This is useful to debug drivers to be able to
disable all specific d3d9 features and always trigger
the emulated path.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22644>
Now that turnip can support multiple kernel-mode drivers in a single
build, re-work the meson option to have a single list of KMDs, rather
than special options to enable kgsl for turnip or virtio for gallium.
It is temporarily a bit awkward as gallium does not yet support kgsl
and turnip does not yet support virtio. But both of those are planned
or in-progress, so long term a single list is the most sensible option.
TODO freedreno/drm support to build with only virtio support.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21394>
There is no UVD and the mpeg2 shader-based decoding is broken and doesn't
lead to CPU savings anyway. VDPAU output works, but there is no real
benefit so just disable VDPAU altogether so we can clean the backend a
bit and also open a way to potentially drop the mpeg2 deconding altogether
from the fronted.
Acked-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20524>
The former is a deprecated alias for the latter, which more accurately
describes what the function does.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20409>
This patch is comprised of three main changes:
- Add a "shim" for GDI, since Xbox doesn't expose this library
- New framebuffer file, to support the Xbox "windowing" system
- Implement a custom WndProc hook for Xbox, since SetWindowsHookEx isn't supported either
Other than that, it's similar to the previous Xbox commits which mostly disable Win32-specific logic.
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: David Jacewicz <david.jacewicz@protonmail.com>
Co-authored-by: tieuchanlong <tieuchanlong@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19022>
There are multiple error messages, show one of them:
../../src/gallium/auxiliary/pipe-loader/pipe_loader_sw.c:219:54: error: passing arguments to a function without a prototype is deprecated in
all versions of C and is not supported in C2x [-Werror,-Wdeprecated-non-prototype]
sdev->ws = sdev->dd->winsys[i].create_winsys(drisw_lf);
^
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19875>
Also rename:
iface -> drawable
stfb -> drawable (where it means dri_drawable and not st_framebuffer)
stfbi -> drawable or pdrawable (if drawable exists)
pipe_frontend_drawable* is really just dri_drawable* for DRI, and WGL/GLX
have their own variants. This makes it easier to understand what kind of
object is being used.
I always wondered what st_framebuffer_iface, iface, stfbi, iface_stamp,
and iface_ID actually mean. Now those terms are gone forever.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
This is the only one implemented by mesa/state_tracker.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
st_context_attribs is moved into st_context.h.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
Use direct calls.
Other changes:
- kopper called thread_finish twice in the same function.
Remove the second call.
- Context creation had no-op initializations of cso_context and pipe.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
st_context_iface was the base class that st_context inherited.
Just use st_context.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
st_manager is really the base class of dri_screen, so let's call it
pipe_frontend_screen. That's a much better name than the vague "st_manager".
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20027>
Hopefully this doesn't break anything.
There are a lot of places that invalidate drawables, but no place attempted
to call the context directly like this. A few places don't even have
the context.
Explanation:
The DRI frontend uses a global atomic counter per drawable that is
incremented when that drawable changed buffers.
st_manager_validate_framebuffers checks for that atomic counter and
updates the framebuffer state if there is any change. This was called at
every state update, so likely before almost every draw (!!!).
This commit changes that. Everything is the same except that the change
of buffers will not be noticed until the beginning of the next frame or
when the framebuffer state update is triggered by something else.
The effect is that we don't waste time calling
st_manager_validate_framebuffers a million times per frame.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19775>
From:
defined[\s]*\([\s]*PIPE_(OS|ARCH|CC)_([0-9A-Z_]+)[\s]*\)
To:
DETECT_$1_$2
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19674>
Copy-paste a pile of winsys code from panfrost and find-and-replace the name to
asahi. This should contain all the glue code needed for asahi+kmsro.
The kernel driver is under way (led by Asahi Lina, not me), but it's not
wred up here. My goal was rather to run shader-db, which expects a
render node, which means drm-shim, which means DRM loader support. With
this patch and a trivial drm-shim, shader-db runs.
In general I am reticent to touch UABI related code when the UABI hasn't been
finalized upstream, or started design at all, hence the RFC. Realistically this
patch assumes the following about the future UABI:
0. It will be a DRM driver. This is nonnegotiable.
1. The render node will be named "asahi". The other reasonable name would be
"apple", which I'm using for the display controller (not yet upstream, but
getting close).
2. Display and rendering will be split in the kernel, requiring kmsro in
userspace, as agreed in past discussions.
The 3D accelerator (AGX) and the display controller (DCP) are completely
orthogonal blocks with separate lineages. True, Apple A14 (~= M1) has AGX and
DCP together, and it seems like all the chips that will get upstream support
will have this for the forseeable future. Nevertheless, it's a historical
coincidence. Apple A12 had an AGX block with a pre-DCP Apple display
controller, which would use a completely different display driver. Older SoCs
had a PowerVR block with an Apple shader core, with a pre-DCP Apple display
controller. Even older SoCs had a pure PowerVR block (+ Apple display).
The AGX and DCP kernel drivers are not expected to share any nontrivial code.
We don't gain anything by bundling them together. Likewise, the many
codec blocks are completely orthogonal. This is all standard practice
for Arm SoCs.
It is true that AGX has never been used with a non-Apple display
controller; it is highly unlikely this would change (either by AGX
licensing out or something like Mali-DP getting licensed in). But
an extra kmsro user doesn't actually add more complexity to Mesa, so
shrug.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com> [meson, ack on gallium]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15940>
The usage of global constructor should be limited, only in absolutely needed case.
The call style of xlib_create_screen referenced to osmesa_create_screen
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19258>
Seeing no mgl prefixed function in codebase, so removed it
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Ack-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19258>
configure command line:
meson ../.. -Dglx=xlib -Dosmesa=true
link error:
virgl_screen.c.o: in function `virgl_is_video_format_supported':
/mnt/c/work/xemu/mesa/build/windows-wsl2/../../src/gallium/drivers/virgl/virgl_screen.c:885: undefined reference to `vl_video_buffer_is_format_supported'
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7545
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Ack-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19258>