Commit graph

301 commits

Author SHA1 Message Date
Asahi Lina
888d443f29 asahi: Add resource debugging
I keep re-implementing this every time I look at resource-related
issues. Let's just make it official so we can turn it on with a flag
instead of having to add printfs every time ^^

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:04 +00:00
Asahi Lina
883ba4b161 asahi: Make BO import path failures more robust
These operations can fail for complex reasons through no fault of mesa,
so we should have proper runtime checks for them even in release builds.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:04 +00:00
Asahi Lina
00064ba4e3 asahi: Fix style nits
Found with a grep abomination which is probably too broken/silly to
actually implement in CI... but hey, at least it found some.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:04 +00:00
Asahi Lina
a88b9c5540 asahi: Locate low VA BOs correctly
These need the shader_base added to them.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:04 +00:00
Asahi Lina
75e3212809 Revert "asahi: Advertise dual-source blending"
This reverts commit f4e2b22646.

This is broken until GL3 is enabled, possibly due to a core Mesa bug,
but it's a corner case not worth fixing.

Fixes Chromium.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:04 +00:00
Alyssa Rosenzweig
8e501b758a asahi/decode: Print VDM barriers
Instead of just decoding silently.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:03 +00:00
Alyssa Rosenzweig
0bbd8b502a asahi/decode: Remove agxdecode_dump_bo
Now that we have proper parsing this is more of a nuissance than not.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:03 +00:00
Alyssa Rosenzweig
75b858e904 asahi: Support more renderable formats
Fixes KHR-GLES3.copy_tex_image_conversions.forbidden.*

Arguably working around a mesa/st issue but more format support is good for
compatibility and performance anyway.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:03 +00:00
Alyssa Rosenzweig
0f974d1f90 asahi: Convert to SPDX headers
Also drop my email address in the copyright lines and fix some "Copyright 208
Alyssa Rosenzweig" lines, I'm not *that* old. Together this drops a lot of
boilerplate without losing any meaningful licensing information. SPDX is already
in use for the MIT-licensed code in turnip, venus, and a few other scattered
parts of the tree, so this should be ok from a Mesa licensing standpoint.

This reduces friction to create new files, by parsing the copy/paste boilerplate
and being short enough you can easily type it out if you want.  It makes new
files seem less daunting: 20 lines of header for 30 lines of code is
discouraging, but 2 lines of header for 30 lines of code is reasonable for a
simple compiler pass. This has technical effects, as lowering the barrier to
making new files should encourage people to split code into more modular files
with (hopefully positive) effects on project compile time.

This helps with consistency between files. Across the tree we have at least a
half dozen variants of the MIT license text (probably more), plus code that uses
SPDX headers instead. I've already been using SPDX headers in Asahi manually, so
you can tell old vs new code based on the headers.

Finally, it means less for reviewers to scroll through adding files. Minimal
actual cognitive burden for reviewers thanks to banner blindness, but the big
headers still bloat diffs that add/delete files.

I originally proposed this in December (for much more of the tree) but someone
requested I wait until January to discuss. I've been trying to get in touch with
them since then. It is now almost April and, with still no response, I'd like to
press forward with this. So with a joint sign-off from the major authors of the
code in question, let's do this.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Rose Hudson <rose@krx.sh>
Acked-by: Lyude Paul [over IRC: "yes I'm fine with that"]
Meh'd-by: Rob Clark <robdclark@chromium.org>

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22062>
2023-03-28 05:14:00 +00:00
Eric Engestrom
8e6ac35658 asahi: fix a few typos
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21947>
2023-03-17 22:11:33 +00:00
Asahi Lina
e6b565699f asahi: Support importing sync objects on BO export
When a BO is exported, implicit sync convention requires that writers
signal a fence on the object when complete. We already do this for BOs
that are *already* exported, but it is possible for a BO to be written
to, then exported for the first time.

Add a field to agx_bo to keep track of the current writer syncobj
handle. On first export, we use this to import it into the DMA-BUF.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21620>
2023-03-16 20:42:01 +00:00
Alyssa Rosenzweig
6b22a02f90 asahi,agx: Implement buffer textures with gnarly NIR
Implement buffer textures in full generality.  There are a few issues here:

* OpenGL requires buffer textures support a minimum size of 65536 elements,
  however 1D textures in AGX are (at most) 8192 elements.

* OpenGL 4.0 (and OpenGL ES) require buffer textures to support the "RGB32"
  texture formats. These are 3 packed channels of 32-bits each. In general,
  non-power-of-two texel sizes are problematic. AGX does not support any such
  formats and we rely on the GL frontend to lower to a padded format (RGBX) if
  necessary. Such a lowering cannot work for buffer textures, however, so we
  need to find a way to implement RGB32 buffer textures.

We solve these issues in the follow way:

* Use 2D texture descriptors for buffer textures, with a large fixed
  power-of-two size along one axis. Then large texel indices may be accessed at
  a small vec2 texel coordinate, and since the fixed dimension is a
  power-of-two, that vector may be recovered by simply shifting and masking.
  This effectively avoids size restriction. We do need to clamp texel indices to
  the buffer size to avoid faulting on OOB reads, since we may read past the end
  of the buffer (if the app binds a non-page-aligned offset into the buffer).

* Use a general purpose memory load for RGB32 buffer textures. Lower the texture
  load instruction to a memory load from the buffer and some address arithmetic.
  There's no format conversion needed for RGB32, other than maybe filling in a
  format-appropriate alpha, so this is straightforward. Again, we need to clamp
  the texel index for robustness with OOB reads.

Each of these solutions brings its own problem.

* Using 2D textures instead of 1D requires physically rounding up the buffer
  size when packing the descriptor, so we can no longer implement textureSize()
  by reading off the texture descriptor like normal.

* We don't know at compile-time whether a given texture load will read from an
  RGB32 buffer texture or not, so we need to emit code for both. In Vulkan, we
  can't key the shader to this property, either, since it's descriptor set state
  and not pipeline state.

And each of these problems in turn brings its own solution:

* The texture descriptor is linear, so the "compression buffer address" field is
  ignored by the hardware. We stash the real buffer size there so that
  textureSize becomes a load from the texture descriptor like usual, without
  requiring a sideband (which would complicate bindless textures).

* If we determine a texture descriptor contains RGB32 data, then it will never
  be interpreted by the hardware and hence does not need to be a valid texture
  descriptor. So, we extend the hardware's format enum to contain a
  software-defined RGB32 format enum. Then, when lowering texture buffer loads,
  we either read it as a typed RGB32 memory load or as a texture load depending
  on the value of the format field in the texture descriptor.

All of this is accomplished with a big NIR pass generating a pile of strange
looking code. But it should be good enough in practice for this silly feature.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21672>
2023-03-11 02:26:31 +00:00
Eric Engestrom
f5d3d1e7ed meson: inline gtest_test_protocol now that it's always 'gtest'
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21485>
2023-03-10 07:20:29 +00:00
Alyssa Rosenzweig
ed587ae6ac asahi/meta: Use lowered I/O
No point in creating a variable when we can just synthesize the store_output
directly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
f4e2b22646 asahi: Advertise dual-source blending
This is handled entirely in common code.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21545>
2023-03-05 07:38:36 +00:00
Asahi Lina
1dd872ec17 asahi: Assert on TIB strides > 64
These just don't seem to work. macOS falls back to eMRT here...

dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.13
from Fail -> Crash. Proper solution will come when we implement eMRT later on.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21705>
2023-03-04 10:58:10 -05:00
Asahi Lina
26c51bb8d8 asahi: clang-format the world again
Some things were missed (like winsys) and there's still some bad include
orders lying around and some other randomness.

We should set up CI checks for this soon... ^^;;

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21687>
2023-03-03 22:55:59 +00:00
Asahi Lina
0a5f3556a1 asahi: Fix device fd leak in agx_close_device
I'm not sure if this was always broken downstream or just got dropped at
some point, but it's definitely UAPI-agnostic and missing now that we
have all the non-UAPI bits upstream.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21677>
2023-03-03 21:11:47 +00:00
Alyssa Rosenzweig
f083e1807d asahi/decode: Handle VDM barriers
We emit these now (for transform feedback).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21675>
2023-03-03 20:54:18 +00:00
Asahi Lina
798fc2730b asahi: Add agx_debug_fault() helper
We expect to forward GPU fault information to userspace. Since Mesa can
get that information, we can look up the fault address to log what was
the containing or nearest BO. Add a helper for that, so it can be called
from the driver.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21662>
2023-03-03 00:28:48 +00:00
Asahi Lina
240e9dc5dc asahi: Add APIs for DMA-BUF sync file import/export
These are generic ioctls, so it is safe to add them now.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21662>
2023-03-03 00:28:48 +00:00
Asahi Lina
d610f40e17 asahi: Implement Linux driver scaffolding, sans UAPI
With macOS support out of the way, we can start implementing a lot of
the Linux driver interface and bookkeeping without actually adding the
UAPI proper. Let's do that to reduce the size of the UAPI patchset.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21662>
2023-03-03 00:28:48 +00:00
Asahi Lina
942d9cc17b asahi: Align device submission API with upcoming UAPI
Nothing implemented, but this lets us get the batch tracking bits in,
including explicit sync/DMA-BUF integration which uses generic ioctls.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21662>
2023-03-03 00:28:48 +00:00
Asahi Lina
7f2e24d2ef asahi: Add nocluster,sync,stats debug flags
These are only useful with the upcoming Linux UAPI, but there's no harm
in getting the debug scaffolding in now.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21662>
2023-03-03 00:28:48 +00:00
Asahi Lina
afe134a49c asahi: Drop macOS backend
This might be useful in the future, but it is best reimplemented in
terms of the upcoming Linux UAPI instead of having parallel codepaths.
Let's drop it.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21662>
2023-03-03 00:28:48 +00:00
Asahi Lina
70169c7488 asahi: Identify USC cache invalidate
Signed-off-by: Asahi Lina <lina@asahilina.net>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21538>
2023-03-01 01:04:29 +00:00
Asahi Lina
860ac5c149 asahi: Add readonly BO flag
Signed-off-by: Asahi Lina <lina@asahilina.net>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21538>
2023-03-01 01:04:29 +00:00
Asahi Lina
0498ad3e26 asahi: Add BO_SHAREABLE flag
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21538>
2023-03-01 01:04:29 +00:00
Alyssa Rosenzweig
760f367386 agx: Lower sampler LOD bias
G13 does not support sampler descriptor LOD biasing, so this needs to be lowered
to shader code for APIs that require this functionality. Add an option to do
this lowering while doing our other backend texture lowerings. This generates
lod_bias_agx texture instructions which the driver is expected to lower
according to its binding model.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21276>
2023-02-27 02:35:41 +00:00
Alyssa Rosenzweig
029c686c6d asahi: Implement color masks with masked stores
Blend states can require masking colour. Currently, this is handled by
nir_lower_blend, which lowers masks to a read-modify-write operation as required
on Mali hardware. However, our "tilebuffer store" instruction supports a write
mask, allowing us to write only a subset of channels to the tilebuffer. It's
more efficient to use that than to emit pointless tilebuffer loads.

Note that even without tilebuffer loads, non-opaque masks don't work with opaque
pass types.  Here, we handle this with a translucent pass type, which gets HSR
to do the right thing and is consistent with the pass type used previously.
However, it's a bit heavy handed -- Apple manages to use an opaque pass type
with masking but with some unknown HSR fields twiddled. IMO reverse-engineering
those details shouldn't block this because this gets us closer to optimal (just
not all the way there) and is strictly better than what we had before.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21431>
2023-02-21 08:10:15 +00:00
Alyssa Rosenzweig
888492ecd3 asahi: Vectorize background colour load
No point to scalarizing this, the background can handle the vector load fine
since bfa7ec0aa0 ("agx: Don't scalarize preambles in NIR").

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21327>
2023-02-16 06:36:49 +00:00
Asahi Lina
b39947ee0c asahi: Drop agx_device.memctx
No longer used.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21348>
2023-02-15 22:16:51 +00:00
Asahi Lina
6ad64387dd asahi: Do not use memctx for pools / meta cache
ralloc is not thread-safe, so we can't use dev->memctx for allocating
context-specific things without locking. On top of that, we always
need to explicitly clean up pools anyway since we need to unref the BOs,
so there is no point to using a memctx.

And since pools need to be explicitly cleaned up, the meta cache code
needs explicit cleanup, so add that and drop memctx from there too.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21348>
2023-02-15 22:16:51 +00:00
Alyssa Rosenzweig
e4731ec335 asahi: Remove default=true on index list values
These will cause issues with indirect draws.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21273>
2023-02-13 09:51:42 -05:00
Alyssa Rosenzweig
8e1eee8b5e asahi: Add XML for VDM memory barriers
We'll use these in our implementation of transform feedback.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21272>
2023-02-13 11:45:03 +00:00
Alyssa Rosenzweig
8e0e68510f asahi: Add XML for indirect draws
Nice and simple.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21272>
2023-02-13 11:45:03 +00:00
Alyssa Rosenzweig
c3b8928b84 asahi: Add XML for indirect dispatch
This splits up the CDM commands into their subparts, after which
indirect dispatch is straightforward.

Also fix the pipeline bits.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21272>
2023-02-13 11:45:03 +00:00
Alyssa Rosenzweig
da91a78ab7 asahi: Identify more compute-related XML
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21062>
2023-02-04 17:10:15 +00:00
Alyssa Rosenzweig
e765ec21ec asahi: Implement custom border colours
Implement custom border colours, as required by OpenGL's CLAMP_TO_BORDER and
Vulkan with customBorderColor. This uses an extended sampler descriptor, which
has space for the custom border values. The trouble is that the border must be
packed into an internal interchange format that depends on the original format
in a complex way. That said, we're not solving NP-complete problems here, and it
passes the tests (dEQP-GLES31.functional.texture.border_clamp.* and piglit
texwrap).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20570>
2023-02-04 10:37:02 -05:00
Alyssa Rosenzweig
507ca71f3e agx/decode: Handle extended samplers
These include a border colour field.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20570>
2023-02-04 10:32:38 -05:00
Alyssa Rosenzweig
afce5be659 agx/decode: Add a data parameter to stateful
So we can handle extended samplers.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20570>
2023-02-04 10:32:38 -05:00
Alyssa Rosenzweig
10eaa4a2ec asahi: Add XML for custom border colours
These use extended sampler descriptors.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20570>
2023-02-04 10:32:24 -05:00
Alyssa Rosenzweig
13b25a6114 asahi: Don't use 16-bit inputs to 32-bit st_tile
The hardware doesn't extend in this case, we need to extend for it. This
fixes 32-bit render target formats with lower_mediump_io.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21082>
2023-02-04 08:14:32 +00:00
Alyssa Rosenzweig
5678fbe010 asahi: Merge fragment control XML
Same struct specified twice and merged in the hw.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21081>
2023-02-04 07:58:42 +00:00
Alyssa Rosenzweig
231561d53a asahi: Correct alignment for USC Uniform packets
We only need 4 byte alignment, not 8 bytes. This isn't a big difference in
practice, but it probably reduces padding in some cases. More importantly, it
corrects our XML to match what the hardware actually does, which is great.
(There is exactly enough room for a 40-bit address with 4 byte alignment.)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21118>
2023-02-04 07:19:29 +00:00
Alyssa Rosenzweig
b0f1964771 asahi: Strengthen agx_usc_uniform contract
Check the size explicitly, instead of just implicitly in the GenXML pack: it is
the responsibility of the caller to split up larger uploads. While this is
nominally more complicated, agx_usc_uniform is called in the draw hot path
whereas the actual splitting decision can usually be done at compile-time.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21118>
2023-02-04 07:19:29 +00:00
Alyssa Rosenzweig
ea38709345 asahi: Fix encoding of uniform size
Only 6-bits, with zero=64 like a groups() encoding.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Suggested-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21118>
2023-02-04 07:19:29 +00:00
Asahi Lina
ed6edc07e4 asahi: Split off macOS support into its own file
All the ifdef __APPLE__ is getting really silly. Let's split off the
macOS UAPI abstraction into its own file, so we can have parallel
implementations.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21058>
2023-02-02 11:45:52 +00:00
Asahi Lina
2e51ccac82 asahi: Split off common BO code into its own file
In preparation for splitting off the macOS backend implementation into
its own file, pull out the shared BO code from agx_device.c into
agx_bo.c.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21058>
2023-02-02 11:45:52 +00:00
Alyssa Rosenzweig
ea285aea8d asahi: Use non-UAPI specific BO create flags
So we're not tied to the macOS or Linux UAPIs and are not translating awkwardly
from one to the other when creating BOs. They're not quite equivalent -- macOS
doesn't include writeback information in this flag field, and Linux doesn't have
a executable flag. (Maybe we should add one, though? Then we can enforce W^X.)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21058>
2023-02-02 11:45:52 +00:00