated over within this MR, we still have to clean those up. So I
decided to just do those in a single commit instead.

v2: avoid preloading u_gralloc in vulkan hal open

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35561>
2025-06-18 22:23:53 +00:00
Yiwei Zhang
edbefeb5b1 v3dv: drop explicit u_gralloc init
u_gralloc will be initialized upon the initial vk_android_get_ugralloc.

Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35561>
2025-06-18 22:23:52 +00:00
Yiwei Zhang
6d27c16f13 v3dv: free up hwvulkan_device_t upon driver unloading
Per <hardware/hwvulkan.h>, the hw_device_t::close() function is called
upon driver unloading. The behavior has been like this since Android 10.

Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35561>
2025-06-18 22:23:52 +00:00
Yiwei Zhang
8368328d98 v3dv: fix swapchain bind info look up
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Fixes: c672b23857 ("v3dv: implement interactions of VK_KHR_device_group with VK_KHR_swapchain")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35505>
2025-06-16 04:22:20 +00:00
Derek Foreman
07881b085e vulkan: Enable PresentWait2 on many physical devices
PresentWait2 should be possible on any physical device, as it adds a
surface capability query that depends on common wsi code.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35414>
2025-06-13 15:52:02 +00:00
Juan A. Suarez Romero
d30a6f8102 v3dv: consider render area when configuring supertiles
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If the render area is restricted to a section of the framebuffer, there
is no need to consider all the framebuffer size when configuring the
supertiles, as only the supertiles coordinates of the affected area will
be submitted.

This allow to create supertiles smaller than the ones in case
considering the full screen, reducing the tiles that need to be
processed.

This also fixes https://gitlab.freedesktop.org/mesa/mesa/-/issues/13218.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35257>
2025-06-03 11:21:14 +00:00
Juan A. Suarez Romero
2cac70558d v3d,v3dv: set max supertiles to 256
So far the driver was configuring the supertiles to be less than 256.
But actually, there can be up to 256, not strictly less than 256.

There is one restriction though: the frame width or height in supertiles
must be less than 256.

It also moves this limit to the limits file, which is shared by v3d and
v3dv.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35257>
2025-06-03 11:21:14 +00:00
Juan A. Suarez Romero
f340990fcb v3dv: don't use deprecated NIR_PASS_V macro
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Check more details at
https://gitlab.freedesktop.org/mesa/mesa/-/issues/10409.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35127>
2025-05-30 14:24:24 +02:00
Juan A. Suarez Romero
cbd85acf9a v3dv: free indirect CSD job with queue cpu
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The indirect CSD job is added to the list of jobs when the device do not
support CPU queues. Otherwise it is not added, which means the job is
not free when the command buffer frees all the resources, generating a
leak.

This fixes this leak by identifying the job that contains the indirect
CSD job, and freeing it before freeing the job itself.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34892>
2025-05-14 10:23:46 +00:00
Ella Stanforth
b3cc871b7c v3d/compiler: remove requirement for format information for fbfetch
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34742>
2025-05-08 06:25:22 +00:00
Ella Stanforth
9a71e6dcc2 v3d/compiler: use mask for 16bit and 32bit return values
There are only ever two possibilities here so lets use a mask.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34742>
2025-05-08 06:25:22 +00:00
Ella Stanforth
bb07364c54 v3d/compiler: remove num_samplers_used from shader key
This is only ever used by assertions.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34742>
2025-05-08 06:25:22 +00:00
Ella Stanforth
01d0ccd664 v3d/compiler: remove unused texture swizzle
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34742>
2025-05-08 06:25:22 +00:00
Ella Stanforth
76e27d2d0d v3d/compiler: remove return_channels from the shader key
This isn't used anywhere.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34742>
2025-05-08 06:25:22 +00:00
Ella Stanforth
b39fc710ee v3d/compiler: remove int/uint tracking
We don't need this anymore as we do not support anything older than 4.2.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34742>
2025-05-08 06:25:22 +00:00
Ella Stanforth
08c323951b v3dv: Implement dual source blending
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33942>
2025-04-23 09:03:41 +00:00
Caio Oliveira
fd0a7efb5a spirv, nir: Delay calculation of shared_size when using explicit layout
Move the calculation to nir_lower_vars_to_explicit_types().  This
consolidates the check of shader_info::shared_memory_explicit_layout
in a single place instead of in all drivers.

This is motivated by SPV_KHR_untyped_pointers.  Before that extension
we had essentially two modes for shared memory variables

- No layout decorations in the SPIR-V, and both internal layout and
  driver location was _given by the driver_.

- Explicitly laid out, i.e. they are blocks, and decorated with Aliased.
  Because they all alias, we could assign them driver location directly
  to the start of the shared memory.

With the untyped pointers extension, there's a third option, to be added
by a later commit

- Explicitly laid out, i.e. they are blocks, and NOT decorated
  with Aliased.  Driver location is _given by the driver_.  Blocks
  with and without Aliased can be mixed.

The driver location of multiple blocks that don't alias depend on
alignment that is driver-specific, which we can more easily do from
the nir_lower_vars_to_explicit_types() that already has access to
a function to obtain such value.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> (hk)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v3dv)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (anv/hasvk)
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (panvk)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (radv)
Reviewed-by: Rob Clark <robdclark@gmail.com> (tu)
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34139>
2025-04-17 19:13:17 +00:00
Jose Maria Casanova Crespo
0bcb82048c v3dv: avoid TFU reading unmapped pages beyond the end of the buffers
TFU units is doing a readahead of 64 bytes. This is causing invalid read
MMU errors that can be observed at the nightly full Vulkan runs on
Broadcom devices.

04:13:59.969: [   85.623205] v3d 1002000000.v3d: MMU error from client TLB (3) at 0x4869000, pte invalid
04:14:05.408: [   91.019321] v3d 1002000000.v3d: MMU error from client TLB (3) at 0x5209000, pte invalid
04:14:05.413: [   91.031662] v3d 1002000000.v3d: MMU error from client TLB (3) at 0x7521000, pte invalid

Although the log reports the TLB the real culprit is the TFU. A fix
to the kernel was submitted to fix AXI ID on V3D 4.2 and 7.1

So doing an over-allocation of 64-bytes at v3dv_AllocateMemory is
the simplest method to make these MMU errors itp disapear.

Running ./deqp-vk for an hour, we can see that ~%40 of allocations
would need an extra page (4096 bytes) to accomodate this 64 bytes
padding.

Fixes: ca330f7f04 ("v3dv: implement VK_EXT_memory_budget")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34475>
2025-04-15 00:17:11 +02:00
Juan A. Suarez Romero
8742927d8f v3dv: don't check if DRM device is master
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This was added to ensure we can get its resources, but they can be
obtained also from non master.

Fixes: 2af12c5b36 ("v3dv: Check multiple DRM primary nodes before picking the display fd")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12641
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34366>
2025-04-07 10:10:57 +00:00
Juan A. Suarez Romero
6d6a3ab679 v3dv: asserts push constants data is valid
When pushing constants.

This fixes an issue detected by static analyzer: null pointer passed to
1st parameter expecting 'nonnull'.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34050>
2025-04-04 15:55:12 +00:00
Juan A. Suarez Romero
665df034e7 v3dv: check dynamic offset output
The output variable must be non NULL when descriptor type is dynamic.

This fixes an issue detected by static analyzer: dereference of null
pointer (loaded from variable 'dynamic_offset').

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34050>
2025-04-04 15:55:12 +00:00
Juan A. Suarez Romero
ede3feb16d v3dv: asserts struct is always non null
This fixes an issue detected by static analyzer: access to field 'pNext'
results in a dereference of a null pointer (loaded from variable
'rs_info').

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34050>
2025-04-04 15:55:12 +00:00
Juan A. Suarez Romero
0d2ebca39f v3dv: include depth offset on image view creation
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When creating the image view in the texel buffer shader copy function,
take in account the region to copy can start in a different Z-offset
than 0.

This fixes several dEQP-VK.image.concurrent_copy.* failing tests.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34112>
2025-04-02 10:31:15 +00:00
Juan A. Suarez Romero
91ee8ab284 v3dv: don't batch regions with different depth offsets
As we will be creating an image view that covers the region to copy,
batch all the regions that share the same depth offset and depth extent.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34112>
2025-04-02 10:31:15 +00:00
Juan A. Suarez Romero
f7de4ad0fb v3dv: remove src_format from blit render pass creation
Source format is not involved at all on creating the blit render pass,
so remove from the function call.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34112>
2025-04-02 10:31:15 +00:00
Alyssa Rosenzweig
ac0ca63b9d v3dv: use the stats framework
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This doesn't "go all the way", ideally we'd plumb stats into the broadcom
compiler and then reuse the generated code for GL. See
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33921 for an
example of that. But this is a step in the right direction by itself.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33922>
2025-03-12 16:49:46 +00:00
Maíra Canal
7775c79035 v3dv: don't overwrite the primary fd if it's already set
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If a valid primary file descriptor is already set (e.g. from vc4),
don't overwrite it with -1.

This prevents losing a valid primary fd and resolves issues arising
when vc4 is the first node returned by `drmGetDevices2()` and v3d is
the second.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12777
Fixes: 188f1c6cbe ("v3dv: rewrite device identification")
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33958>
2025-03-11 18:31:58 +00:00
Alyssa Rosenzweig
386e777cad v3dv: fix clang warning
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33878>
2025-03-05 21:28:53 +00:00
Alyssa Rosenzweig
aa2f1138e6 v3dv: switch to common VK_COPY/PRINT_STR
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33826>
2025-03-01 20:27:26 +00:00
Juan A. Suarez Romero
eb8017ca68 v3dv: duplicate key for texel_buffer cache
We can't use the local variable key to insert in the hashtable, as the
key needs to be persistent for future searches.

This makes a copy of the key in the pipeline, which is kept persistent
in the hashtable.

This fixes a stack-buffer-overflow.

Backport-to: 25.0
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33630>
2025-02-20 08:56:55 +00:00
Maíra Canal
db4d7a3032 v3dv: VK_EXT_acquire_drm_display doesn't require a DRM master fd
When using VK_EXT_acquire_drm_display, the Vulkan API user must provide
the DRM master fd that will be used. This operation is performed through
`vkAcquireDrmDisplayEXT()` in which `drmFd` will be assigned to
`wsi->fd` and will be used for privileged operations.

This means that, when we are creating the physical device, we need to
open a DRM primary node (as the specification states that "The provided
drmFd must correspond to the one owned by the physicalDevice."), but it
doesn't need to be the DRM master.

Therefore, when using VK_EXT_acquire_drm_display, keep the primary fd
open and don't check if the fd is the DRM master.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33096>
2025-02-13 11:28:42 +00:00
Iago Toral Quiroga
45f9208cca v3dv: improve handling of trailing barriers
When a command buffer ends with pending barriers we were emitting a
serialized noop job, but this only works to ensure serialization of
follow-up CL jobs, it won't do what we want if the barrier was
intended for compute or TFU transfers for example. Fix this by
merging the barrier state into follow-up jobs in the same queue
submission.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33507>
2025-02-12 13:15:12 +00:00
Iago Toral Quiroga
c6264c641d v3dv: make cmd_buffer_serialize_job_if_needed take a barrier state
Instead of the cmd_buffer. Also, rename it to drop the cmd_buffer
reference, make it a public helper, make it accumulate the
barrier state instead of overwriting it and make it return whether
it actually applies a barrier into the job.

We will use this new public helper in a follow-up change from the
queue to better handle barriers at the end of a command buffer.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33507>
2025-02-12 13:15:12 +00:00
Iago Toral Quiroga
71b711ad82 v3dv: rename v3dv_cmd_buffer_merge_barrier_state
This helper doesn't use a command buffer, so drop that from the name.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33507>
2025-02-12 13:15:12 +00:00
Juan A. Suarez Romero
8720894494 v3dv: take into account GS when enabling line smooth
Line smoothing should only be enabled for line primitives.

So far we were only checking the pipeline topology, but this is not
enough if there is a geometry shader, as it can change the primitive
from line to anything else, or the other way around.

This fixes several failures in
dEQP-VK.draw.renderpass.non_line_with_params.*.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33395>
2025-02-10 13:27:42 +00:00
Iago Toral Quiroga
daa48cbaef v3dv: fix crash on 32-bit builds
Command buffer private object destroy callbacks receive a 64-integer so their
signature should respect that to avoid alignment issues when passing pointers.
This is the same we were already doing for color pipelines, but now for D/S
pipelines too.

Fixes crash on 32-bit build with:
dEQP-VK.synchronization2.op.single_queue.fence.write_clear_attachments_read_copy_image_to_buffer.image_128x128_d16_unorm

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33463>
2025-02-10 12:42:54 +00:00
Iago Toral Quiroga
a6dc8fa426 v3dv: fix missing access bit flag when checking for texel buffer reads
VK_ACCESS_2_SHADER_READ_BIT matches all types of reads from shaders,
texel buffers too.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33367>
2025-02-05 07:04:35 +00:00
Iago Toral Quiroga
5572e274e2 v3dv: serialize jobs after any barrier when debug sync is set
This will ensure we always generate a new job after a barrier and
that the new job is setup to be serialized against all previous jobs.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33350>
2025-02-03 13:06:59 +00:00
Iago Toral Quiroga
8d9f5dfd1d v3dv: implement sync debug option
This makes it so all jobs submitted to the queue are automatically serialized
against all other jobs.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33350>
2025-02-03 13:06:59 +00:00
Rhys Perry
30473fd1e7 v3dv: fix SSA dominance error
Offset should be increased regardless of whether a result is written or
not.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32005>
2025-01-23 23:35:43 +00:00
Christian Gmeiner
776795f76a v3dv: Add some CPU tracepoints
Add tracepoints for pipeline creations, bo wait and queue submits.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33012>
2025-01-16 22:31:17 +00:00
Juan A. Suarez Romero
c5954c4329 v3dv: check requirements for USAGE_INPUT_ATTACHMENT
If the format does not support COLOR_ATTACHMENT or DEPTH_STENCIL
features then it can't be used as an input attachment.

Fixes dEQP-VK.api.info.unsupported_image_usage.*.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32790>
2025-01-07 14:50:44 +00:00