Commit graph

3291 commits

Author SHA1 Message Date
Ian Romanick
806cd2341c nir/algebraic: Basic patterns for dot_4x8
v2: Add and modify patterns to let constant folding do better.

v3: Remove '(is_not_zero)' from the patterns that try to combine
addends.  I honestly don't know why I had it there in the first place,
and nothing in my deep git logs could help clue me in.  Noticed by
Alyssa.  Remover patterns that detect open-coded udot_4x8.  Suggested by
Alyssa and Jason.  Add missing sudot_4x8 patterns.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12142>
2021-08-24 19:58:57 +00:00
Ian Romanick
6c18a3b497 nir/opcodes: Add integer dot-product opcodes
Six opcodes are added: sdot_4x8_iadd, udot_4x8_uadd, sudot_4x8_iadd,
sdot_4x8_iadd_sat, udot_4x8_uadd_sate, and sudot_4x8_iadd_sat.  These
represent the combinations of integer dot-product and add that operate
on packed source vectors.  That is, the four 8-bit values for each
vector is stored in a single 32-bit integer.

Some hardware may prefer to operate on unpacked byte vectors.  When such
hardware comes to Mesa, we'll have to figure out how to name things.

v2: Add nir_op_iudp4a and nir_op_iudp4a_sat instructions.  These opcodes
are not 2-source commutative.

v3: Rename all opcodes to be more like some existing 4x8 opcodes.
Suggested by Timur.  Change type of packed vector sources to uint32,
change types of constant folding variables to have explicit size, and
delete some extra casts.  All suggested by Jason.

v4: Fix typo previously noticed by Alyssa but missed in v2.

v5: Add has_sudot_4x8 flag.  Requested by Rhys.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12142>
2021-08-24 19:58:57 +00:00
Ian Romanick
7d8bf7c167 nir/lower_bit_size: Support add_sat and sub_sat
Without this, lowered saturating ALU instructions would only clamp to
the range of the new type instead of the range of the old type.

v2: Use nir_iclamp.  Suggested by Jason. Use new
u_{int,uint}N_{min,max}() helpers.

Fixes: 090e282407 ("nir: Add a saturated unsigned integer add opcode")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12142>
2021-08-24 19:58:57 +00:00
Rhys Perry
3d228b6926 nir/gcm: pin some instructions which require uniform sources
fossil-db (Sienna Cichlid, GCM enabled):
Totals from 6192 (4.12% of 150170) affected shaders:
VGPRs: 548392 -> 542040 (-1.16%)
SpillSGPRs: 3702 -> 3990 (+7.78%); split: -0.54%, +8.32%
CodeSize: 62418488 -> 62481516 (+0.10%); split: -0.07%, +0.17%
MaxWaves: 70582 -> 71718 (+1.61%)
Instrs: 11768497 -> 11795079 (+0.23%); split: -0.07%, +0.30%
Latency: 445891848 -> 523561297 (+17.42%); split: -0.07%, +17.49%
InvThroughput: 115675481 -> 121494913 (+5.03%); split: -0.09%, +5.12%
VClause: 164914 -> 164934 (+0.01%); split: -0.05%, +0.06%
SClause: 405991 -> 395302 (-2.63%); split: -2.64%, +0.00%
Copies: 907216 -> 926429 (+2.12%); split: -1.11%, +3.23%
Branches: 456373 -> 457478 (+0.24%); split: -0.13%, +0.38%
PreSGPRs: 648030 -> 642953 (-0.78%); split: -0.88%, +0.10%
PreVGPRs: 522425 -> 516355 (-1.16%); split: -1.16%, +0.00%

Seems to affect Detroit: Become Human and Cyberpunk 2077. The Cyberpunk
2077 changes look like a fixed bug. At least some of the Detroit: Become
Human changes could probably be removed with better divergence analysis.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12444>
2021-08-24 16:52:31 +00:00
Rhys Perry
884ac52eaa nir: consider push constant loads as always dynamically uniform
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12444>
2021-08-24 16:52:31 +00:00
Daniel Schürmann
2cf164feb9 nir/opt_algebraic: optimize flrp(fadd, fadd, x) only if fadd are used_once
Totals from 201 (0.13% of 150170) affected shaders: (GFX10.3)
VGPRs: 13880 -> 13856 (-0.17%)
CodeSize: 1517328 -> 1518124 (+0.05%); split: -0.04%, +0.10%
MaxWaves: 3184 -> 3192 (+0.25%)
Instrs: 285487 -> 285569 (+0.03%); split: -0.06%, +0.08%
Latency: 7774066 -> 7780877 (+0.09%); split: -0.10%, +0.19%
InvThroughput: 1936341 -> 1935287 (-0.05%); split: -0.07%, +0.02%
SClause: 11446 -> 11448 (+0.02%); split: -0.01%, +0.03%
Copies: 17500 -> 17506 (+0.03%); split: -0.51%, +0.55%
Branches: 8174 -> 8180 (+0.07%); split: -0.13%, +0.21%
PreVGPRs: 12507 -> 12427 (-0.64%)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12061>
2021-08-24 16:10:30 +00:00
Daniel Schürmann
89a842b2b6 nir/loop_analyze: consider instruction cost of nir_op_flrp
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12061>
2021-08-24 16:10:30 +00:00
Rhys Perry
aeb1b4c30c nir/lower_io: use nir_vector_insert_imm()
This creates a single nir_op_vecn instead of a nir_op_vecn and several
copies.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12469>
2021-08-24 10:35:19 +00:00
Samuel Pitoiset
f4b858e746 Revert "nir/opt_algebraic: optimize fmax(-fmin(b, a), b) -> fmax(b, -a)"
This is wrong for negative values.

This reverts commit 07cd30ca29.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12515>
2021-08-24 08:58:38 +00:00
Samuel Pitoiset
07cd30ca29 nir/opt_algebraic: optimize fmax(-fmin(b, a), b) -> fmax(b, -a)
Found with Cyberpunk 2077.

fossils-db (GFX10.3):
Totals from 128 (2.34% of 5465) affected shaders:
CodeSize: 769720 -> 767656 (-0.27%); split: -0.27%, +0.00%
Instrs: 145748 -> 145229 (-0.36%)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11604>
2021-08-23 17:53:38 +00:00
Daniel Schürmann
59f2c85845 nir: return false for loops in contains_other_jump()
Allows to unwrap more loops.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12473>
2021-08-19 13:51:17 +00:00
Qiang Yu
e6790d4a31 nir/inline_uniforms: support loop
Be able to inline uniforms in loop for unrolling it.
Nested loop/if is also supported.

Some example:

    for (i = 0; i < count; i++)
	...

uniform "count" will be inlined. But note this does not
make sure the loop will be unrolled (ie. count = 1000).

    for (i = 0; i < count; i++)
        for (j = init; j < 10; j++)
            if (type == 2)
                ...

uniform "count", "init" and "type" will be inlined.

It is intentional to not be too aggressive to add uniforms
to avoid false positive case while be able to support most
common usage.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11950>
2021-08-19 02:17:35 +00:00
Qiang Yu
3c93ebbae5 nir/loop_analyze: skip unsupported induction variable early
Instead of fail in trip count calculation, just don't mark such
kind of variable as induction from the beginning.

Don't bother inline uniform to deal with such kind of variable
either.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11950>
2021-08-19 02:17:35 +00:00
Qiang Yu
0b9639c35d nir/loop_analyze: record induction variables for each loop
For being used by uniform inline lowering pass.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11950>
2021-08-19 02:17:35 +00:00
Qiang Yu
c86ec09d11 nir/loop_analyze: move nir_is_supported_terminator_condition() to header
To be shared with uniform inline.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11950>
2021-08-19 02:17:35 +00:00
Qiang Yu
a406fff78a nir/inline_uniforms: support vector uniform
Collect per vector component dependency and lower vector uniform
load to scalar if any component need to be inlined.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11950>
2021-08-19 02:17:35 +00:00
Qiang Yu
9d796b21ac nir/inline_uniforms: add uniforms in condition atomically
Unless all uniforms in the condition can be inlined we can
lower the if/loop. So we rollback added uniforms when one
of uniforms in a if condition fail to be added.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11950>
2021-08-19 02:17:35 +00:00
Ian Romanick
f0a8a9816a nir: intel/compiler: Add and use nir_op_pack_32_4x8_split
A lot of CTS tests write a u8vec4 or an i8vec4 to an SSBO.  This results
in a lot of shifts and MOVs.  When that pattern can be recognized, the
individual 8-bit components can be packed much more efficiently.

v2: Rebase on b4369de27f ("nir/lower_packing: use
shader_instructions_pass")

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9025>
2021-08-18 22:03:37 +00:00
Ian Romanick
89f639c0ca nir/algebraic: Remove spurious conversions from inside logic ops
Not only does this eliminate a bunch of unnecessary type converting
MOVs, but it can also enable some SWAR.  The
dEQP-VK.spirv_assembly.type.vec3.i8.bitwise_xor_frag test does
something about like:

    c = a.x ^ b.x;
    d = a.y ^ b.y;
    e = a.z ^ b.z;

After this change, it looks more like:

    uint t = i8vec3AsUint(a) ^ i8vec3AsUint(b);
    c = extract_u8(t, 0);
    d = extract_u8(t, 1);
    e = extract_u8(t, 2);

On Ice Lake, this results in:

SIMD8 shader: 41 instructions. 1 loops. 3804 cycles. 0:0 spills:fills, 5 sends
SIMD8 shader: 31 instructions. 1 loops. 2844 cycles. 0:0 spills:fills, 5 sends

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9025>
2021-08-18 22:03:37 +00:00
Ian Romanick
a147717a93 nir/algebraic: Optimize some extract forms resulting from 8-bit lowering
This eliminates some spurious, size-converting moves.  For example, on
Ice Lake this helps dEQP-VK.spirv_assembly.type.vec3.i8.bitwise_xor_frag:

SIMD8 shader: 56 instructions. 1 loops. 4444 cycles. 0:0 spills:fills, 5 sends
SIMD8 shader: 52 instructions. 1 loops. 4164 cycles. 0:0 spills:fills, 5 sends

v2: Condition two of the patterns on !options->lower_extract_byte.
Suggested by Lionel.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9025>
2021-08-18 22:03:37 +00:00
Mike Blumenkrantz
649251ad4e nir/lower_vectorize_tess_levels: set num_components for vectorized loads
this otherwise explodes when rewriting e.g., a single array component load to a vec4

Fixes: f5adf27fb9 ("nir,radv: add and use nir_vectorize_tess_levels()")

fixes zmike/mesa#94

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12419>
2021-08-18 12:18:15 +00:00
Timothy Arceri
edfcc4f022 nir: fix GCM when GVN enabled
Enabling GVN uncovered a bug where we would crash if the pass
thinking about pushing something into a loop.

Fixes: 6538b3e566 ("nir: add heuristic for instructions in loops with GCM")

Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12242>
2021-08-17 03:15:49 +00:00
Rhys Perry
cfc4433015 nir,glsl_to_nir: use nir_fdot()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8056>
2021-08-16 17:19:45 +00:00
Rhys Perry
28acc4120f nir: lower fdot to ffma if lower_ffma=false
fossil-db (GFX10.3):
Totals from 57689 (39.44% of 146267) affected shaders:
VGPRs: 2873712 -> 2873432 (-0.01%); split: -0.01%, +0.00%
CodeSize: 227661100 -> 227583572 (-0.03%); split: -0.08%, +0.04%
MaxWaves: 1289562 -> 1289598 (+0.00%); split: +0.01%, -0.00%
Instrs: 43115433 -> 43083308 (-0.07%); split: -0.12%, +0.05%
Latency: 869947191 -> 870279826 (+0.04%); split: -0.06%, +0.10%
InvThroughput: 199425811 -> 199434448 (+0.00%); split: -0.04%, +0.05%

fossil-db (GFX10):
Totals from 2 (0.00% of 146267) affected shaders:
Latency: 8123 -> 8107 (-0.20%)

fossil-db (GFX9):
Totals from 2 (0.00% of 146401) affected shaders:
(no stat changes)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8056>
2021-08-16 17:19:45 +00:00
Rhys Perry
174a4f36f9 nir: create ffma from builders more often
We will not be able to combine instructions into ffma later if they are
exact, so create them from the start. They can be lowered later if they
are unwanted.

fossil-db (GFX10.3):
Totals from 16589 (11.34% of 146267) affected shaders:
VGPRs: 938872 -> 938704 (-0.02%)
SpillSGPRs: 11334 -> 10785 (-4.84%)
CodeSize: 96551964 -> 96498040 (-0.06%); split: -0.08%, +0.02%
MaxWaves: 338760 -> 338772 (+0.00%)
Instrs: 18356857 -> 18350486 (-0.03%); split: -0.06%, +0.02%
Latency: 561563310 -> 561414360 (-0.03%); split: -0.08%, +0.05%
InvThroughput: 145629673 -> 145594740 (-0.02%); split: -0.04%, +0.01%

fossil-db (GFX10):
Totals from 16252 (11.11% of 146267) affected shaders:
VGPRs: 893820 -> 893744 (-0.01%)
SpillSGPRs: 11334 -> 10785 (-4.84%)
CodeSize: 95890244 -> 95839124 (-0.05%); split: -0.08%, +0.02%
MaxWaves: 367704 -> 367734 (+0.01%)
Instrs: 18199741 -> 18194437 (-0.03%); split: -0.06%, +0.03%
Latency: 560912971 -> 560854179 (-0.01%); split: -0.07%, +0.06%
InvThroughput: 142899814 -> 142877939 (-0.02%); split: -0.03%, +0.02%

fossil-db (GFX9):
Totals from 16287 (11.12% of 146401) affected shaders:
SGPRs: 1312784 -> 1312768 (-0.00%); split: -0.05%, +0.05%
VGPRs: 931440 -> 931444 (+0.00%); split: -0.00%, +0.00%
SpillSGPRs: 14623 -> 14597 (-0.18%)
CodeSize: 94428788 -> 94344404 (-0.09%); split: -0.10%, +0.01%
MaxWaves: 90105 -> 90109 (+0.00%)
Instrs: 18486905 -> 18473434 (-0.07%); split: -0.08%, +0.01%
Latency: 720947295 -> 720818323 (-0.02%); split: -0.07%, +0.05%
InvThroughput: 365240104 -> 365224659 (-0.00%); split: -0.02%, +0.01%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8056>
2021-08-16 17:19:45 +00:00
Rhys Perry
ed70b256ce nir: add ffma creation helpers
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8056>
2021-08-16 17:19:45 +00:00
Rhys Perry
4ec4d862c2 nir/algebraic: add is_used_once to dot product reassociation optimization
This improves register usage.

fossil-db (Sienna Cichlid, on top of !9805):
Totals from 4317 (2.88% of 149839) affected shaders:
VGPRs: 352592 -> 351704 (-0.25%); split: -1.48%, +1.23%
SpillSGPRs: 182 -> 248 (+36.26%)
CodeSize: 31601192 -> 31587624 (-0.04%); split: -0.09%, +0.04%
MaxWaves: 56964 -> 57298 (+0.59%); split: +2.48%, -1.90%
Instrs: 5973557 -> 5974122 (+0.01%); split: -0.05%, +0.06%
Latency: 72088175 -> 72253033 (+0.23%); split: -0.36%, +0.59%
InvThroughput: 14978160 -> 14798919 (-1.20%); split: -1.29%, +0.09%
VClause: 100994 -> 98645 (-2.33%); split: -3.05%, +0.73%
SClause: 278206 -> 276820 (-0.50%); split: -0.54%, +0.04%
Copies: 200264 -> 199556 (-0.35%); split: -1.17%, +0.82%
Branches: 86410 -> 85930 (-0.56%); split: -0.56%, +0.01%
PreSGPRs: 207355 -> 207759 (+0.19%); split: -0.00%, +0.20%
PreVGPRs: 314646 -> 310911 (-1.19%); split: -1.35%, +0.17%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8056>
2021-08-16 17:19:45 +00:00
Rhys Perry
f95a16be72 nir/algebraic: reassociate add chains for more MAD/FMA-friendly code
fossil-db (GFX10.3):
Totals from 25866 (17.68% of 146267) affected shaders:
VGPRs: 1625456 -> 1644936 (+1.20%); split: -0.05%, +1.24%
SpillSGPRs: 11729 -> 11725 (-0.03%); split: -0.07%, +0.03%
CodeSize: 161604460 -> 161458052 (-0.09%); split: -0.11%, +0.02%
MaxWaves: 454842 -> 452160 (-0.59%); split: +0.04%, -0.63%
Instrs: 30652596 -> 30456446 (-0.64%); split: -0.65%, +0.01%
Latency: 723098749 -> 722084247 (-0.14%); split: -0.21%, +0.07%
InvThroughput: 166023468 -> 165506875 (-0.31%); split: -0.36%, +0.05%

fossil-db (GFX10):
Totals from 25866 (17.68% of 146267) affected shaders:
VGPRs: 1593576 -> 1611976 (+1.15%); split: -0.09%, +1.25%
SpillSGPRs: 11729 -> 11725 (-0.03%); split: -0.07%, +0.03%
CodeSize: 162294468 -> 162154456 (-0.09%); split: -0.11%, +0.02%
MaxWaves: 477448 -> 474166 (-0.69%); split: +0.10%, -0.79%
Instrs: 30820164 -> 30625805 (-0.63%); split: -0.65%, +0.02%
Latency: 723190249 -> 722273445 (-0.13%); split: -0.20%, +0.08%
InvThroughput: 163114872 -> 162582966 (-0.33%); split: -0.37%, +0.04%

fossil-db (GFX9):
Totals from 25866 (17.67% of 146401) affected shaders:
SGPRs: 2167808 -> 2169920 (+0.10%); split: -0.09%, +0.19%
VGPRs: 1649404 -> 1667592 (+1.10%); split: -0.43%, +1.53%
CodeSize: 161273556 -> 161281996 (+0.01%); split: -0.07%, +0.08%
MaxWaves: 114910 -> 113519 (-1.21%); split: +0.10%, -1.31%
Instrs: 31557180 -> 31403708 (-0.49%); split: -0.50%, +0.02%
Latency: 899594793 -> 898786283 (-0.09%); split: -0.19%, +0.10%
InvThroughput: 412265691 -> 411551698 (-0.17%); split: -0.28%, +0.11%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8056>
2021-08-16 17:19:45 +00:00
Rhys Perry
110bcb4919 nir/algebraic: add various ffma optimizations
fossil-db (GFX10.3):
Totals from 7532 (5.15% of 146267) affected shaders:
VGPRs: 414696 -> 414304 (-0.09%); split: -0.18%, +0.08%
CodeSize: 33393444 -> 33375908 (-0.05%); split: -0.13%, +0.08%
MaxWaves: 149854 -> 150094 (+0.16%); split: +0.27%, -0.11%
Instrs: 6279823 -> 6271364 (-0.13%); split: -0.18%, +0.05%
Latency: 60308898 -> 60296025 (-0.02%); split: -0.13%, +0.11%
InvThroughput: 13770542 -> 13745192 (-0.18%); split: -0.24%, +0.06%

fossil-db (GFX10):
Totals from 7532 (5.15% of 146267) affected shaders:
VGPRs: 406664 -> 405564 (-0.27%); split: -0.39%, +0.12%
CodeSize: 33544656 -> 33527568 (-0.05%); split: -0.13%, +0.08%
MaxWaves: 158584 -> 158858 (+0.17%); split: +0.30%, -0.13%
Instrs: 6316242 -> 6307913 (-0.13%); split: -0.18%, +0.05%
Latency: 60243290 -> 60232844 (-0.02%); split: -0.13%, +0.11%
InvThroughput: 13643345 -> 13620171 (-0.17%); split: -0.24%, +0.07%

fossil-db (GFX9):
Totals from 7543 (5.15% of 146401) affected shaders:
SGPRs: 546384 -> 547472 (+0.20%); split: -0.08%, +0.28%
VGPRs: 412636 -> 411896 (-0.18%); split: -0.27%, +0.09%
CodeSize: 33216196 -> 33210564 (-0.02%); split: -0.12%, +0.11%
MaxWaves: 38771 -> 38789 (+0.05%); split: +0.17%, -0.12%
Instrs: 6419878 -> 6414891 (-0.08%); split: -0.18%, +0.11%
Latency: 70972327 -> 70922754 (-0.07%); split: -0.15%, +0.08%
InvThroughput: 33949039 -> 33909258 (-0.12%); split: -0.20%, +0.08%

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8056>
2021-08-16 17:19:45 +00:00
Rhys Perry
82d0600ba2 nir: swap fadd operands in nir_atan()
This shouldn't do anything but will make testing a later patch easier.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8056>
2021-08-16 17:19:44 +00:00
Eric Engestrom
4d9acfa533 python: drop explicit output_encoding='utf-8' in mako templates
Python 3 handles unicode strings by default, so we can drop all that.

Suggested-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3674>
2021-08-14 21:44:32 +00:00
Eric Engestrom
93cb3aca03 Revert "python: Explicitly add the 'L' suffix on Python 3"
This reverts commit ad363913e6.

This code was added to be able to compare the output file while porting
the script from python2 to python3, but this has long been finished and
the extra complexity is not needed anymore.

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3674>
2021-08-14 21:44:32 +00:00
Eric Engestrom
f1eae2f8bb python: drop python2 support
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3674>
2021-08-14 21:44:32 +00:00
Caio Marcelo de Oliveira Filho
0092edfec0 nir/dead_cf: Do not remove loops with loads that can't be reordered
If a loop is followed by a barrier, the ordering between a load inside
the loop and other memory operations after the barrier may have to be
preserved depending on the type of memory involved.  This is relevant
when the memory is writeable by other invocations.  In such case, it
is not valid to completely eliminate the loop.

This commit doesn't attempt to precisely catch the barrier case, as
analysis could become too complex.  It simply assumes it can't drop
the loops that contain certain types of loads unless those are known
to be safe to reorder (via the access flag).

Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4475
Acked-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9938>
2021-08-14 01:48:03 +00:00
Bas Nieuwenhuizen
aa8179e33f nir/inline_functions: Handle halting functions.
Without this stitch_blocks complains about ending in a jump with a
non-empty block after the inserted body.

I hit this with CTS raytracing tests where we tried to inline a
function that basically ended up being something like

{
   ignore_ray_intersection
   halt
}

I kept the nop path when possible as that does not leave a mess
for the optimization loop to optimize.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12163>
2021-08-13 21:18:13 +00:00
Bas Nieuwenhuizen
fa6cd6e00d nir/lower_scratch: Ensure we don't lower vars with unsupported usage.
Need to avoid lowering temps when they are used by other instructions,
like the rt instructions (some of the shader call parameters get
converted to temp variables and we will lower them later with
the explicit io lowering pass as we need to guarantee they will
end up in scratch).

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12162>
2021-08-13 20:56:30 +00:00
Rhys Perry
04bd2a1245 nir: remove src/compiler/nir/nir_control_flow
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12357>
2021-08-13 17:51:42 +01:00
Emma Anholt
673cc9323a nir: Move phi src setup to a helper.
Cleans up the ralloc/list push code all over the tree.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11772>
2021-08-13 16:11:57 +00:00
Vinson Lee
8d679f4f4e nir: Initialize evaluate_cube_face_index_amd dst.x.
Fix defect reported by Coverity Scan.

Uninitialized scalar variable (UNINIT)
uninit_use: Using uninitialized value dst.x.

Fixes: a1a2a8dfda ("nir: add AMD_gcn_shader extended instructions")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12290>
2021-08-12 23:13:52 -07:00
Lionel Landwerlin
01b0935d31 nir/lower_shader_calls: remove empty phis
This is confusing opt_cse.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8dfb240b1f ("nir: Add raytracing shader call lowering pass.")
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11953>
2021-08-11 15:10:07 +03:00
Marcin Ślusarz
e1b325f587 nir/builder: invalidate metadata per function
Fixes: a62098fff2 ("nir: Add a helper for general instruction-modifying passes.")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12324>
2021-08-11 11:23:30 +00:00
Pierre-Eric Pelloux-Prayer
7684d57a05 nir: add a pass to optimize "gl_FragDepth = gl_FragCoord.z" away
gl_FragDepth default value is gl_FragCoord.z so if a shader does:

   gl_FragDepth = gl_FragCoord.z

we can drop this assignment.

v2: use nir_ssa_scalar_resolved and don't do this is gl_FragDepth
    is wrote multiple times (Jason)
v3: - move to its own pass (Jason)
    - handle var = NULL (Rhys)
v4: refactoring (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10697>
2021-08-11 11:00:11 +02:00
Ian Romanick
84d2e53789 Revert "nir/algebraic: Convert some f2u to f2i"
Per https://gitlab.freedesktop.org/mesa/mesa/-/issues/5178#note_1019666,
the assumption fundamental to this optimization is false.  Section
2.4.1 (Float to Integer) of Ivy Bridge PRMs describes the situation.
The wording of the section is somewhat confusing (because it doesn't
clearly delineate between signed and unsigned integers), but the last
two rows of the table make it clear that F->UD conversion clamps
negative float values to 0.

All other hardware mentioned in that thread seems to behave the same
way.

The real problem is that, with hardware that behaves in this ways,
converting f2u(2147483648.0) to f2i(2147483648.0) changes the bit pattern
that would be produced from 0x80000000 to 0x7fffffff.

This reverts commit ad05920258.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12297>
2021-08-10 22:16:13 +00:00
Ian Romanick
3ba66ebbc8 nir/opcodes: Use u_intN_(min|max)
uadd_sat was updated using sed, so I didn't even notice the surrounding
opcodes.  Oops.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12297>
2021-08-10 22:16:13 +00:00
Alyssa Rosenzweig
9b57a81815 nir/lower_mediump: Fix metadata in all passes
Fixes: fb29cef8dd ("nir: add many passes that lower and optimize 16-bit input/outputs and samplers")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11732>
2021-08-10 20:55:33 +00:00
Alyssa Rosenzweig
03c18f7efc nir/lower_mediump_io: Don't remap base unless needed
Otherwise drivers that don't use 16-bit slots for varyings will get
confused and have their driver_locations scribbled over. This has caused
multiple problems for both Panfrost and Asahi this week. Given the only
other user of the pass for varyings is radeonsi, which needs both
together, I think this is the least controversial fix.

Fixes: fb29cef8dd ("nir: add many passes that lower and optimize 16-bit input/outputs and samplers")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11732>
2021-08-10 20:55:33 +00:00
Mike Blumenkrantz
ec66c58138 nir: add imm_vec3 to round these out
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12253>
2021-08-09 14:45:30 +00:00
Rhys Perry
d764de6460 nir/tests: add tests for umod/imod/irem optimizations
Both nir_opt_algebraic and nir_opt_idiv_const have optimizations for
umod/imod/irem by constants.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12039>
2021-08-09 11:00:39 +00:00
Rhys Perry
e008eb1224 nir: fix signed overflow for iadd constant folding
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12039>
2021-08-09 11:00:39 +00:00
Rhys Perry
b627b9fcec nir/idiv_const: optimize imod/irem
fossil-db changes (Sienna Cichlid):
Totals from 223 (0.15% of 150170) affected shaders:
CodeSize: 384564 -> 370824 (-3.57%)
Instrs: 74518 -> 71961 (-3.43%)
Latency: 351620 -> 344640 (-1.99%)
InvThroughput: 80122 -> 74846 (-6.58%)
VClause: 919 -> 920 (+0.11%)
SClause: 2879 -> 2877 (-0.07%); split: -0.10%, +0.03%
Copies: 3099 -> 3103 (+0.13%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12039>
2021-08-09 11:00:39 +00:00