Commit graph

1842 commits

Author SHA1 Message Date
Iago Toral Quiroga
a6aa35a091 v3dv: implement VK_KHR_driver_properties
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14680>
2022-01-24 13:56:39 +00:00
Iago Toral Quiroga
be11948a95 broadcom/simulator: handle DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT
Without this the simulator wrapper will abort upon seeing this
query, rendering the driver unusable in that context.

Also, it seems the simulator environment doesn't quite work with
multisync at present, so do not enable it until we figure out what
the issue is.

Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14678>
2022-01-24 11:34:00 +00:00
Alejandro Piñeiro
275a18322d v3dv: check correct format when load/storing on a depth/stencil buffer
When we create a image view with D24S8 format we made a reformatting
to RGBA8UI if the aspect selected is just STENCIL. But when
configuring the stores we select the aspects based on the attachment
format. Quoting from cmd_buffer_render_pass_emit_stores:

      /* From the Vulkan spec, VkImageSubresourceRange:
       *
       *   "When an image view of a depth/stencil image is used as a
       *   depth/stencil framebuffer attachment, the aspectMask is ignored
       *   and both depth and stencil image subresources are used."
       *
       * So we ignore the aspects from the subresource range of the image
       * view for the depth/stencil attachment, but we still need to restrict
       * the to aspects compatible with the render pass and the image.
       */
      const VkImageAspectFlags aspects =
         vk_format_aspects(ds_attachment->desc.format);

So we could ending trying to store on a Z+Stencil buffer, using a
RGBA8UI format.

So far this only affected some tests when using the simulator
(assert). Those were working on the real hw, but probably would fail
on other situations, so lets use the original image format on that
case.

v2 (Iago)
   * Improve comment grammar
   * Do the same on load too (not just store)

v3 (Iago)
    * Re-word comments.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14635>
2022-01-21 13:24:18 +00:00
Alejandro Piñeiro
5d04b76c09 v3dv: remove unused v3dv_descriptor_map_get_texture_format
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14635>
2022-01-21 13:24:18 +00:00
Melissa Wen
9319ffb53d v3dv: signal fence when all submitted jobs complete execution
We track last submitted jobs by queue type. After all cmd buffer
batches have been submitted, we emit a noop job that waits all jobs
submitted to each GPU queue complete and signals the fence.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
bce77e758a v3dv: process signal semaphores in the very last job
With multiple semaphores support, we can use a GPU job to handle
multiple signal semaphores in the end of a cmd buffer batch. It
means, the last job in the last cmd buffer will be in change of
signalling semaphores as long as it meets some conditions:
1 - A GPU-job signals semaphores whenever we only have submitted
jobs for the same queue (there is no syncobj created for any
other type). Otherwise, we emit a noop job that waits on the
completion of all jobs submitted and then signals semaphores.
2 - A CPU-job is never in charge of signalling semaphores. We
process it first and emit a noop job that depends on all jobs
previously submitted to signal semaphores.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
0ab98612ef v3dv: handle wait semaphores in the first job by queue
With multiple semaphore support, we can improve the way we handle
wait semaphores considering different job types and cmd buffer
batch scenarios, that means:

- A GPU job depends on wait semaphores whenever it is the first job
submitted to a queue in this command buffer batch (the `first` flag
for the job's queue type is set).
- For the first CPU job, if there are wait semaphores, we should
wait for the CPU and GPU being idle to process the job.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
03a6a82740 v3dv: track submitted jobs by GPU queue type
The order in which a GPU job is scheduled is guaranteed within the
same queue type (CL, TFU, CSD), but the order of completion of jobs
from different queues cannot be guaranteed. Since we have multiple
semaphores support now, we can track the completion of the last job
submitted to each queue and therefore better determine when gpu is
idle. We do it using an array of syncobj (last_job_syncs) for each
GPU queue (CL, TFU, CSD). With this, job serialization also become
more accurate. We also keep tracking the very last job submitted
(last_job_sync became an element of the last_job_syncs array as
V3DV_QUEUE_ANY) for the case we don't have multisync support.
To help in handling wait semaphores, we set a flag per queue to
indicate we are starting a new cmd buffer batch and a job submitted
to this queue will be the first.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
fd973218a6 v3dv: enable GPU jobs to signal multiple semaphores
In addition to keep a copy of wait semaphores, extend
v3dv_submit_info_semaphores to hold a copy of signal semaphores too.
With a copy of wait and signal semaphores, we can enable GPU jobs to
handle more than one wait and signal semaphores.

By now, we don't change the way as we signalling semaphores when all
jobs complete, i.e., we still use the master thread to signal
semaphores. In this context, no GPU job is actually in charge of
signalling, but the support for multiple signal semaphores is done
here.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
a7052dcf2c v3dv: enable multiple semaphores for csd job
Whenever v3d kernel-driver supports multisync extension, use it to
allow add multiple semaphores as csd job dependency.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
ad09e50129 v3dv: enable multiple semaphores for tfu job
Whenever v3d kernel-driver supports multisync extension, use it to
enable more than one semaphores in a tfu job.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
ff8586c345 v3dv: enable multiple semaphores on cl submission
Whenever v3d kernel-driver supports multisync extension, use it to
enable more than one semaphores in cl submission. In CL, we have two
kind of job (bin and render), therefore, we need also to determine
the stage to sync, that means to add job dependencies/wait
semaphores.

Also, as we currently process all signal semaphores of a cmd buffer
batch together in the submit master thread (when the last wait
thread completes), there isn't now a situation in which GPU jobs
need to handle signal VkSemaphores.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
85c49db10d v3dv: check multiple semaphores capability
Check if kernel-driver supports multisync extension

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
d5bd18fbb3 v3dv: store wait semaphores in event_wait_cpu_job_info
Instead of a boolean (sem_wait) in v3dv_event_wait_cpu_job_info,
that is used to determine wait condition for jobs put in a wait
thread, copy the wait semaphores data and store it as struct
v3dv_submit_info_semaphores. In the following patches we enable
multiple semaphores in GPU jobs, and therefore we need this data
to add wait semaphores as job dependencies for pending jobs
submitted from a wait thread.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
d148379edf v3dv: wrap wait semaphores info in v3dv_submit_info_semaphores
Instead of pass pSubmit to queue_submit_cmd_buffer, create a struct
v3dv_submit_info_semaphores to wrap semaphores data from VkSubmitInfo.
In the next commit, this struct will help to handle wait condition for
jobs submitted in a wait event context, since we need to hold this
data when handle wait events and pass it to queue_submit_job() called
from wait threads. The main goal is to allow multiple wait semaphores
in a job submission. Later, this struct will be extended to include a
copy of signal semaphores too.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Melissa Wen
09991fc47b v3dv: drop unused variable on handle_set_event_cpu_job
is_wait_thread is passed, but not actually used; and cpu_queue_handle_idle
is in charge to handle wait threads spawned before this one.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
2022-01-21 10:59:17 +00:00
Charles Giessen
6ea7a61d7a v3dv: Update LoaderICDInterfaceVersion to v5
With the proper version checking in the common vulkan instance code
(commit 88b9b68) it is now possible to bring the reported interface
version up to v5.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14563>
2022-01-20 07:25:07 +00:00
Dave Airlie
ccbf700d6c nir: remove gl.h include from nir headers.
This saves a lot of pointless gl.h includes across the board,
it moves the one place that needs GLenum into a separate file
only used in those passes that require it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
Dave Airlie
1352e0ba0c mesa/*: add a shader primitive type to get away from GL types.
This creates an internal shader_prim enum, I've fixed up most
users to use it instead of GL types.

don't store the enum in shader_info as it changes size, and confuses
other things.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
Chia-I Wu
37fa59fa6c anv,lavapipe,v3dv: use wsi_common_get_image
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (anv)
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v3dv)
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> (lavapipe)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14544>
2022-01-14 17:41:42 +00:00
Danylo Piliaiev
fa75b2a027 vulkan/wsi: create a common function to compare drm devices
Effectively moves most of v3dv_wsi_can_present_on_device to the
common code to be used in other drivers.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11091>
2022-01-14 12:19:57 +00:00
Iago Toral Quiroga
b9f9474577 v3dv: implement double-buffer mode
Double buffer mode splits the tile buffer size in half so we can
start processing the next tile while the current one is being
stored to memory. This mode is available only if MSAA is not enabled
and can, in theory, improve performance by reducing tile store
overhead, however, it comes at the cost of reducing the tile size,
which also causes some overhead of its own.

Testing shows that this helps some cases (i.e the Vulkan Quake
ports) but hurts others (i.e. Unreal Engine 4), so for the time
being we don't enable this by default but we allow to enable it
selectively by using V3D_DEBUG.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14551>
2022-01-14 10:57:26 +00:00
Iago Toral Quiroga
fbe4d7ccf4 v3dv: implement VK_EXT_4444_formats
Because these formats are introduced trough an extension, their
enum values are exceedingly large and we cannot use them to index
directly into the format table we had for core formats. Instead,
we put these in a separate table and we always use the
VK_ENUM_OFFSET helper to index into these tables.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
2022-01-14 10:10:10 +00:00
Iago Toral Quiroga
25c46c465d v3dv: handle formats with reverse flag
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
2022-01-14 10:10:10 +00:00
Iago Toral Quiroga
872f08815b v3dv: add swizzle helpers to identify formats wit R/B swap and reverse flags
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14533>
2022-01-14 10:10:10 +00:00
Charles Giessen
5a37cc1186 v3dv: Update LoaderICDInterfaceVersion to v4
vk_icdNegotiateLoaderICDInterfaceVersion now correctly identifies the
driver as supporting v4. Before, the driver did support the
functionality but didn't report supporting it through the negotiate
function.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14299>
2022-01-14 10:25:50 +01:00
Alejandro Piñeiro
d7cbe17760 v3dv: simplify v3dv_debug_ignored_stype
mesa_logd already handles having or not DEBUG defined, and also has a
better empty option.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14512>
2022-01-13 13:18:05 +00:00
Christian Gmeiner
41179b665b broadcom/ci: use .test-manual-mr
Allow the jobs to be available for MRs.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14361>
2022-01-12 23:19:22 +00:00
Christian Gmeiner
6e08d8fc3d ci: Uprev piglit to af1785f31
Brings in these changes:

af1785f31 occlusion_query_conform: skip GetQueryCounterBits test if needed
dad078717 occlusion_query_conform: convert to pilgit subtests
b52c1c761 glsl-1.30: test nested preprocessor concat
6c4da153b texture-storage: Fix subtest result handling of skips.
4343f19db fbo-integer: Remove the invalid DrawPixels test.
e3842f2fe arb_dsa: exclude stencil8 textures from test sets.
ce8649be7 spec/ext_external_objects: Fix build on Debian systems
4e553838f glsl: add basic tests for desktop GLSL invariant qualifier linking
7e61e5199 Tests for variable in and out of loop scope
f855ad1c8 fbo-mrt-alphatest: Only require GLSL 1.20
9be2fe999 glx: add glx-multi-display-single-pbuffer test
bfe290725 glx: add glx-swap-pbuffer test
efa64335e framework: Fix build on Windows when using waffle

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14468>
2022-01-10 21:52:42 +00:00
Jason Ekstrand
ca1d0333db v3dv: Use the common QueueSignalReleaseImageANDROID from RADV
This is an actual functional change as we now plumb through the sync FD
instead of doing a vkQueueSubmit and trusting in implicit sync.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14372>
2022-01-05 16:36:10 +00:00
Jason Ekstrand
dfb1e1777c anv,radv,v3dv: Move AcquireImageANDROID to common code
All three implementations are identical.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14372>
2022-01-05 16:36:10 +00:00
Iago Toral Quiroga
44fa8304d4 v3dv: add a refcount mechanism to BOs
Until now we have lived without a refcount mechanism in the driver
because in Vulkan the user is responsible for handling the life
span of memory allocations for all Vulkan objects, however,
imported BOs are tricky because the kernel doesn't refcount
so user-space needs to make sure that:

1. When importing a BO into the same device used to create it
   (self-importing) it does not double free the same BO.
2. Frees imported BOs that were not allocated through the same
   device.

Our initial implementation always freed BOs when requested,
so we handled 2) correctly but not 1) and we would double-free
self-imported BOs. We tried to fix that in commit d809d9f3
but that broke 2) and we started to leak BOs for some imports.

This fixes the problem for good by adding refcounts to BOs
so that self-imported BOs have a refcnt > 1 and are only freed
when all references are freed.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5769
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14392>
2022-01-05 12:22:45 +00:00
Thomas H.P. Andersen
c32c9014f5 broadcom/compiler: fix compile warning -Wabsolute-value
fixes a compile warning with clang

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14302>
2022-01-03 20:20:37 +00:00
Roman Stratiienko
2686c5419d v3dv: add Android support
Acknowledgements to android-rpi team and lineage-rpi maintainer (KonstaT)
for creating/testing initial vulkan support. Their experience was used as
a baseline for this work.

Most of the code is a copy of turnip and anv.
Improved by cleaning dEQP failures:

 - Improved gralloc support (use allocation time stride, size, modifier).
 - Fixed some dEQP crashes due to memory allocation issues.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14016>
2021-12-21 09:24:43 +00:00
Juan A. Suarez Romero
bc11dc7187 broadcom/ci: restructure expected results
Sort/rename the files so expected tests are classified by device.

No need to split the tests by driver (e.g., V3D vs V3DV).

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13983>
2021-12-17 09:15:34 +00:00
Pierre-Eric Pelloux-Prayer
1cb5c1775b glx: fix querying GLX_FBCONFIG_ID for Window
This commit fixes apps using the following sequence:
1. XCreateWindow(dpy) -> win
2. glXCreateContextAttribsARB(dpy, ...) -> ctx
3. glXMakeCurrent(dpy, win, ctx)
4. glXQueryDrawable(dpy, win, GLX_FBCONFIG_ID, ...)

glXQueryDrawable returned 0 (while correctly returning a valid
GLXFCONFIG_ID for other types of drawables).

This commit adds the same dance as driInferDrawableConfig to get
the GLX visual from the Window, and then the GLXFBCONFIG_ID of
this visual.

This fixes:
* piglit: glx-query-drawable --attr=GLX_FBCONFIG_ID --type=WINDOW
* Maya which uses the config ID from step 4 as an input to
glXChooseFBConfig.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14174>
2021-12-16 01:21:36 +00:00
Alejandro Piñeiro
1c4f76672d broadcom/compiler: avoid unneeded sint/unorm clamping when lowering stores
They are being used on integer to integer stores. From Vulkan sec,
final paragraph of 16.4.4 "Texel Output Format Conversion":
    "Each component is converted based on its type and size (as
     defined in the Format Definition section for each
     VkFormat). ... Integer outputs are converted such that their value
     is preserved. The converted value of any integer that cannot be
     represented in the target format is undefined."

I didn't find a equivalent quote for OpenGL as all conversion entries
are forcused on float to integer, fixed-point to integer, etc, and not
on integer to integer. Didn't find any test failure with this change.

We didn't get any shader-db stats change with shaderdb (even
overriding to OpenGL 4.4 to get more shaders built), so as a reference
Vulkan shader-db stats with the pattern
dEQP-VK.image.*.with_format.*.*
   total instructions in shared programs: 37534 -> 36522 (-2.70%)
   instructions in affected programs: 12080 -> 11068 (-8.38%)
   helped: 241
   HURT: 0
   Instructions are helped.

   total uniforms in shared programs: 9100 -> 8550 (-6.04%)
   uniforms in affected programs: 3004 -> 2454 (-18.31%)
   helped: 229
   HURT: 0

   total max-temps in shared programs: 6110 -> 6014 (-1.57%)
   max-temps in affected programs: 402 -> 306 (-23.88%)
   helped: 43
   HURT: 0
   Max-temps are helped.

   total nops in shared programs: 1523 -> 1526 (0.20%)
   nops in affected programs: 21 -> 24 (14.29%)
   helped: 3
   HURT: 6
   Inconclusive result (value mean confidence interval includes 0).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14194>
2021-12-15 11:53:20 +00:00
Roman Stratiienko
2cbbfd23ce v3dv: Hotfix: Rename remaining V3DV_HAS_SURFACE->V3DV_USE_WSI_PLATFORM
This was somehow missed by me and during review.

Fixes fcfc4ddfcc: ("v3dv: Fix V3DV_HAS_SURFACE preprocessor condition")

Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14190>
2021-12-14 10:33:28 +00:00
Iago Toral Quiroga
2630c8f546 broadcom/compiler: improve thrsw merge
Instead of stopping the merge process when we find an instruction
with an incompatible signal (such as an small immediate), keep
going and see if we can merge the thrsw in a previous instruction
that is compatible.

total instructions in shared programs: 13409835 -> 13356648 (-0.40%)
instructions in affected programs: 3556860 -> 3503673 (-1.50%)
helped: 17457
HURT: 18
Instructions are helped.

total max-temps in shared programs: 2353971 -> 2352956 (-0.04%)
max-temps in affected programs: 13960 -> 12945 (-7.27%)
helped: 703
HURT: 0
Max-temps are helped.

total spills in shared programs: 12301 -> 12301 (0.00%)
total sfu-stalls in shared programs: 32596 -> 32499 (-0.30%)
sfu-stalls in affected programs: 225 -> 128 (-43.11%)
helped: 79
HURT: 3
Sfu-stalls are helped.

total nops in shared programs: 347204 -> 325234 (-6.33%)
nops in affected programs: 99834 -> 77864 (-22.01%)
helped: 11515
HURT: 158
Nops are helped.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14172>
2021-12-14 09:50:17 +00:00
Roman Stratiienko
fcfc4ddfcc v3dv: Fix V3DV_HAS_SURFACE preprocessor condition
Currently V3DV_HAS_SURFACE is always defined.
There is no WSI for Android in mesa3d, therefore WSI related extensions
should not be exposed.

1. Define V3DV_HAS_SURFACE only for platforms which has WSI implemented.
2. Rename V3DV_HAS_SURFACE -> V3DV_USE_WSI_PLATFORM to align naming
with other platforms.

Fixes dEQP-VK.wsi.android.surface#query_protected_capabilities

Fixes: 79e4451430 ("v3dv: move extensions table to v3dv_device")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14144>
2021-12-13 07:11:20 +00:00
Khem Raj
249556dad8 v3dv: account for 64bit time_t on 32bit arches
This makes is a bit more portable, especially on 32bit architectures
with 64bit time_t defaults. Especially on musl its a must.

Fixes
../mesa-21.3.0/src/broadcom/vulkan/v3dv_bo.c:71:15: error: format specifies type 'long' but the argument has type 'time_t' (aka 'long long') [-Werror,-Wformat]
              time.tv_sec);
              ^~~~~~~~~~~

Also reported here [1]

[1] https://github.com/agherzan/meta-raspberrypi/issues/969

Signed-off-by: Khem Raj <raj.khem@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14118>
2021-12-10 22:26:56 +00:00
Roman Stratiienko
72db15913f v3dv: Fix dEQP-VK.info#instance_extensions test
When mesa3d is built without VK_USE_PLATFORM_DISPLAY_KHR definition,
dEQP test fails:

    dEQP    : Test case 'dEQP-VK.info.instance_extensions'..
    dEQP    :   Fail (Extension VK_KHR_get_display_properties2 is missing
                                                 dependency: VK_KHR_display)
    dEQP    : DONE!

Enable KHR_get_display_properties2 only if VK_USE_PLATFORM_DISPLAY_KHR
is enabled.

Fixes: f884c2e3be ("v3dv: implement VK_KHR_get_display_properties2")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14047>
2021-12-08 21:34:47 +00:00
Juan A. Suarez Romero
11287475c8 v3d: enable ARB_texture_view
v2 (Iago):
 - Add comments to failing tests

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
2021-12-03 15:32:36 +00:00
Alejandro Piñeiro
7f1525f086 v3d: enable ARB_texture_buffer_object and ARB_texture_buffer_range
Through their specific PIPE_CAP.

v2 (Iago)
 - Add comment in test failure

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
2021-12-03 15:32:36 +00:00
Juan A. Suarez Romero
fd47c939f4 st/pbo: add the image format in the download FS
In the V3D driver there is a NIR lowering step for `image_store`
intrinsic, where the image store format is required for doing the proper
lowering.

Thus, let's define it for the download FS instead of
keeping it as NONE.

v2 (Illia)
 - Use format only for drivers not supporting format-less writing.

v4 (Illia):
 - Use PIPE_CAP_IMAGE_STORE_FORMATTED to reduce combinations.

v5 (Ilia):
 - Use indirect array for download FS in not formatless-store support
   drivers.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13409>
2021-12-03 15:32:36 +00:00
Iago Toral Quiroga
cc7db1fc53 broadcom/compiler: improve documentation for Z writes
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
2021-12-03 10:39:08 +00:00
Iago Toral Quiroga
d7b79f3531 v3d,v3dv: don't disable EZ for passthrough Z writes
The early-Z test uses Z values produced from FEP, so when
we write Z from a shader we need to disable EZ. However, there
are some instances where want to write the FEP-Z from the shader,
in which case we would not need to disable EZ.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
2021-12-03 10:39:08 +00:00
Iago Toral Quiroga
a65c605365 broadcom/compiler: track passthrough Z writes
In some cases we need to make the shaders write the Z value produced
from rasterization (FEP). Track these instances because they are relevant
to early EZ setup.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
2021-12-03 10:39:08 +00:00
Iago Toral Quiroga
6d4a645c90 broadcom/compiler: emit passthrough Z write if shader reads Z
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14037>
2021-12-03 10:39:08 +00:00
Qiang Yu
fcc062235c ci: remove egl-copy-buffers from fail list
egl-copy-buffers test has been fixed for dri3. So remove
it from broadcom and freedreno ci fail list to prevent the
gitlab ci test fail:

  spec@egl 1.4@egl-copy-buffers,UnexpectedPass

Also remove it from radeonsi ci fail list since I verified
on radeonsi.

Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13868>
2021-11-30 01:58:42 +00:00