Commit graph

15 commits

Author SHA1 Message Date
Faith Ekstrand
4ae2882bc1 vulkan: Add a vk_pipeline_ops::get_shader method
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31394>
2024-09-26 17:18:25 +00:00
Faith Ekstrand
4a9a4721fe vulkan: Add a stages field to vk_pipeline
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31394>
2024-09-26 17:18:25 +00:00
Faith Ekstrand
8c60f1461b vulkan: Take a VkPipelineCreateFlags2KHR in vk_pipeline_*shader_stage*()
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30876>
2024-08-29 03:30:31 +00:00
Faith Ekstrand
6ae401aa86 vulkan: Add null descriptor bits to vk_pipeline_robustness_state
Fixes: c9eac89da8 ("nvk: Advertise VK_EXT_robustness2")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30663>
2024-08-15 22:25:13 +00:00
Lionel Landwerlin
5f2288095b anv: fix shader identifier handling
When compilation is required, we should return
VK_PIPELINE_COMPILE_REQUIRED. The spec prevents the application from
passing a module or SPIR-V code so we have nothing to compile if the
cache lookup fails :

VUID-VkPipelineShaderStageCreateInfo-stage-06844:
   If a shader module identifier is specified for this stage, a
   VkShaderModuleCreateInfo structure must not be present in the pNext
   chain

VUID-VkPipelineShaderStageCreateInfo-stage-06848:
   If a shader module identifier is specified for this stage, module
   must be VK_NULL_HANDLE

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11208
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29340>
2024-05-23 19:05:05 +00:00
Faith Ekstrand
9308e8d90d vulkan: Add generic graphics and compute VkPipeline implementations
These implementations are built on top of vk_shader.  For the most part,
the driver shouldn't notice a difference between draws consuming
pipelines vs. draws consuming shaders.  The only real difference is
that, when vk_driver_shader_ops::compile() is called for pipelines, a
struct vk_graphics_pipeline_state is provided.  For shader objects, the
state object will be NULL indicating that all state is unknown.  Besides
that, all the rest of the differences between Vulkan 1.0 pipelines,
VK_EXT_graphics_pipeline_library, and VK_EXT_shader_object are handled
by the Vulkan runtime code.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27024>
2024-02-27 22:17:09 +00:00
Faith Ekstrand
e2cb395a1f vulkan: Add a vk_pipeline base struct
We need to be able to thunk through a destroy callback if we want to
have different kinds of pipelines implemented in different parts of the
stack.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27024>
2024-02-27 22:17:09 +00:00
Faith Ekstrand
498d58a5f8 vulkan: Add a vk_get_subgroup_size() helper
No reason to duplicate this logic between pipelines and shader objects.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27024>
2024-02-27 22:17:08 +00:00
Connor Abbott
e6f5d7222c vk,lvp,tu,radv,anv: Add common vk_*_pipeline_create_flags() helper
And replace the various homegrown or copy-pasted helpers in drivers.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25436>
2023-11-06 14:33:51 +00:00
Faith Ekstrand
25b1e349c6 vulkan: Add a more direct way to use a NIR shader
This follows the pipeline libraries method of including SPIR-V and lets
you provide the NIR shader without wrapping it in a VkShaderModule.

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24335>
2023-07-31 17:01:41 +00:00
Iago Toral Quiroga
9deef4cde6 vulkan/runtime: include robustness info when hashing a shader stage
Suggested by Jason Ekstrand.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
2022-10-27 08:17:11 +00:00
Jason Ekstrand
3ce1db339d vulkan: Add a helper for gathering pipeline robustness
This is useful for implementing VK_EXT_pipeline_robustness because it
automatically gathers all the bits from everywhere for you.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18690>
2022-09-20 23:53:51 +00:00
Jason Ekstrand
c5af8bcc37 vulkan: Add a vk_pipeline_shader_stage_is_null() helper
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Boris Brezillon
542538cf02 vulkan: Add a vk_pipeline_hash_shader_stage() helper
All drivers implement some sort of shader hashing, but each of
them does it slightly differently. Let's provide a generic helper
to avoid new copies of the same logic and encourage new drivers
to use one of the already implemented function.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17186>
2022-06-28 09:07:32 +00:00
Jason Ekstrand
8ce7faab47 vulkan: Add a vk_pipeline_shader_stage_to_nir helper
This is similar to vk_shader_module_to_nir only it takes a
VkPipelineShaderStageCreateInfo and handles
VK_KHR_graphics_pipeline_library semantics for when a
VkShaderModuleCreateInfo is provided instead of an actual module.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17196>
2022-06-23 15:41:00 +00:00