We have access to the poly_vertex_state from the GS so we might as well
use it. Asahi uses a single poly_vertex_state for VS and TCS and just
assumes the tessellator stalls before we update it for TCS. If a driver
wants to use two separate poly_vertex_state buffers, it will be the
driver's responsibility to make the system values return the right one.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38404>
Instead of having the vertex output buffer be a system value and
something the driver needs to manage, put it in poly_vertex_param. We
already need to have it somewhere GPU-writable so we can write it from
indirect setup kernels. Instead of manually allocating 8B all over the
place just to hold this one pointer, stick it in poly_vertex_param.
This also lets us get rid of a NIR intrinsic.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38404>
We're about to put more than just input assembly data in there so the
name will make a lot more sense. Also, add a comment to make it more
clear that this buffer applys to both VS and TES.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38404>
We were using this for indirect loads of the shader input thread
payload, but there's no reason we can't use it for constant access
too. In this case we can just MOV from the ATTR file directly
without a special opcode that turns into MOV_INDIRECT later.
We also allow it to load multiple components now. This is useful
for say, returning vec4 pushed inputs. And, we allow it in more
stages than just the fragment stage.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
We're going to change the intrinsic to a load(...) which puts "load" in
the name. Also, it's just more consistent with our usual terminology.
We also rename the corresponding backend opcode so they remain matched.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
We add several new intrinsics for accessing URB handles:
- load_urb_output_handle_intel
- load_urb_input_handle_intel
- load_urb_input_handle_intel_indexed
The latter is used by stages like TCS and GS where each input control
point has a unique handle. The index is which ICP to read from. The
others are for most stages, where all inputs or outputs are accessed
via a single handle.
Then we have URB load and store operations, split for Xe2+ (URB via LSC)
and earlier (HDC OWord messages):
- load_urb_vec4_intel
- load_urb_lsc_intel
- store_urb_vec4_intel
- store_urb_lsc_intel
The legacy vec4 variants take a handle and a 128-bit OWord offset as
sources. Additionally, stores take a set of channel enables to mask
off and avoid writing vec4 components. We don't use the WRITE_MASK
const-index as our channel enables are not required to be constant.
The Xe2+ LSC variants are simpler. Handles are byte offsets into the
URB memory region, and offsets are expressed in bytes. So we simply
add them into a single "address" source. We don't support writemasks
here, as they aren't really necessary with the better addressability.
(Plus, the store_cmask operations work significantly differently than
the previous HDC OWord messages). We will lower disjoint writemasks
to multiple stores.
Based on earlier code by Lionel Landwerlin.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
If we're using the singleton, we need to add to it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38638>
We don't have to enter the lower-IO-to-temps block for TCS at all.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38470>
This potentially results in better code because we don't add def uses where
undef is allowed.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38468>
Shaders might declare PLS vars as inout but might just use them as in
or out but not both. This pass detects those cases and adjusts the
variable/deref modes accordingly.
This pass should be called before nir_lower_io_vars_to_temporaries(),
otherwise the copy_derefs will be inserted, turning unused variables
into used ones.
This should ideally be called after DCE to make sure we don't leave
PLS inout variables behind.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
Pixel local storage variables are like fragment shader outputs that
might be read, written or both. Teach nir_lower_io_vars_to_temporaries()
about these variables so they can be lowered along with the regular
fragment outputs.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
Rather than adding another boolean to optionally lower PLS vars, pass
the types we want to lowers through a nir_variable_mode bitmask.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
The pixel local storage load and store instructions keep track of the
format of the pixel local storage variables. This allows drivers to insert
the appropriate conversions on load/store.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
This adds some new call operations to handle various parts of the
reductions.
cmat_reduce: is the initial toplevel operation from SPIR-V
this is used after lowering for row/col operation on single hw
supported matrix sizes. The spir-v operation is lowered into
multiple of these on flex dimensions, but also can be lowered into
others.
cmat_reduce_finish:
after multiple reduction operations on a flexible dimension matrix,
there is often subsequent operations on the output matrices to
finish the operation.
cmat_reduce_2x2:
this takes 4 input matrices, and 1 dst to do a 2x2 reduction op.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38389>
With coopmat2 a bunch of functions need a lot of lowering passes
to happen before they can be lowered, so mark them as to be lowered
later.
Drivers needing these should call the nir_remove_non_cmat_call_entrypoints
where they remove entrypoints now, and call the original nir_remove_non_entrypoints
after lowering coopmat2.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38389>
This adds a new instruction type to handle cooperative matrix calls.
This clones the call instr, drops callee, and adds a single metadata
slot and a call operation (dummy only for now).
(Not NACKed by Alyssa)
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38389>
This calls nir_separate_merged_clip_cull_io in zink, which is better
than having to handle separate clip & cull arrays in all passes.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38452>
Only needed by zink. This clip/cull distance separation pass is needed
to remove nir_io_separate_clip_cull_distance_arrays, so that all shared
GLSL code only uses merged clip+cull distance outputs.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38452>
This aborts if a pass would make any progress. It can be used to assert that:
- our minimalist pass invocation loops in drivers are sufficient and don't
leave any unoptimized code in the shader
- our lowering is sufficient and other passes don't add instructions that
would cause lowering having to be repeated
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38406>
Based on existing softfloat64 support and Berkeley SoftFloat. This is
targeted at drivers that can't preserve denorms, so operations where
denorm support is irrelevant like conversions to/from integers aren't
handled.
Because the existing mechanism used by Gallium for softfloat64 doesn't
support includes, we unfortunately can't extract common code into a
header. This can be done later if we switch Gallium to using glslang and
spirv-to-nir.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37608>
Either we need to save this pointer or toss it.
==146166==ERROR: AddressSanitizer: heap-use-after-free on address 0x7bfe77013920 at pc 0x7b9e6fd5b978 bp 0x7ffc30ef18e0 sp 0x7ffc30ef18d8
READ of size 4 at 0x7bfe77013920 thread T0
#0 0x7b9e6fd5b977 in get_header ../src/util/ralloc.c:83
#1 0x7b9e6fd5b977 in ralloc_parent ../src/util/ralloc.c:382
#2 0x7b9e6fd5b977 in reralloc_size ../src/util/ralloc.c:198
#3 0x7b9e6fd5b977 in reralloc_array_size ../src/util/ralloc.c:241
#4 0x7b9e705f83c2 in range_minimum_query_table_resize ../src/util/range_minimum_query.c:21
#5 0x7b9e7018af1d in realloc_info ../src/compiler/nir/nir_dominance_lca.c:33
#6 0x7b9e7018af1d in nir_calc_dominance_lca_impl ../src/compiler/nir/nir_dominance_lca.c:126
#7 0x7b9e6ff9815c in nir_metadata_require ../src/compiler/nir/nir_metadata.c:42
#8 0x7b9e6ff998e4 in nir_metadata_require_most ../src/compiler/nir/nir_metadata.c:200
#9 0x7b9e6f8aab4d in st_finalize_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:735
#10 0x7b9e6f0afb14 in st_create_common_variant ../src/mesa/state_tracker/st_program.c:858
#11 0x7b9e6f0be2d3 in st_get_common_variant ../src/mesa/state_tracker/st_program.c:973
#12 0x7b9e6f0bf9cf in st_precompile_shader_variant ../src/mesa/state_tracker/st_program.c:1478
#13 0x7b9e6f0bf9cf in st_finalize_program ../src/mesa/state_tracker/st_program.c:1596
#14 0x7b9e6f8b0127 in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:633
#15 0x7b9e6f8b3611 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:816
#16 0x7b9e6f7bcf51 in link_program ../src/mesa/main/shaderapi.c:1412
#17 0x7b9e6f7bcf51 in link_program_error ../src/mesa/main/shaderapi.c:1474
#18 0x0000004020b0 in main._omp_fn.0 /home/alyssa/shader-db/run.c:872
#19 0x7f9e7893dd65 in GOMP_parallel (/lib64/libgomp.so.1+0xdd65) (BuildId: 9cc501fdca53b5d4ab094f709486781c98573bc9)
#20 0x000000400d6a in main /home/alyssa/shader-db/run.c:689
#21 0x7f9e78011574 in __libc_start_call_main (/lib64/libc.so.6+0x3574) (BuildId: 48c4b9b1efb1df15da8e787f489128bf31893317)
#22 0x7f9e78011627 in __libc_start_main@GLIBC_2.2.5 (/lib64/libc.so.6+0x3627) (BuildId: 48c4b9b1efb1df15da8e787f489128bf31893317)
#23 0x000000401014 in _start (/home/alyssa/shader-db/run+0x401014) (BuildId: a83b8d830cc265be3f54ea3e7a21a0fb5156624b)
0x7bfe77013920 is located 0 bytes inside of 64-byte region [0x7bfe77013920,0x7bfe77013960)
freed by thread T0 here:
#0 0x7f9e782e5beb in free.part.0 (/usr/lib64/libasan.so.8+0xe5beb) (BuildId: cab80046dbc1c97c6e14490acc37d079701f8d9a)
#1 0x7b9e6fd5bc39 in unsafe_free ../src/util/ralloc.c:319
#2 0x7b9e6fd5bc39 in ralloc_free ../src/util/ralloc.c:264
#3 0x7b9e70063d81 in nir_sweep ../src/compiler/nir/nir_sweep.c:219
#4 0x7b9e6f0bf499 in st_finalize_program ../src/mesa/state_tracker/st_program.c:1585
#5 0x7b9e6f8b0127 in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:633
#6 0x7b9e6f8b3611 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:816
#7 0x7b9e6f7bcf51 in link_program ../src/mesa/main/shaderapi.c:1412
#8 0x7b9e6f7bcf51 in link_program_error ../src/mesa/main/shaderapi.c:1474
#9 0x0000004020b0 in main._omp_fn.0 /home/alyssa/shader-db/run.c:872
previously allocated by thread T0 here:
#0 0x7f9e782e5e4b in realloc.part.0 (/usr/lib64/libasan.so.8+0xe5e4b) (BuildId: cab80046dbc1c97c6e14490acc37d079701f8d9a)
#1 0x7b9e6fd5a883 in resize ../src/util/ralloc.c:167
#2 0x7b9e705f83c2 in range_minimum_query_table_resize ../src/util/range_minimum_query.c:21
#3 0x7b9e7018af1d in realloc_info ../src/compiler/nir/nir_dominance_lca.c:33
#4 0x7b9e7018af1d in nir_calc_dominance_lca_impl ../src/compiler/nir/nir_dominance_lca.c:126
#5 0x7b9e6ff9815c in nir_metadata_require ../src/compiler/nir/nir_metadata.c:42
#6 0x7b9e6ff998e4 in nir_metadata_require_most ../src/compiler/nir/nir_metadata.c:200
#7 0x7b9e6f8b0ede in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:550
#8 0x7b9e6f8b3611 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:816
#9 0x7b9e6f7bcf51 in link_program ../src/mesa/main/shaderapi.c:1412
#10 0x7b9e6f7bcf51 in link_program_error ../src/mesa/main/shaderapi.c:1474
#11 0x0000004020b0 in main._omp_fn.0 /home/alyssa/shader-db/run.c:872
Fixes: 17876a00af ("nir: Add a faster lowest common ancestor algorithm")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38412>
This is done by grep ALIGN( to align(
docs,*.xml,blake3 is excluded
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
We add a bunch of new helpers to avoid the need to touch >parent_instr,
including the full set of:
* nir_def_is_*
* nir_def_as_*_or_null
* nir_def_as_* [assumes the right instr type]
* nir_src_is_*
* nir_src_as_*
* nir_scalar_is_*
* nir_scalar_as_*
Plus nir_def_instr() where there's no more suitable helper.
Also an existing helper is renamed to unify all the names, while we're
churning the tree:
* nir_src_as_alu_instr -> nir_src_as_alu
..and then we port the tree to use the helpers as much as possible, using
nir_def_instr() where that does not work.
Acked-by: Marek Olšák <maraeo@gmail.com>
---
To eliminate nir_def::parent_instr we need to churn the tree anyway, so I'm
taking this opportunity to clean up a lot of NIR patterns.
Co-authored-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38313>
gcc has a a false positive here, silenced with the pragmas, use separate commit
for easily revert latter once gcc fixed it.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38313>
On Mali, we need not only clamp but also convert to float16 on Valhall+.
We could have a separate pass for this but it fits in nicely with the
rest of nir_lower_point_size() so we might as well put it there.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38379>