eglInitialize() already handles the "retry using the software path"
logic, there's no need to repeat it here.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6353>
eglInitialize() already handles the "retry using the software path"
logic, there's no need to repeat it here.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6353>
eglInitialize() already handles the "retry using the software path"
logic, there's no need to repeat it here.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6353>
eglInitialize() already handles the "retry using the software path"
logic, there's no need to repeat it here.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6353>
Passes all of `dEQP-EGL.functional.swap_buffers_with_damage.*`:
Passed: 36/54 (66.7%)
Failed: 0/54 (0.0%)
Not supported: 18/54 (33.3%)
Warnings: 0/54 (0.0%)
Waived: 0/54 (0.0%)
The "not supported" ones are the `preserve_buffer_*` tests, which is not
supported on X11/DRI3.
Cc: 20.2 <mesa-stable>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3030
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6132>
This uses a new gralloc perform op that returns the buffer info we
need. No need to guess at formats, hard code offsets and recalculate
strides. This also gives us the format modifier as well as aux planes
for compressed RGBA buffers.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6055>
This function wants to create a __DRIimage for an ANativeWindowBuffer,
which is mostly the same logic as when we create an EGLImage for an
ANativeWindowBuffer. Reuse droid_create_image_from_prime_fds().
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6055>
Instead of building up EGL attribute lists and then having to parse
them again, call the DRI driver directly and then use the
dri2_create_image_from_dri() helper to wrap the __DRIimage in an
EGLImage.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6055>
`init_haiku()` is called by `eglInitialize()`, which then calls
`_eglComputeVersion()` (without even anything in between). The latter
sets the EGL version based on the extensions supported, and since Haiku
doesn't support any it will end up overwriting the same `1.4` value.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6131>
Converted using `s/_EGLDriver/const _EGLDriver/g` and dropped a couple
of irrelevant changes in comments, in the `_EGL_DRIVER_TYPECAST()` macro
and the typedef itself.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6129>
This effectively reverts part of 2907faee, which changed dri2_make_current() to
always take a dri2_dpy reference regardless of whether or not a new context or
surface(s) were being bound. This led to a reference count imbalance as there
was no corresponding code added to drop a reference on the dri2_dpy. As a
consequence, any application that called eglInitialize() on a default/native
display after having called eglTerminate() would always get back the old
dri2_dpy, inheriting its previous state.
As the reference count is there to prevent the dri2_dpy from being destroyed
between eglTerminate() and eglInitialize() calls when a context is still bound,
a reference should only be taken when a successful call to
dri2_dpy->core->bindContext() has been made. Fix the issue by restoring the old
reference counting behaviour.
Fixes: 4e8f95f64d ("egl_dri2: Always unbind old contexts")
Fixes: 2907faee7a ("egl/dri2: try to bind old context if bindContext failed")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Nicolas Cortes <nicolas.g.cortes@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3328
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6105>
This change mostly touches error handling code paths, where a
bug was found when the DRI driver failed to bind a new DRI
context. Specifically, the reason for it to fail was the window
system unable (for whatever reason) to provide the DRI drawable
with a buffer. In this instance, Mesa un-does the EGL bindings,
but doesn't restore the old DRI context, hence remaining in a
funny state. It's worth mentioning that despite trying, there
is no guarantee that the old DRI context can be restored,
depending on the runtime.
Before this change, if bindContext() failed then
dri2_make_current() would rebind the old EGL context and
surfaces and return EGL_BAD_MATCH. However, it wouldn't rebind
the DRI context and surfaces, thus leaving it in an
inconsistent and unrecoverable state.
After this change, dri2_make_current() tries to bind the old
DRI context and surfaces when bindContext() failed. If unable
to do so, it leaves EGL and the DRI driver in a consistent
state, it reports an error and returns EGL_BAD_MATCH.
Fixes: 4e8f95f64d ("egl_dri2: Always unbind old contexts")
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5707>