This workaround looks actually broken. We added it in the past
because otherwise the game would just report 3GiB of video memory
(ie. size of GTT on SD). Though, with this workaround enabled, the
game explodes in memory easily.
One theory is that because we fake integrated GPUs as discrete GPUS,
and because we report 6GiB of VRAM (ie. driver redistributes memory
for small carveout), the game thinks there is 6GiB of VRAM only and
then keep allocating stuff.
People reported that the memory explosion is gone without this
workaround applied and I confirmed this myself.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17421>
These set the pass and make sure we don't have multiple submissions
at the same time touching the perf counters/pass at the same time.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16879>
This got removed by mistake and broke
RADV_DEBUG=shaders,nocache,prologs.
Fixes: 9fe2b6b748 ("aco/radv: provide a vs prolog callback from aco to radv.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17413>
The Vulkan specification states:
> Query commands, for the same query and submitted to the same queue,
> execute in their entirety in submission order, relative to each other. In
> effect there is an implicit execution dependency from each such query
> command to all query commands previously submitted to the same queue.
Fixes dEQP-VK.query_pool.statistics_query.reset_after_copy.*
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17400>
Turns out this was likely a vkd3d-proton issue because it can no
longer be reproduced since it switched to dynamic rendering by default.
AMDGPU-PRO was also affected by the same issue at that time.
According to Hans-Kristian, some bugs related to that have also been
fixed at the same time.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17296>
In a mixed GFX9/GFX10 setup, this would crash for the GFX9 logical
device. Just print a message intead of aborting.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17292>
For unknown reasons, COPY_DATA can hang on GFX10+ while it doesn't
hang on GFX9. Adding PFP_SYNC_ME before/after the COPY_DATA doesn't
fix the hang either.
Using a LOAD_CONTEXT_REG_INDEX packet shouldn't be needed unless the
driver supports preemption (shadow memory) which RADV doesn't support.
I don't have a real explanation but PFP_SYNC_ME+LOAD_CONTEXT_REG_INDEX
fixes a GPU hang with Space Engineers (game uses a bunch of consecutive
calls to vkCmdDrawIndirectByteCountEXT without anything in-between).
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5838
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17290>
It isn't compiled to an output param, so can be safely ignored
from the param assignment.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17244>
Set all driver locations to zero.
These are ignored by ac_nir_lower_ngg anyway.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17244>
This avoids using a VGPR and uses two SGPRs
instead since we only need to store 2 bits.
Quake II RTX:
Totals from 7 (0.46% of 1513) affected shaders:
CodeSize: 229364 -> 229148 (-0.09%); split: -0.12%, +0.02%
Instrs: 41937 -> 41879 (-0.14%)
Latency: 977374 -> 976723 (-0.07%)
InvThroughput: 651582 -> 651148 (-0.07%)
Copies: 5064 -> 5033 (-0.61%)
PreSGPRs: 430 -> 433 (+0.70%)
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17293>
This moves the radv specific code into radv, and calls back from
aco into radv.
This should allow easier radeonsi integration later.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16445>
They aren't supported and lead to GPU hangs.
Reported-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17256>
Dumping UMR rings might be slow and dumping waves before would make it
more chance to dump them without reporting "No active waves".
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17183>
GFXOFF must be disabled before dumping waves and re-enabled after.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17183>
Figured this while debugging a GPU hang with a simple CTS test. This
is to make sure data written by the CP are coherent on the CPU.
This also explains spurious GPU hang reports generated for Hitman 3
that made no sense without it. Now it's clear that this game hangs
after a DRAW_INDEX_INDIRECT packet.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17183>
The driver can't assume sample positions at (0.5, 0.5) when user
sample locations are used.
This doesn't fix anything in practice because NGGC is only enabled by
default on GFX10.3 and that extension is currently disabled on GFX10+,
but I would like to expose it at some point.
This fixes dEQP-VK.pipeline.*.sample_locations_ext.verify_location.*
(when the extension is enabled locally).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17228>
radeonsi may add extra dword to the stride, so let's pass it
directly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16788>
This is used by radeonsi to save some lds space when all LS output
is passed by register.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16705>
Used by radeonsi and radv to reflect true wave size used, not minimal size.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16705>