We use some of the VkGraphicsPipelineCreateInfo fields that should
be ignored when rasterization in disabled, assuming those who be set
to NULL by the caller in that case, which is not mandated by the
Vulkan specification.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15698>
These include either dzn_nir.h or dzn_internal.h which already includes
this header.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15790>
We do require C++20 still, because designated initializers is part of
that standard. This is almost a revert, but conditionally selecting
between c++latest or c++20 when available, as that's what we really want.
Fixes: 55ca1c8db3 ("vulkan/microsoft: Remove `override_options: ['cpp_std=c++latest']` option for visual studio")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15706>
The current code was assuming blend constants to be passed dynamically,
which is wrong. Let's handle both the dynamic and static cases.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15608>
When VK_BLEND_FACTOR_xxx_COLOR is passed to an alpha equation what we
really want is the alpha component replicated on the RGBA channels,
which has dedicated enums in D3D12. Let's make sure we use the right
definition depending on the equation we're translating.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15608>
Looks like some functions that should have been marked static when
transitioning from C++ methods to plain C where forgotten. Let's fix that
now.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15607>
That's a leftover from a previous version of the secondary command
buffer implementation.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15607>
This is Dozen, the Vulkan on DirectX 12 driver. Not to be confused with
DirectEggs.
This is an early prototype, and not meant to be upstreamed as-is.
Co-Authored-by: Boris Brezillon <boris.brezillon@collabora.com>
Co-Authored-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Co-Authored-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Co-Authored-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14766>