Commit graph

3 commits

Author SHA1 Message Date
Ian Romanick
491364e1f3 glsl: Add GLSL_TYPE_INTERFACE
Interfaces are structurally identical to structures from the compiler's
point of view.  They have some additional restrictions, and generally
GPUs use different instructions to access them.  Using a different base
type should make this a bit easier.

This commit also adds the glsl_type::interface_packing fields.  For
GLSL_TYPE_INTERFACE types, this will track the specified packing mode.
It is analogous to gl_uniform_buffer::_Packing.

v2: Add serveral missing GLSL_TYPE_INTERFACE cases in switch-statements.

v3: Add information about glsl_type::interface_packing.  Move row_major
checking in glsl_type::record_key_compare from this patch to the
previous patch.  Both suggested by Paul Berry.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Paul Berry
f2f05e50b1 glx/tests: Fix signed/unsigned comparison warnings. 2012-06-20 11:42:42 -07:00
Ian Romanick
b45052b3f7 glsl/tests: Add test for uniform initialization by the linker
v2: Put unit tests in src/glsl/tests rather than tests/glsl.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-23 11:42:08 -07:00