Commit graph

15 commits

Author SHA1 Message Date
Timothy Arceri
1183eb487f glsl: don't try to load/store buffer object values in the cache
Also add an assert to catch buffer overflows.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri
2f19accc5e mesa/glsl: add cache_fallback flag to gl_shader_program_data
This will allow us to skip certain things when falling back to
a full recompile on a cache miss such as avoiding reinitialising
uniforms.

In this change we use it to avoid reading the program metadata
from the cache and skipping linking during a fallback.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri
e3adde023b glsl: add api and glsl version to hash generation for shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri
dc0c0c176d glsl: cache uniform values
These may be lowered constant arrays or uniform values that we set before linking
so we need to cache the actual uniform values.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri
bb16cf805d glsl: cache some more image metadata
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:43 +11:00
Timothy Arceri
a3ff840d05 glsl: add support for caching atomic buffers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
3d15d814c0 glsl: add shader cache support for buffer blocks
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
6761259958 glsl: store subroutine remap table in shader cache
V2: use new helpers to store/restore table entries.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
787535fb11 glsl: add support for caching subroutines
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
0057de58f9 glsl: add support for caching shaders with xfb qualifiers
For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
3bbfee3cd3 glsl: add shader cache support for samplers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
c4cff5f402 glsl: add basic support for resource list to shader cache
This initially adds support for simple uniforms and varyings.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
3c45d8f464 glsl: fix uniform remap table cache when explicit locations used
V2: don't store pointers use an enum instead to flag what should be
restored. Also do the work in a helper that we will later use for
the subroutine remap table.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Carl Worth
a01973a784 glsl: Serialize three additional hash tables with program metadata
The three additional tables are AttributeBindings, FragDataBindings,
and FragDataIndexBindings.

The first table (AttributeBindings) was identified as missing by
trying to test the shader cache with a program that called
glGetAttribLocation.

Many thanks to Tapani Pälli <tapani.palli@intel.com>, as it was review
of related work that he had done previously that pointed me to the
necessity to also save and restore FragDataBindings and
FragDataIndexBindings.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Timothy Arceri
34ca0fce22 glsl: add initial implementation of shader cache
This uses disk_cache.c to write out a serialization of various
state that's required in order to successfully load and use a
binary written out by a drivers backend, this state is referred to as
"metadata" throughout the implementation.

This initial version is intended to work with all stages beside
compute.

This patch is based on the initial work done by Carl.

V2: extend the file's doxygen comment to cover some of the
design decisions.

V3:
- skip cache for fixed function shaders
- add int64 support
- fix glsl IR program parameter caching/restore and cache the
  parameter values which are used by gallium backends.
- use new link status enum

V4:
- add compute program support

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00