The previous way we were attempting to handle AUX tables on TGL-LP was
very GL-like. We used the same aux table management code that's shared
with iris and we updated the table on image create/destroy. The problem
with this is that Vulkan allows multiple VkImage objects to be bound to
the same memory location simultaneously and the app can ping-pong back
and forth between them in the same command buffer. Because the AUX
table contains format-specific data, we cannot support this ping-pong
behavior with only CPU updates of the AUX table.
The new mechanism switches things around a bit and instead makes the aux
data part of the BO. At BO creation time, a bit of space is appended to
the end of the BO for AUX data and the AUX table is updated in bulk for
the entire BO. The problem here, of course, is that we can't insert the
format-specific data into the AUX table at BO create time.
Fortunately, Vulkan has a requirement that every TILING_OPTIMAL image
must be initialized prior to use by transitioning the image from
VK_IMAGE_LAYOUT_UNDEFINED to something else. When doing the above
described ping-pong behavior, the app has to do such an initialization
transition every time it corrupts the underlying memory of the VkImage
by using it as something else. We can hook into this initialization and
use it to update the AUX-TT entries from the command streamer. This way
the AUX table gets its format information, apps get aliasing support,
and everyone is happy.
One side-effect of this is that we disallow CCS on shared buffers.
We'll need to fix this for modifiers on the scanout path but that's a
task for another patch. We should be able to do it with dedicated
allocations.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
All they do now is take a size, align, and flags and figure out which
heap to allocate in. All of the actual code to deal with the BO is in
anv_allocator.c. We want to leave anv_vma_alloc/free in anv_device.c
because it deals with API-exposed heaps so it still makes sense to have
it there.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
We compute the same thing with the same variable name at the top of the
function.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519>
Instead of having a single physical device in anv_instance, have a
linked list of them. What we have now works today because we our GPUs
are build into the CPU and so you're guaranteed to only ever have one of
them. One day, that will change and we want ANV to be ready.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
This commit simply moves fetching the device info and checking if ANV
supports the device a bit higher up. This way we fail earlier and it'll
make error checking easier in the next commit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
We don't actually have genX versions of any physical device level
commands so we don't need the trampoline versions and we don't need to
have a separate table per physical device.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
There are very few times when we actually want to fetch the instance
from the anv_device. We can put up with a bit of pain there in exchange
for strongly discouraging people from doing this in general.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
Having to always pull the physical device from the instance has been
annoying for almost as long as the driver has existed. It also won't
work in a world where we ever have more than one physical device. This
commit adds a new field called "physical" to anv_device and switches
every location where we use device->instance->physicalDevice to use the
new field instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3461>
Vulkan 1.2 introduces some new structures to get the properties and
features of a device from extensions that were promoted to core in 1.1
and 1.2. This commit implements the new property queries and makes all
of the corresponding extension queries map to them.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Vulkan 1.2 introduces some new structures to get the properties and
features of a device from extensions that were promoted to core in 1.1
and 1.2. This commit implements the new feature queries and makes all
of the corresponding extension queries map to them.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
We should only advertise sub-features if we advertise the extension.
Fixes: 6e230d7607 "anv: Implement VK_EXT_descriptor_indexing"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3369>
All VkFoo structs are typedef'd to not need the struct keyword. Leaving
it in there is just extra characters and breaks Vulkan's aliasing when
stuff gets promoted to core versions. It's better to just never use
struct for VkFoo.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We support the same set of samples for integer color formats as for
non-integer. We've been advertising it wrong since before the initial
Vulkan 1.0 release. :-(
Fixes: d689745303 "vk/0.210.0: Rework device features and limits"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Maybe finer way of dealing with this requirement would be to increase
the number of pdevice->memory.types[] to add a category for special
alignment cases.
Meanwhile this fixes the problem of CCS surface alignment and it's
probably not going to cause issues given the size of our address
space.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6af8a4acc4 ("anv: Add aux-map translation for gen12+")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In 83b943cc2f, we started making all VkDeviceMemory BOs resident all
the time. One unfortunate side-effect of this is that every
vkQueueSubmit sets EXEC_OBJECT_WRITE on every WSI memory object which
means that X server or Wayland compositor, instead of waiting on the
last vkQueueSubmit to actually write the buffer, now waits on the last
vkQueueSubmit to from that driver instance relative to whenever the
compositor's GL driver instance calls execbuf. This potentially leads
to a lot of extra synchronization that we didn't intend to have.
Instead, this commit makes it so that we leave WSI memory objects with
EXEC_OBJECT_ASYNC most of the time and only unset EXEC_OBJECT_ASYNC and
set EXEC_OBJECT_WRITE in the dummy execbuf that we do as part of
vkQueuePresent. This should hopefully result in tighter integration
with the compositor, lower latency, and better performance.
Testing with DOOM 2016, this seems to reduce latency by at least a frame
if not two and makes the game much more responsive. Testing was,
however, subjective, so we don't have any hard data on that.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The primary difference between the KHR and EXT versions of the extension
is that the KHR provides the address at AllocateMemory time for replay
so we can replay it safely without moving to a sparse address model.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This function has a lot of possible extensions and some of them we can
easily handle on-the-fly so it's easier to just have a loop than to find
each structure manually.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
When a BO is flagged as having a client visible address, we put it in
its own heap. We also support the client explicitly specifying an
address in said heap. If an address collision happens, we return false
from anv_vma_alloc which turns into a VK_ERROR_OUT_OF_DEVICE_MEMORY.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We already have a mechanism for specifying that we want a fixed address
provided by the driver internals. We're about to let the client start
specifying addresses in some very special scenarios as well so we want
to pass this through to the allocation function.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Our VMA allocations are really independent from the memory heaps we
expose via the API. The only thing that really matters is the GTT size
so we can make the high heap the right size.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
util_vma_heap_alloc will already return 0 if it doesn't have enough
space. The only thing the vma_*_available tracking was doing was
preventing us from allocating too much on any given heap. Now that
we're tracking that in the heap itself, we can drop these.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We're already tracking the amount of memory used in each heap. This
commit just makes us start rejecting memory allocations if the heap
would grow too large.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This separates "has" from "use" which will make the next commit a bit
cleaner.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
In ee77938733, we started using the BO cache for anv_bo_pool and
stopped using the bo_flags parameter. However, we never dropped it from
the struct or the init function.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This substantially reworks both the state setup side of push constant
handling and the pipeline compile side. The fundamental change here is
that we're no longer respecting the prog_data::param array and instead
are just instructing the back-end compiler to leave the array alone.
This makes the state setup side substantially simpler because we can now
just memcpy the whole block of push constants and don't have to
upload one DWORD at a time.
This also means that we can compute the full push constant layout
up-front and just trust the back-end compiler to not mess with it.
Maybe one day we'll decide that the back-end compiler can do useful
things there again but for now, this is functionally no different from
what we had before this commit and makes the NIR handling cleaner.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
When we will submit to i915 from a submission thread, we won't be able
to directly report the error to the user (in particular through the
debug report callbacks). So prepare 2 paths to report errors device ->
notifying the user immediately, queue -> notifying the user the next
time an entry point is called.
In this change we still report directly for both paths, this will
change in the next commit.
v2: Split NULL batch parameter handling in
anv_queue_submit_simple_batch() in a different commit
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We can reuse device->trivial_batch_bo
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Prepare the queue initialization to take on more responsabilities and
possibly fail.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Avoid duplicating some checks and code by making anv_GetDeviceQueue a
subcase of anv_GetDeviceQueue2, like radv does.
Signed-off-by: Ricardo Garcia <rgarcia@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: Use ternary to simplify code (Jason)
v3: Reorder switch cases to follow existing section ordering (Nanley)
Add missing comment in cmd_buffer_end_subpass() about new layout (Nanley)
v4: Fix layout comparison for stencil case (Nanley)
Update a few more comments (Nanley)
Move VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR in color
attachment case for future stencil-CCS support (Nanley)
v5: Missed comments update (Nanley)
Updated relnotes.txt (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
BOs are now only ever allocated through the BO cache so there's no need
to have these exposed.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>