The old calculation, which used view->offset, encorporated buffer->offset
into the size calculation where it doesn't belong. This meant that, if
buffer->offset > buffer->size, you would always get a negative size. This
fixes 170 dEQP-VK.renderpass.attachment.* Vulkan CTS tests on Haswell.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
If an internal user creates an image with Vulkan tiling VK_IMAGE_TILING_OPTIMAL
and an ISL tiling that isn't set, ISL will fail to create the image as
anv_image_create_info::isl_tiling_flags will be an invalid value.
Correct this by making anv_image_create_info::isl_tiling_flags an opt-in,
filtering bitmask, that allows the caller to specify which ISL tilings are
acceptable, but not contradictory to the Vulkan tiling.
Opt-out of filtering for vkCreateImage.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
ISL was being a bit too clever for its own good and lowering the format for
us. This is all well and good *if* we always want to lower it. However,
the GL driver selectively lowers the format depending on whether the
surface is write-only or not.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This commit removes anv_format_for_vk_format and adds an anv_get_format
helper. The anv_get_format helper returns the anv_format by-value. Unlike
anv_format_for_vk_format the format returned by anv_get_format is 100%
accurate and includes any tweaks needed for tiled vs. linear.
anv_get_isl_format is now just a wrapper around anv_get_format that picks
off just the isl_format.
Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings
in release build.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
We want to call this function from the shader compiler and having a full
isl_device available at that point isn't practical.
Reviewed-by: Chad Versace <chad.versace@intel.com>
The only place we were using this was in meta_blit2d which always creates a
new image anyway so we can just use the image offset.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This is required to create multiple, horizontally adjacent, max-width
images from one blit2d surface. This is also required for more accurate
width specification of surfaces within a larger surface (which is seen
as the smaller surface's enclosing region).
Note that anv_image_create_info::stride has been unused since commit,
b369389640 .
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Prepare Image extents and offsets for internal consumption by assigning
the default values implicitly defned by the spec. Fixes textures on
several Vulkan demos in which the VkImageCopy depth is set to zero when
copying a 2D image.
v2 (Jason Ekstrand):
Replace "prep" with "sanitize"
Make function static inline
Pass structs instead of pointers
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
v2: Subtract the baseMipLevel and baseArrayLayer (Jason)
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
If a linear image is requested, the only possible result should be a
linearly-tiled surface.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This allows us to avoid doing some unneeded work on the meta paths where we
know that the image view will be used for exactly one thing. The meta
paths also sometimes do things that aren't quite valid like setting the
array slice on a 3-D texture and we want to limit the number of paths that
need to be able to sensibly handle the lies.