These restrictions effectively already existed due to the way we use
indirect sources but weren't being directly enforced.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
For some reason, the any/all predicates don't work properly with SIMD32.
In particular, it appears that a SEL with a QtrCtrl of 2H doesn't read
the correct subset of the flag register and you end up getting garbage
in the second half. Work around this by using a pair of 1-wide MOVs and
scattering the result. This fixes the any/all instructions for SIMD32.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
The any/all intrinsics return a boolean value so D or UD is the correct
type. Unfortunately, get_nir_dest has the annoying behavior of
returnning a float type by default. This causes format conversion which
gives us -1.0f or 0.0f in the register. If the consumer of the result
does an integer comparison to zero, it will give you the right boolean
value but if we do something more clever based on the 0/~0 assumption
for booleans, this will give the wrong value.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
In fragment shaders f0.1 is used for discards so doing ballot after a
discard can potentially cause the discard to not happen. However, we
don't support SIMD32 fragment shaders yet so this isn't a problem.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
We have ANY/ALL32 predicates and, for the most part, they work just
fine. (See the next commit for more details.) Also, due to the way
that flag registers are handled in hardware, instruction splitting is
able to split the CMP correctly. Specifically, that hardware looks at
the execution group and knows to shift it's flag usage up correctly so a
2H instruction will write to f0.1 instead of f0.0.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Before, we were careful to place the zip after the last of the split
instructions but did unzip on-demand. This changes things so that the
unzips go before all of the split instructions and the unzip comes
explicitly after all the split instructions. As a side-effect of this
change, we now emit the split instruction from highest SIMD group to
lowest instead of low to high. We could have kept the old behavior, but
it shouldn't matter and this made the code easier.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
This makes it far more explicit where we're inserting the instructions
rather than the magic "before and after" stuff that the emit_[un]zip
helpers did based on block and inst.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
Register strides higher than 4 are uncommon but they can happen. For
instance, if you have a 64-bit extract_u8 operation, we turn that into
UB -> UQ MOV with a source stride of 8. Our previous calculation would
try to generate a stride of <32;8,8>:ub which is invalid because the
maximum horizontal stride is 4. To solve this problem, we instead use a
stride of <8;1,0>. As noted in the comment, this does not work as a
destination but that's ok as very few things actually generate that
stride.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
Thanks to the ralloc invariant of "any pointer returned from ralloc can
be used as a context", calling ralloc_size with a size of zero will
cause it to allocate at least a header. If we don't have any push
constants, then NULL is perfectly acceptable (and even preferred).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
It doesn't actually matter since the only user of push constants, i965,
ralloc_steals it back to NULL but it's more consistent and probably
fixes memory leaks in some error cases.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
The caller can now use brw_stage_prog_data::program_size which is set
by the brw_compile_* functions.
Cc: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This will be used by the on disk shader cache.
v2:
* Set in brw_compile_* rather than brw_codegen_*. (Jason)
Signed-off-by: Timothy Arceri <timothy.arceri@collabora.com>
[jordan.l.justen@intel.com: Only add to brw_stage_prog_data]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
NIR does not have these instructions. TGSI and Mesa IR both implement
them using < and >=, repsectively. Removing them deletes a bunch of
code and means I don't have to add code to the SPIR-V generator for
them.
v2: Rebase on 2+ years of change... and fix a major bug added in the
rebase.
text data bss dec hex filename
8255291 268856 294072 8818219 868e2b 32-bit i965_dri.so before
8254235 268856 294072 8817163 868a0b 32-bit i965_dri.so after
7815339 345592 420592 8581523 82f193 64-bit i965_dri.so before
7813995 345560 420592 8580147 82ec33 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Patch uses mem_ctx for allocation to ensure param array gets freed
later.
==6164== 48 bytes in 1 blocks are definitely lost in loss record 61 of 193
==6164== at 0x4C2EB6B: malloc (vg_replace_malloc.c:299)
==6164== by 0x12E31C6C: ralloc_size (ralloc.c:121)
==6164== by 0x130189F1: fs_visitor::assign_constant_locations() (brw_fs.cpp:2095)
==6164== by 0x13022D32: fs_visitor::optimize() (brw_fs.cpp:5715)
==6164== by 0x13024D5A: fs_visitor::run_fs(bool, bool) (brw_fs.cpp:6229)
==6164== by 0x1302549A: brw_compile_fs (brw_fs.cpp:6570)
==6164== by 0x130C4B07: blorp_compile_fs (blorp.c:194)
==6164== by 0x130D384B: blorp_params_get_clear_kernel (blorp_clear.c:79)
==6164== by 0x130D3C56: blorp_fast_clear (blorp_clear.c:332)
==6164== by 0x12EFA439: do_single_blorp_clear (brw_blorp.c:1261)
==6164== by 0x12EFC4AF: brw_blorp_clear_color (brw_blorp.c:1326)
==6164== by 0x12EFF72B: brw_clear (brw_clear.c:297)
Fixes: 8d90e28839 ("intel/compiler: Allocate pull_param in assign_constant_locations")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Fixes intermittent GPU hangs on Broxton with an Intel internal
test case.
There are plenty of similar fragment shaders in piglit that do
not use any varyings and any uniforms. According to the
documentation special timing is needed between pipeline stages.
Apparently we just don't hit that with piglit. Even with the
failing test case one doesn't always get the hang.
Moreover, according to the error states the hang happens
significantly later than the execution of the problematic shader.
There are multiple render cycles (primitive submissions) in between.
I've also seen error states where the ACTHD points outside the
batch. Almost as if the hardware writes somewhere that gets used
later on. That would also explain why piglit doesn't suffer from
this - most tests kick off one render cycle and any corruption
is left unseen.
v2 (Ken): Instead of enabling push constants, enable one of the
inputs (PSIZ).
v3 (Ken, Jason): Use LAYER instead making vulkan emit_3dstate_sbe()
happy.
Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The disassembler does not (and should not) be modifying the data.
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The PRM says "The execution size must be 1." In 73137997e2, the
execution size was set to 1 when it should have been BRW_EXECUTE_1
(which maps to 0). Later, in dc2d3a7f5c, JMPI was used for
line AA on gen6 and earlier and we started manually stomping the
exeution size to BRW_EXECUTE_1 in the generator. This commit fixes the
original bug and makes brw_JMPI just do the right thing.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 73137997e2
Returns the brw_type for a given ssa.bit_size, and a reference type.
So if bit_size is 64, and the reference type is BRW_REGISTER_TYPE_F,
it returns BRW_REGISTER_TYPE_DF. The same applies if bit_size is 32
and reference type is BRW_REGISTER_TYPE_HF it returns BRW_REGISTER_TYPE_F
v2 (Jason Ekstrand):
- Use better unreachable() messages
- Add Q types
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In order to implement the ballot intrinsic, we do a MOV from flag
register to some GRF. If that GRF is used in a SEL, cmod propagation
helpfully changes it into a MOV from the flag register with a cmod.
This is perfectly valid but when lower_simd_width comes along, it simply
splits into two instructions which both have conditional modifiers.
This is a problem since we're reading the flag register. This commit
makes us check whether or not flags_written() overlaps with the flag
values that we are reading via the instruction source and, if we have
any interference, will force us to emit a copy of the source.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Also needed in freedreno/ir3.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
gcc is throwing this warning in my meson build:
../src/intel/compiler/brw_eu_validate.c:50:11: warning
argument 1 null where non-null expected [-Wnonnull]
return memmem(haystack.str, haystack.len,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
needle.str, needle.len) != NULL;
~~~~~~~~~~~~~~~~~~~~~~~
The first check for CONTAINS has a NULL error_msg.str and 0 len. The
glibc implementation will exit without looking at any haystack bytes if
haystack.len < needle.len, so this was safe, but silence the warning
anyway by guarding against implementation variablility.
Fixes: 122ef3799d ("i965: Only insert error message if not already present")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Align1 mode offers some nice features over align16, like access to more
data types and the ability to use a 16-bit immediate. This patch does
not start using any new features. It just emits ternary instructions in
align1 mode.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Put hw_ in the name so that it's clear these are the hardware encodings.
Similar to commit 9fb8323328 ("i965: Rename brw_inst's functions that
access the register type")
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The instruction word contains SubRegNum[4:2] so it's in units of dwords
(hence the * 4 to get it in terms of bytes). Before this patch, the
subreg would have been wrong for DF arguments.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
I'm going to call this from brw_inst.h, and I don't want to have to
include all of brw_reg.h.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
It is already done in NIR.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It is already done in NIR.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Commit a73116ecc6 tried to make add_barrier_deps()
walk to the next barrier, and stop. To accomplish that, it added an
is_barrier flag. Unfortunately, this only works half of the time.
The issue is that add_barrier_deps() walks both backward (to the
previous barrier), and forward (to the next barrier). It also sets
is_barrier. Assuming that we're processing instructions in forward
order, this means that is_barrier will be set for previous instructions,
but not future ones. So we'll never see it, and walk further than we
need to.
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
now compiles its shaders in 3.6 seconds instead of 3.3 minutes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Pallavi G <pallavi.g@intel.com>
This eliminates a layer of wrapping, and makes a backend_instruction
sufficient. The downside is that it exposes 'eot' to the vec4 backend,
which it doesn't need, but can basically happily ignore.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Pallavi G <pallavi.g@intel.com>
This is a lot more natural than special casing it all over the place.
We still have to do a bit of special-casing in assign_constant_locations
but it's not special-cased quite as bad as it was before.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that everything is nicely ralloc'd, we can allocate the pull_param
array in assign_constant_locations instead of higher up. We can also
re-allocate the param array so that it's exactly the needed size. This
should save us some memory because we're not allocating the total needed
param space for both push and pull.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that we're always growing the param array as-needed, we can
allocate the param array in common code and stop repeating the
allocation everywere. In order to keep things sane, we ralloc the
[pull_]param array off of the compile context and then steal it back
to a NULL context later. This doesn't get us all the way to where
prog_data::[pull_]param is purely an out parameter of the back-end
compiler but it gets us a lot closer.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of requiring the caller of brw_compile_vs to figure it out, just
grow the param array on-demand.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>