Commit graph

1251 commits

Author SHA1 Message Date
Emil Velikov
461b4b103f egl: android: remove DRM_GRALLOC_TOP hack
Now that the drm_gralloc module exports the correct includes we can get
rid of this hack.

Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Varad Gautam <varadgautam@gmail.com>
2015-07-22 16:35:27 +01:00
Emil Velikov
e2ef659c2e egl: remove old makefile.sources
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:27 +01:00
Emil Velikov
1040a861a8 android: rework the EGL build
See previous two commits for details.

v2: Don't forget git mv, bring back DRM_GRALLOC_TOP. Spotted by Varad.

Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Tested-by: Varad Gautam <varadgautam@gmail.com>
2015-07-22 16:35:27 +01:00
Emil Velikov
e7e29189e2 scons: rework the EGL build
The scons equivalent of the previous commit - just fold the almost
identical driver + main Sconscripts.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:27 +01:00
Emil Velikov
e342039612 automake: rework the EGL build
Simplify things by merging the two makefiles. This way we can combine
the duplicated HAVE_PLATFORM_ checks, and build the library without
having a separate static library.

v2: use $() when referencing variables, use correct define (Matt)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:27 +01:00
Emil Velikov
8e5e18ac28 egl: automake: remove unused HAVE_XCB_DRI2 define
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:27 +01:00
Emil Velikov
a1202807dc egl: remove unused _EGL_DRIVER_SEARCH_DIR define
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:27 +01:00
Emil Velikov
0b915856ba egl/haiku: remove unused DEFAULT_DRIVER_DIR define
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:27 +01:00
Emil Velikov
c17e01748e egl: remove final Windows specific workaround
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:26 +01:00
Emil Velikov
3593f37fd7 egl: remove custom string functions
Support for Windows has been removed for a while now, and virtually
every POSIX compliant system provides strcasecmp, strdup and snprintf.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:26 +01:00
Emil Velikov
d62879565a egl: remove _EGL_PLATFORM_WINDOWS enum
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:26 +01:00
Emil Velikov
32debea337 egl: remove final references of platform_null
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:26 +01:00
Emil Velikov
dc1ece3748 egl: remove flatten HAVE_SHARED_GLAPI
It is simply not possible to use the dri backend without shared glapi,
as the alternative provider (libGL) is not always present. We have fixed
the build for a while now, so we can rip this out.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:26 +01:00
Emil Velikov
78674631a2 egl: remove the non-haiku scons build
It has been broken since 2011 with commit c98ea26e16b(egl: Make
egl_dri2 and egl_glx built-in drivers.). When the backends got merged
into the main library each entry point was guarded by a
_EGL_BUILT_IN_DRIVER_* define.

As the define was missing, the linker kindly removed the whole of the
dri2 backend, thus we did not notice any errors due to the unresolved
link to xcb and friends.

Cc: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-07-22 16:35:26 +01:00
Julien Isorce
e27ea99644 egl/dri2: load libglapi.0.dylib on osx
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90903
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-07-08 13:19:33 +01:00
Marek Olšák
32aa1d769d egl: sort extension lists alphabetically
and add the missing KHR_gl_colorspace case.
2015-07-03 16:23:28 +02:00
Anatoli Antonovitch
b193f2b9b6 egl: implement EGL_KHR_gl_texture_3D_image
Most of the code has been in place already.
2015-07-03 16:23:28 +02:00
Emil Velikov
af2aea40d2 egl/x11: handle when invalid drawable is passed in create_surface
0 is not used as a valid drawable id, as such there is no point in
attempting to query its geometry. Just bail out early and provide the
more meaningful EGL_BAD_NATIVE_WINDOW to the user.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-06-30 17:35:25 +01:00
Emil Velikov
4ea5223a95 egl/wayland: cleanup dri2_wl_create_surface error path
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-06-30 17:35:20 +01:00
Emil Velikov
0afa633507 egl/wayland: handle NULL native_window in create_surface
Raise EGL_BAD_NATIVE_WINDOW instead of crashing.

v2: s/Rise/Raise/ (spotted by Michel)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-06-30 17:34:31 +01:00
Emil Velikov
6098ef8244 egl/drm: plug memory leak
Free the memory for dri2_surf in the unlikely case that one provides
NULL for native_window. Also set the relevant EGL_ERROR to provide
feedback to the user.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-06-30 17:34:11 +01:00
Alexander von Gluck IV
e22e0de0d7 egl/haiku: fix Mesa build under Haiku
Performing a goto crosses the initialization of 'BWindow* win'
breaking the build. We also fix a missing semicolon.
2015-06-29 23:30:59 -05:00
Boyan Ding
052b3d4e2f egl_dri2: Remove trailing whitespaces
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-06-26 17:05:21 +00:00
Boyan Ding
3fa9bb81ec egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals
The call to dri2_x11_add_configs_for_visuals (previously
dri2_add_configs_for_visuals) was moved downwards in commit f8c5b8a1,
but appeared again in its original position after its rename in
d019cd81. Remove it.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-06-23 18:54:27 +01:00
Emil Velikov
59f8d4ee79 android: egl: do not link against libglapi
The only reason we touch glapi is to dlopen it in order to:
 - make sure that the unresolved _glapi* symbols in the dri modules are
provided.
 - fetch glFlush() and use it at various stages in the dri2 driver.

Cc: Chih-Wei Huang <cwhuang@linux.org.tw>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-23 17:08:05 +01:00
Derek Foreman
4f8f790525 egl: Use the loader_open_device() helper to do open with CLOEXEC
We've moved the open with CLOEXEC idiom into a helper function, so
call it instead of duplicating the code.

This also replaces a couple of opens that didn't properly do CLOEXEC.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-23 16:54:56 +01:00
Derek Foreman
aaac913e90 egl/drm: Duplicate fd with F_DUPFD_CLOEXEC to prevent leak
Replacing dup() with fcntl F_DUPFD_CLOEXEC creates the duplicate
file descriptor with CLOEXEC so it won't be leaked to child
processes if the process fork()s later.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-23 16:54:47 +01:00
Boyan Ding
997fc807b2 egl/x11: Set version of swrastLoader to 2
which it actually implements instead of the newest version defined in
dri_interface.h

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-18 12:57:59 +01:00
Haixia Shi
6b8accb36b egl/dri2: implement platform_surfaceless
The surfaceless platform is for off-screen rendering only. Render node support
is required.

Only consider the render nodes. Do not use normal nodes as they require
auth hooks.

v3: change platform_null to platform_surfaceless
v4: make libdrm required for surfaceless
v5: remove modified include guards with defined(HAVE_SURFACELESS_PLATFORM)
v6: use O_CLOEXEC for drm fd

Signed-off-by: Haixia Shi <hshi@chromium.org>
Signed-off-by: Zach Reizner <zachr@google.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-06-16 13:55:26 -07:00
Eric Anholt
932d1613d1 egl: Drop check for driver != NULL.
Back in 2013, a patch was added (with 2 reviewers!) at the end of the
block to early exit the loop in this case, without noticing that the loop
already did.  I added another early exit case, again without noticing, but
Rob caught me.  Just drop the loop condition that apparently surprises
most of us, instead of leaving the end of the loop conspicuously not
exiting on success.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2015-06-15 10:32:23 -07:00
Eric Anholt
71aaf62fca egl/dri2: Fix Android Lollipop build on ARM.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-15 10:32:23 -07:00
Emil Velikov
0e55db3b8a egl/haiku: coding style fixes
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:53 +01:00
Emil Velikov
b0f33e9736 egl/haiku: plug some obvious memory leaks
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:48 +01:00
Emil Velikov
e77a32fcae egl/haiku: minor surface management cleanups
Drop the stub/unused function haiku_create_surface() and add some basic implementation for destroy_surface()

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:44 +01:00
Emil Velikov
d38a80ba6c egl/haiku: kill off haiku_log()
It's an incomplete copy of the default _eglLog() implementation. Just
use the default logger.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:40 +01:00
Emil Velikov
667fe2f5e9 egl/haiku: we don't use src/loader, drop all the references to it
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:37 +01:00
Emil Velikov
d0af283303 egl/haiku: remove unused variables in struct haiku_egl_driver
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:34 +01:00
Emil Velikov
46f87b2c19 egl/haiku: handle memory allocation failure
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:27 +01:00
Emil Velikov
ed9dcdf927 egl/haiku: use CALL/TRACE/ERROR over _eglLog() for haiku specifics
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:24 +01:00
Emil Velikov
0b652fedb5 egl/haiku: remove commented out code
It serves little to no purpose. As the driver gets updated, one can
look at the existing implementation (dri2) for reference rather than
letting the commented functions bitrot.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:20 +01:00
Emil Velikov
c3036f4bb1 egl/haiku: use correct version variable
Earlier commit folded the two separate variables into one, but forgot to
update the haiku driver.

Fixes: 0e4b564ef28(egl: combine VersionMajor and VersionMinor into one
variable)
Cc: Marek Olšák <marek.olsak@amd.com>>
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-12 15:17:12 +01:00
Chih-Wei Huang
c3b5afbd4e android: try to load gallium_dri.so directly
This avoids needing hardlinks between all of the DRI driver .so names,
since we're the only loader on the system.

v2: Add early exit on success (like previous block) and log message on
    failure.

Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-06-09 12:25:15 -07:00
Chih-Wei Huang
ac296aee58 android: Depend on gallium_dri from EGL, instead of linking in gallium.
The Android gallium build used to use gallium_egl, which was removed back
in March.  Instead, we will now use a normal Mesa libEGL loader with
dlopen()ing of a DRI module.

v2: add a clean step to rebuild all dri modules properly.
v3: Squish the 2 patches doing this together (change by anholt).

Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-06-09 11:38:45 -07:00
Chih-Wei Huang
b8213bbe4c android: loader: export the path to be included
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-06-09 11:38:44 -07:00
Marek Olšák
a1cb407b04 egl: expose EGL 1.5 if all requirements are met
There's no driver support yet, because EGL_KHR_gl_colorspace isn't
implemented.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-06-05 19:44:33 +02:00
Marek Olšák
51c8c66e1d egl: return correct invalid-type error from eglCreateSync
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-06-05 19:44:33 +02:00
Marek Olšák
820a4d402a egl: add new platform functions (v2)
These are just wrappers around the existing extension functions.

v2: return BAD_ALLOC if _eglConvertAttribsToInt fails

Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-06-05 19:44:33 +02:00
Marek Olšák
515f04ed6f egl: add eglCreateImage (v2)
v2: - use calloc
    - return BAD_ALLOC if calloc fails

Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-06-05 19:44:33 +02:00
Marek Olšák
1e79e054e7 egl: add eglGetSyncAttrib (v2)
v2: - don't modify "value" in eglGetSyncAttribKHR after an error
    - rename _egl_api::GetSyncAttribKHR -> GetSyncAttrib
    - rename GetSyncAttribKHR_t -> GetSyncAttrib_t
    - rename _eglGetSyncAttribKHR to _eglGetSyncAttrib

Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-06-05 19:44:33 +02:00
Marek Olšák
7524592da6 egl: add eglWaitSync
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-06-05 19:44:33 +02:00