This changes the intel_device_info calculation to call an additional
DRM query requesting the geometry topology from the kernel, which may
differ from the result of the current topology query on XeHP+
platforms with compute-only and 3D-only DSSes. This seems more
reliable than the current guesswork done in intel_device_info.c trying
to figure out which DSSes are available for the render CS.
Cc: 22.1 <mesa-stable>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14143>
This controls the whole lowering of "make tex ops with implicit
derivatives on non-implicit-derivative stages be tex ops with an explicit
lod of 0 instead", but it's really hard to describe that in a git commit
summary.
All existing callers get it added except:
- nir_to_tgsi which didn't want it.
- nouveau, which didn't want it (fixes regressions in shadowcube and
shadow2darray with NIR, since the shading languages don't expose txl of
those sampler types and thus it's not supported in HW)
- optional lowering passes in mesa/st (lower_rect, YUV lowering, etc)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16156>
This patch adds Tile 4 modifier support to Mesa and allows Mesa to
use Tile 4 on gen12-hp with GBM.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: 22.1 <mesa-stable>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14521>
This doesn't fix anything because memcpy is only used before secondary
buffer execution and we dirty everything after that.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16189>
This commit make simple adding tests which use both GL(ES) and VK.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16048>
Without this we might choose 8 or 16 width, while the app assumes 32.
With subgroup operations it may cause wrong calculations and thus bugs.
Examples of such games are Aperture Desk Job and DOOM Eternal.
v2: Make it a driconf option instead of applying unconditionally, move
from brw_required_dispatch_width to brw_compile_cs
v3: Rename allow_assuming_full_subgroups -> assume_full_subgroups.
Include assume_full_subgroups value in anv_pipeline_hash_compute().
v4: Move actual workaround code from brw_fs.c -> anv_pipeline.c.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6171
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15708>
With mutable descriptor types, we can end up in a situation where a
binding can be, for instance, both a UBO and an acceleration
structure.
While we can promote the UBO to a binding table entry and the shader
can use it, this isn't true of acceleration structures that have no
surface state. In that case just skip the entry. The shader is already
compiled to use the descriptor entry.
In the non mutable case, the entry will not be created by
anv_nir_apply_pipeline_layout.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 63e91148b7 ("anv: Enable VK_VALVE_mutable_descriptor_type")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15969>
Computations for indexing in-memory data structures for ray queries
depend on this.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4f9141607f ("intel: Add device info for DG2")
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15925>
Instead of having two different helpers, delete the pipeline_cache ones.
Also, instead of manually handling the cache == NULL case in every
vkCreateFooPipelines call, handle it inside the helpers. This means
that BLORP can use them too by passing cache=NULL.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13184>
This patch is intended to be somewhat minimal. There's a lot of cleanup
work that can be done but we'll leave that to later patches.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13184>
Call flush_pipeline_select_3d in CmdBeginRendering() to emit a dummy MEDIA_VFE_STATE
before switching from GPGPU to 3D.
Original commit with the fix:
bc612536 ("anv: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D")
Fixes: 3501a3f9ed ("anv: Convert to 100% dynamic rendering")
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6201
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15954>
There is no reason not to be able to get it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 34a0ce58c7 ("anv: add a new execution mode for secondary command buffers")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15968>
fix brw_kernel::stats member that was declared as a variable
but used as a pointer to array of 3 elements
CID: 1503279
Signed-off-by: Bozhenko Alexey <oleksii.bozhenko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15975>
Useful for hang debugging. Previously Anv incorrectly used DEBUG_SYNC
for this.
v2: Update documentations for sync/stall (Jordan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15950>
Fix invalid usage of meson objects which violates official meson
specification and thus breaks muon, an implementation of meson
written in C.
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15715>
Fixes a hang on Gfx9 GT1 : dEQP-VK.compute.zero_initialize_workgroup_memory.max_workgroup_memory.128
Tested-by: Mark Janes <markjanes@swizzler.org>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15596>
This fixes a number of tests like :
dEQP-VK.renderpass*.suballocation.multisample.s8_uint.*
dEQP-VK.renderpass*.suballocation.multisample.separate_stencil_usage.d24_unorm_s8_uint.*.test_stencil
dEQP-VK.renderpass*.suballocation.multisample.d24_unorm_s8_uint.*
dEQP-VK.renderpass*.suballocation.multisample.d32_sfloat_s8_uint.*
Because the driver asserts when generating RENDER_SURFACE_STATE with a
8 Valign value for stencil buffer (only 2 & 4 are supported).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12670>
c78be5da30 ("intel/fs: lower ray query intrinsics") introduced a
helper function using nir_(push|pop)_if which invalidated dominance &
block_index for the replacement of nir_intrinsic_rt_trace_ray.
We can still keep dominance/block_index metadata for the lowering of
nir_intrinsic_rt_execute_callable though.
This change uses 2 different lowering function with correct metadata
preservation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c78be5da30 ("intel/fs: lower ray query intrinsics")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15910>
When IndirectParameterEnable==true it's not actually used by the hardware,
but if it's not initialized and INTEL_DEBUG=bat is set, then Valgrind complains.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15850>
The intel_perf_query path used for performance queries on GL was
passing a bogus "end" pointer to intel_perf_query_result_accumulate(),
causing it to accumulate garbage values. This was causing the values
of many performance counters to be corrupted.
The "end" pointer was incorrect because the current code was assuming
that different OA reports were located TOTAL_QUERY_DATA_SIZE bytes
apart, which is a hard-coded preprocessor define. However recent
(Gfx12+) hardware generations use a variable query size determined by
the query layout. Use the size derived from it instead, and remove
the stale define.
Fixes: 3c51325025 ("intel/perf: switch query code to use query layout")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15783>
This enables a lower power mode in the sampler hardware in certain
common scenarios. On Tigerlake, SAMPLER_MODE is not programmable by
userspace but the kernel already sets this bit for us.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15628>
While this register still exists, it's no longer a per-context register.
Instead, on Gfx12+, SAMPLER_MODE exists per dual-subslice and is
accessed as a "multicast" register, where you write control which
version is accessed by the "steering control register".
At any rate, userspace cannot write it any longer, and so there's not
much point to it existing in our genxml (which was missing most of the
fields anyway).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15628>
This allows the sampler to perform faster filtering of 8-bit UNORM
textures by filtering them at a different precision. The filtering
is intended to still be OpenGL and DirectX spec compliant.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15628>