Commit graph

14662 commits

Author SHA1 Message Date
Marek Olšák
11bdd28796 r600g: consolidate checking whether CS is full
This adds a new function r600_need_cs_space. Currently, it's easy to overflow
the CS - queries are not counted in. I guess that's not the only case where
the driver may crap out.
2011-11-10 18:09:09 +01:00
Marek Olšák
60302f83e2 r600g: clarify meaning of one variable in shader codegen
It's easier to read now.
2011-11-09 00:18:53 +01:00
Marek Olšák
1b375f8413 r600g: cosmetic changes in query code
Mainly updating comments and removing one use of a magic number.
2011-11-09 00:18:53 +01:00
Marek Olšák
8187ad0754 r600g: use modulo for computing index into query (ring) buffers 2011-11-09 00:18:53 +01:00
Marek Olšák
552e90bd6a r600g: make r600_query_result more generic
We'll soon start adding new query types, maybe even querying more than
one value per query.
2011-11-09 00:18:52 +01:00
José Fonseca
4eb3225b38 Remove tgsi_sse2.
tgsi_exec is simple. llvm is fast. tgsi_sse2 ends up being neither.
2011-11-08 22:57:34 +00:00
Morgan Armand
0a0d820f7b softpipe: don't clamp or do logical operations on floating-point buffers.
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-11-08 08:36:39 -07:00
Vinson Lee
f4515d106c st/dri: Fix memory leak on error path.
Fixes Coverity resource leak defect.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-11-07 20:36:07 -08:00
Chia-I Wu
a69da5c0ce util: add log2f for Android
It is needed for nv50's new shader backend.  With this change, both u_math.h
and imports.h in core mesa define the same function.  I have to #undef log2f
here to avoid the conflict.  Not sure if there is a better way to deal with
the situation.

Acked-by: José Fonseca <jfonseca@vmware.com>
2011-11-07 17:04:11 -07:00
Morgan Armand
89d6044b7b softpipe: fix memory leaks
This series of patches is a splitted version of my previous one, as suggested by Brian.

Signed-off-by: Brian Paul <brianp@vmware.com>
2011-11-07 13:25:46 -07:00
Dave Airlie
0d8deb5bc9 llvmpipe: fix typo in the depth sampling aos code.
Just found by reading llvmpipe code for no great reason.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-06 22:32:04 +00:00
Dave Airlie
73c6657596 llvmpipe: enable RGTC after u_format fix.
The two piglit tests pass + render correctly.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-06 22:32:04 +00:00
Dave Airlie
f0d1b5f41a u_format: fix RGTC support in fits 8unorm.
Signed RGTC won't fit in a unorm, so don't allow them.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-06 22:32:04 +00:00
Chia-I Wu
8b64b86a65 scons: add CPP_SOURCES for nv50/nvc0 2011-11-06 14:38:23 -07:00
Chia-I Wu
ad156efe39 android: add CPP_SOURCES for nv50/nvc0 2011-11-06 14:38:23 -07:00
Dave Airlie
391e33ffbf r600g: add initial linestipple support.
It seems line loop stipple in hardware needs something I don't know, it might
need a proper geometry shader who knows.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-06 12:54:27 +00:00
Christian Inci
3031708e64 gallivm: change sys::getHostTriple to sys::getDefaultTargetTriple for LLVM >= 0x0301
LLVM change r143502

Signed-off-by: José Fonseca <jose.r.fonseca@gmail.com>
2011-11-06 07:41:10 +00:00
Vinson Lee
adb7f1351e g3dvl: Fix memory leaks on error paths.
Fixes Coverity resource leak defect.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-11-05 22:09:03 -07:00
Vinson Lee
9288253051 pp: Reorder calloc to avoid memory leak on error path.
Fixes Coverity resource leak defect.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-11-05 22:06:35 -07:00
Vadim Girlin
e532c710c6 r600g: move SPI setup to PS setup
SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.

Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.

Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.

New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2011-11-05 17:23:29 -04:00
Vadim Girlin
5b27b63de6 r600g: precalculate semantic indices for SPI setup
There is no need to duplicate semantic mapping which is done in hw, so get
rid of r600_find_vs_semantic_index.

TGSI name/sid pair is mapped to the 8-bit semantic index for SPI.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2011-11-05 17:23:22 -04:00
Alex Deucher
df121b868a Revert "r600g: precalculate semantic indices for SPI setup"
This reverts commit c15f8569fd.

This breaks r6xx.
2011-11-04 18:33:31 -04:00
Alex Deucher
9212637f34 Revert "r600g: move SPI setup to PS setup"
This reverts commit 9804cf3118.

This breaks r6xx.
2011-11-04 18:32:42 -04:00
Brian Paul
1ca48b3161 svga: fix varying var remapping for unused FS outputs
If the VS has outputs that aren't consumed by the FS we were mapping
them all to one unused VS output index, but that's illegal.  Instead,
map unused VS outputs to unique indexes.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-11-04 16:05:33 -06:00
Brian Paul
0bc15650c1 svga: add comments and reformat code in svga_tgsi_decl_sm30.c 2011-11-04 16:05:33 -06:00
Marek Olšák
d2633af696 st/mesa: set geometry shader to NULL when doing internal drawing
The code expects the geometry shader to be NULL.
We don't have geometry shaders now, but it's good to be prepared.

v2: check for support in the cso context
2011-11-04 23:01:47 +01:00
George Sapountzis
78c076e654 dri: drop drisw_util.h 2011-11-04 23:33:04 +02:00
George Sapountzis
875a757ddd dri: unify __DRIscreenRec
Also drop DriverAPI field, this is a static symbol and I don't see why it
should be accessed through __DRIscreenRec
2011-11-04 23:33:04 +02:00
George Sapountzis
7192c37294 dri: unify __DriverAPIRec
I dropped the comments because they don't add much.
2011-11-04 23:33:04 +02:00
George Sapountzis
fc9e80fab9 dri: drop drmLock remnants 2011-11-04 23:33:03 +02:00
George Sapountzis
721669d078 dri: drop DRI_VALIDATE macros 2011-11-04 23:33:03 +02:00
Marek Olšák
c5e48025ed gallium/cso_cache: remove one call to pipe_sampler_view_reference 2011-11-04 21:56:56 +01:00
Vadim Girlin
9804cf3118 r600g: move SPI setup to PS setup
SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.

Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.

Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.

New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2011-11-04 16:23:24 -04:00
Vadim Girlin
c15f8569fd r600g: precalculate semantic indices for SPI setup
There is no need to duplicate semantic mapping which is done in hw, so get
rid of r600_find_vs_semantic_index.

TGSI name/sid pair is mapped to the 8-bit semantic index for SPI.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2011-11-04 16:23:19 -04:00
José Fonseca
2df15d07c0 svga: Tighten the register file assertions.
Untested. But should fix fdo 42576.
2011-11-04 20:10:01 +00:00
Marek Olšák
85c151f3d9 u_vbuf_mgr: avoid one call to pipe_resource_reference in most cases 2011-11-04 18:11:01 +01:00
Brian Paul
df73a70fba svga: use the draw-module's sprite stage depending on FS inputs
If we're drawing sprites and the fragment shader needs both auto-
generated texcoords and user-defined varying vars we need to use
this fallback path.
The reason is when we enable auto texcoord generation, it gets
enabled for all texcoord sets.  And that clobbers the user-defined
varying vars.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-11-03 17:41:08 -06:00
Brian Paul
022e270b1b svga: pass fragment shader to draw module
If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).

This fixes sprite point rendering when forcing the swtnl path.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-11-03 17:41:08 -06:00
Brian Paul
58ea42b7db svga: implement generic variable index remapping
The state tracker may generate shaders that use generic vs outputs /
fs inputs like:

DCL IN[0], GENERIC[0]
DCL IN[1], GENERIC[10]
DCL IN[2], GENERIC[11]

This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we
stay inside the SVGA3D limit (8).

The remapping is done to both the vertex shader outputs and the
fragment shader inputs.  The same mapping must be used for a vs/fs
pair.

Note that 'union svga_compile_key' is now 'struct svga_compile_key'
because we needed to add the register remapping table.  The change in
size isn't really significant though (it's not a search key).

Also, add assertions when building up SVGA3D src/dst registers to we
don't try to store too large of value for the bitfield size.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-11-03 17:41:08 -06:00
Brian Paul
e814d57725 draw: assert that we have non-null fragment shader
Instead of just segfaulting.  Recently ran into this.
2011-11-03 16:56:11 -06:00
Marek Olšák
ca0f515f85 r300g: force buffer placements to GTT on big endian machines 2011-11-03 16:39:40 +01:00
Maarten Lankhorst
eadbcb221d state_trackers/vdpau: Add support for VC-1 decoding
Add a struct with all the fields.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2011-11-03 13:52:01 +01:00
Maarten Lankhorst
91d33b5c58 state_trackers/vdpau: Add mpeg4 part2 to PipeToProfile and ProfileToPipe
So it can actually be used when someone implements it. :)

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2011-11-03 13:52:01 +01:00
Maarten Lankhorst
12bf452945 state_trackers/vdpau: Add support for MPEG4 Part 2
Just the support patch, no decoder implements it currently.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2011-11-03 13:52:01 +01:00
Maarten Lankhorst
1eb48c5500 state_trackers/vdpau: Test if profile is supported first before trying to create decoder
So a nicer error message is returned.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2011-11-03 13:52:01 +01:00
Maarten Lankhorst
c4d47f065a state_trackers/vdpau: Add num_slices to mpeg12 picture structure
Bitstream parsers might need that field.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2011-11-03 13:52:01 +01:00
Maarten Lankhorst
c9c6eec1c6 state_trackers/vdpau: Implement VdpGenerateCSCMatrix
With the smpte240 profile, which was missing.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2011-11-03 13:52:00 +01:00
Christian König
8a7e645c9b g3dvl: remove some stale variable increment
Incrementing "td" before initializing it is
pointless and just leads to an uninitialized
variable warning with MSVC.

Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-11-03 13:52:00 +01:00
Dave Airlie
c6a3026472 r600g: more integer support
just some more trivial integer changes for r600/r700.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-03 10:11:32 +00:00
José Fonseca
3276c3d42b libgl-gdi: Mingw-w64 in 32bit mode matches the Mingw32's .DEF semantics. 2011-11-03 09:59:34 +00:00