This will be used to create a communication pipe between the user
facing device and a freshly forked (per pipeline compile) slim copy
of that device.
We can't use pipe() here because the fork will not be a direct fork
of the user facing process. Instead we use a previously forked
copy of the process that was forked at device creation in order to
reduce the resources required for the fork and avoid performance
issues.
Fixes: cff53da374 ("radv: enable secure compile support")
When the scratch ringbuffer settings are changed, the shader unit has
to be idle or we will have shaders using old and new settings.
That combination is not supported on the HW (likely the offset is
ringbuffer idx * WAVESIZE * 1024).
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This extension allows to use subgroup operations with 8 and 16-bits
Untested on GFX6-GFX7, and most of subgroup operations are broken
on GFX10, so don't enable it for now. Not enabled on ACO because
it's still doesn't support 8-bits/16-bits.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This extension adds the device coherent and device uncached memory
types. It's known to be slower than non-device coherent memory but
it might be useful for debugging.
This is only exposed for chips that support L2 uncached.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This actually supports more of the extension than the LLVM backend but we
can't enable it because ACO doesn't work with all stages yet.
With more of it enabled, some CTS tests fail because our 64-bit sqrt
is very imprecise. I can't find any precision requirements for it
anywhere, so I'm thinking it might be a CTS issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This option is useless and shouldn't be used at all.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
__NR_select is not defined the same way across architectures, sometimes is
not even defined, like in armhf EABI and aarch64.
Signed-off-by: Luis Mendes <luis.p.mendes@gmail.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2042
This extension allows to control the subgroup size by allowing a
varying subgroup size and also specifying a required subgroup size.
This implementation only allows to specify a required subgroup
size for compute shaders because there is some caveats with
other shader stages (eg. NGG with geometry shader). This
basically allows apps to use Wave32 for compute shaders.
This extension is enabled for all chips but only GFX10 supports
Wave32. ACO doesn't support it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will allow to change wavesize on-demand.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The seccomp filter allows read/write, let us make sure nobody can
do anything with this.
Fixes: cff53da374 "radv: enable secure compile support"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The resulting locale is not used for Vulkan, and it is not reference
counted, giving issues when multiple instances are created.
CC: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Calculated the number for allocation and did not
reserve space ....
Fixes: 2117c53b72 "radv: Add temporary datastructure for submissions."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 6571000071 ("radv: add debug option to turn off in memory cache")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is actually a non-threaded implementation. I'd summarize this
as event-based submission.
When submit happens we walk a tree of submissions that depend on
the syncobj signal operations to be submitted and if those submission
we no other dependencies we start to execute them immediately.
Or, well I still use a list to avoid issues with long chains and
the stacksize when using recursion.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This does not fully do wait-before-submit, to be done in a follow
up patch.
For kernels without support for timeline syncobjs, this adds an
implementation of non-shareable timelines using legacy syncobjs.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This is a function with timeout support for reading from the pipe
between processes used for secure compile.
Initially we hardcode the timeout to 5 seconds. We can adjust the
timeout limit in future if needed.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will be used in the following patch to support timeouts for
reading the pipe between processes.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Can be enabled via the environment variable which tells the
driver how many compilation threads are expected to be called,
and therefore how many forked processes the driver should
create.
For example we would expect to call fossilize replay with
something like this:
RADV_SECURE_COMPILE_THREADS=8 ./fossilize-replay --num-threads 8 \
--shader-cache-size 0 --ignore-derived-pipelines pipeline_cache.foz
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This added support for the fork, the installation of the seccomp
filter, and the main loop for the actual compilation to be called
from i.e. run_secure_compile_device().
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This can be usefull for debugging the on disk cache, but is also
useful in the following patch for secure compiles which will be
used to compile huge pipeline collections. These pipeline
collections can be multiple GBs and the in memory cache grows to
multiple GBs very quickly when they are compiled so we want to
be able to turn off the in memory cache.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
From the Vulkan spec 1.1.126 :
"VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR specifies
that shader float controls for 32-bit floating point can be set
independently; other bit widths must be set identically to each
other."
Forgot to update this when I enabled that extension recently.
Fixes dEQP-VK.spirv_assembly.instruction.compute.float_controls.independence_settings.independence_setting
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Disable 16-bit features because fp16 isn't exposed on these chips.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This exposes what's required for DX and this is what we already
configure. The driver flushes denorms for FP32 and preserves them
for FP16/FP64. Note that we can't allow both preserving and
flushing denorms because this won't work for merged shaders. This
will require LLVM to update the float mode register to make it work.
Only enabled on GFX8+ with the LLVM path because it's untested on
previous chips and ACO doesn't support it.
This extension is required for SPIRV 1.4.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This reverts commit 2ca8629fa9.
This was initially ported from RadeonSI, but in the meantime it has
been reverted because it might hang. Be conservative and re-introduce
this packet emission.
Unfortunately this doesn't fix anything known.
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Note that radv_device.c still has to be modified to use ACO with Navi.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
This is a security feature to disallow malicious apps from passing
a buffer that is too small.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
The spec has probably been misinterpreted during RADV bringup.
This fixes GPU hangs with dEQP-VK.binding_model.*offset_nonzero*.
Fixes: f4e499ec79 ("radv: add initial non-conformant radv vulkan driver")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We need the continue CS for referencing the tess/GDS/sample position BOs.
Fixes: 46e52df34d "radv: add tessellation ring allocation support. (v2)"
Fixes: e1dc3ab753 "radv/gfx10: allocate GDS/OA buffer objects for NGG streamout"
Fixes: 1171b304f3 "radv: overhaul fragment shader sample positions."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This new option can help debug shader compiler problems when
there are issues with the meta shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>