Set the default value for "Pixel Position Offset Enable" when emitting
3DSTATE_MULTISAMPLE in the genxml so that we can drop it from blorp
and genX_state.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23936>
There's plenty of places we can use these new and shiny helpers, so
let's clean up the code a bit.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23460>
This only used by vulkan drivers and depends on vulkan util, so do the move to decouple
nir from vulkan utils
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23444>
Via Coccinelle patches
@@
expression a, b, c;
@@
-nir_channels(b, a, (1 << c) - 1)
+nir_trim_vector(b, a, c)
@@
expression a, b, c;
@@
-nir_channels(b, a, BITFIELD_MASK(c))
+nir_trim_vector(b, a, c)
@@
expression a, b;
@@
-nir_channels(b, a, 3)
+nir_trim_vector(b, a, 2)
@@
expression a, b;
@@
-nir_channels(b, a, 7)
+nir_trim_vector(b, a, 3)
Plus a fixup for pointless trimming an immediate in RADV and radeonsi.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23352>
Via Coccinelle patch:
@@
expression a, b, c;
@@
-a.src = nir_src_for_ssa(b);
-a.src_type = c;
+a = nir_tex_src_for_ssa(c, b);
@@
expression a, b, c;
@@
-a.src_type = c;
-a.src = nir_src_for_ssa(b);
+a = nir_tex_src_for_ssa(c, b);
Plus manual fixups, including...
* a few identity swizzles changed to nir_trim_vector in TTN and prog-to-nir to
fix the Coccinelle-botched formatting, and similarly a pointless nir_channels
* collapsing a now-pointless temp in vtn
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23352>
Replace opencoded ioctl() usage with a common intel_ioctl() helper.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23399>
Since 624e799cc3 ("nir: Drop nir_ssa_def::name and nir_register::name"), SSA
defs don't have names, making the name argument unused. Drop it from the
signature and fix the call sites. This was done with the help of the following
Coccinelle semantic patch:
@@
expression A, B, C, D, E;
@@
-nir_ssa_dest_init(A, B, C, D, E);
+nir_ssa_dest_init(A, B, C, D);
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23078>
anv_ahb_format_for_vk_format needs to know the format at least. There
is no guarantee that AHardwareBuffer_allocate will succeed, but we are
reluctant to check with AHardwareBuffer_isSupported which may
test-allocate internally and is expensive.
v2: add anv_ahb_format_for_vk_format to anv_android_stubs.c
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22619>
When allocating a VkDeviceMemory exportable as AHB, it seems incorrect
to fall back to AHARDWAREBUFFER_FORMAT_BLOB when the image has no known
AHB format. We should fail the allocation instead.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22619>
This reverts commit 5489033fa8.
The problem I was trying to address is that we were programming the
3DSTATE_PS::PositionXYOffsetSelect bit differently with GPL (CENTROID)
than without (NONE).
I failed to understand that this bit also impacts the thread payload
layout. GPL fragment shaders don't know ahead of time if pos_offset is
going to be used. It'll be choosen at runtime base on push constant
bits. So we need to program this bit different just to have a payload
matching the compiled shader code.
This fixes the freedoom replay with GPL FS shader in SIMD32.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22938>
This value depends on the per-sample value which can be unknown at
compile time with graphics pipeline libraries. So we need to have this
dynamic has well and pick the right value when generating the
3DSTATE_PS/3DSTATE_WM packet.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d8dfd153c5 ("intel/fs: Make per-sample and coarse dispatch tri-state")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22728>
Not fixing anything, but required for another fix.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22066>