We recently had a request to support a larger maxBoundDescriptorSets,
specifically 32, and there doesn't appear to be a reason we need to
restrict this to 8. According to vulkan.gpuinfo.org reports, most
Vulkan drivers appear to support 32.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14952>
When enabling the caching of index,vertex data in the L3 RO Cache
(L3BypassDisable), we need to use L3ReadOnlyCacheInvalidationEnable
to invalidate cache when buffer is modified by CPU/GPU.
Ref: bspec 46314
Fixes: 6c345ddbe4 ("anv: Cache VB/IB in L3$ for Gfx12")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5941
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14815>
Refactor descriptor copies to use the existing helper functions instead
of rolling our own. In order to facilitate this, we need to store the
appropriate buffer views for the relevant descriptors internally and
reuse them in the helpers.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14909>
We just forgot about conditional render for this entry point.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2be89cbd82 ("anv: Implement vkCmdDrawIndirectByteCountEXT")
Tested-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14891>
Only on platforms that support it.
v3: Split out code setting up ray query shadow buffer (Caio)
Don't forget to setup ray query globals even when no shadow buffer
is used (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
The limit here is from the RENDER_SURFACE_STATE height/width/depth
fields - it's 2^30 for ISL_FORMAT_RAW buffers, and 2^27 otherwise.
anv_isl_format_for_descriptor_type() uses ISL_FORMAT_R32G32B32A32_FLOAT
for uniform buffers when compiler->indirect_ubos_use_sampler is set
(Icelake and earlier), but ISL_FORMAT_RAW when it isn't (Tigerlake+).
So we can increase the limit on Tigerlake and later.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14892>
Meson devenv is a feature added in meson 0.58 (thus the features is
version guarded) that allows creating a shell environment with
environment variables automatically setup for running the project inside
the build dir. Some variables (such as LD_LIBRARY_PATH and PATH) are set
automatically, others must be added by the project.
For vulkan is is relativley simple, we create a new, uninstalled, icd
file for each driver and set the VK_ICD_FILENAMES variable
appropriately. This can be used with:
```sh
meson devenv -C $builddir
```
then, vulkan applications will automatically use the uninstall vulkan
driver, no need to install.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14826>
The Mesh pipeline is implemented as a variant of the
regular (primitive) Graphics Pipeline.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13662>
Per primitive & attachment shading rate support added.
v2: Rebase on KHR_dynamic_rendering
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>
For instance, the current code in genX_cmd_buffer.c assumes that the
depth/stencil attachments & resolves will be at the end of all
attachments, but that won't be the case anymore with fragment rate
shading.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>
This guarantees that we get an image that's created with exactly the
swapchain image creation parameters instead of trying to emulate it
inside the driver. Ideally, we'd use the fancy new bind helper too but
our magic ANV_IMAGE_MEMORY_BINDING_PRIVATE gets in the way and we really
do want to re-bind ourself.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
With Vulkan 1.1, we have a VkImageSwapchainCreateInfoKHR struct which
lets you create a new VkImage which aliases a swapchain image. However,
there is no corresponding swapchain create flag so we have to set
VK_IMAGE_CREATE_ALIAS_BIT all the time.
We need to do a bit of work in ANV to prevent it from asserting the
moment it sees one of these. Fortunately, they're already safe because
WSI images go through a different bind path for
VkBindImageMemorySwapchainInfoKHR.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12031>
On XeHP, CCS doesn't require VMA on XeHP. The HW provides anything
allocated in LMEM a mapping to a CCS memory range for free. So, we:
1) use the implicit CCS framework to avoid adding an image memory
binding for the CCS surface.
2) leave each BO sized as-is instead of adding on space for the CCS.
Thankfully the framework only adds on space if an aux-map is present.
XeHP has no aux-map, so this patch doesn't explicitly do anything for
this.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14431>
The fallback is incompatible with allocations that use CCS on XeHP. On
that platform, compression can't be used in SMEM.
Apps should be okay with this change. They're able to manage local and
system memory heaps directly (see VK_EXT_memory_budget).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14431>
ISL reports no CCS support for these formats, except for
R10G10B10A2_UNORM_SRGB. Anv doesn't support that format at all however.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14431>
this is triggered by mesa's own wsi handling, so stop printing nonsense
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14743>
Commit e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
accidentally disabled CCS_E on TGL+ because it checked for
image->vk.mip_levels > 0 instead of image->vk.mip_levels > 1.
Instead of reverting it, we remove the code which disables CCS_E for
mipmapped or arrayed images now that we've sufficiently handled the
clear color issue in other ways.
Fixes: e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14723>
On TGL, if a block of fragment shader outputs match the surface's clear
color, the HW may convert them to fast-clears (see HSD 14010672564).
This can lead to rendering corruptions if not handled properly. We
restrict the clear color to zero to avoid issues that can occur with:
- Texture view rendering (including blorp_copy calls)
- Images with multiple levels or array layers
Fixes: e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14723>
CCS_E is currently disabled on TGL+, but we'll enable it soon. We choose
to explicitly disable it for certain copy operations to avoid CTS
failures in the following groups:
- dEQP-VK.drm_format_modifiers.export_import.*
- dEQP-VK.synchronization*
Fixes: e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14723>
Includes a fake framebuffer allocation that's necessary for the code we
still use from the regular render passes.
v3: (Lionel)
- Reuse the attachment count from the faux render pass, remove now
unused function
- Add a cmd_buffer_end_rendering function to match begin_rendering,
making use of the split stuff from end_subpass
v4: (Lionel)
- Don't bother with mark_images_writen or resolves on suspend case
- Remove flush at the end of end_rendering, it's not needed
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13980>