Commit graph

145 commits

Author SHA1 Message Date
Jason Ekstrand
0415d66c97 vulkan: Input assembly and depth/stencil can also be fully dynamic
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17696>
2022-07-22 02:36:17 +00:00
Jason Ekstrand
ceccbc01f5 vulkan: Fix pipeline libraries with dynamic-only VI or FSR state
When we initialize the graphics pipeline state, we skip VI and FSR state
if they're 100% dynamic.  We need to do this if the current set of
dynamic things contains VI/FSR or if the set of dynamic state already in
the vk_graphics_pipeline_state has them dynamic.  Look state->dynamic
after we've merged instead of just looking at the dynamic set from the
VkGraphicsPipelineCreateInfo we were passed.

Also, when we validate, we need to assume that VI and FSR exist or else
we'll assert if dynamic VI or FSR are set.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17696>
2022-07-22 02:36:17 +00:00
Jason Ekstrand
e5e828e91d vulkan: Add a fully_dynamic_state_groups() helper
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17696>
2022-07-22 02:36:17 +00:00
Jason Ekstrand
00269c09d6 vulkan: Depth/stencil isn't fragment output state but multisample is
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17696>
2022-07-22 02:36:17 +00:00
Jason Ekstrand
cc84d4ca66 vulkan: Multisample state isn't always included in fragment shader state
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17696>
2022-07-22 02:36:17 +00:00
Jason Ekstrand
50411bd786 vulkan: Record shader stages in vk_graphics_pipeline_state
Some of our asserts and other checks depend on the total set of stages,
not just the stages set in the current pCreateInfo.  Recording the stage
mask lets us combine them in vk_graphics_pipeline_state_merge().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17696>
2022-07-22 02:36:17 +00:00
Jason Ekstrand
8e99a7f5e3 vulkan: Call gather_xfb_info in vk_spirv_to_nir
In particular, we now call it before running dead variables so we get
the XFB info even for things which are never written.  This fixes a 102
Vulkan CTS tests on ANV and probably turnip as well.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17644>
2022-07-21 21:18:48 +00:00
Jason Ekstrand
bd93d6f693 vulkan/nir: Don't remove dead XFB outputs
Fixes: 21b405fbbc ("vulkan: Add a vk_shader_module_to_nir() helper")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17644>
2022-07-21 21:18:48 +00:00
Jason Ekstrand
87ab287436 vulkan: Call lower_clip_cull_distance_arrays in vk_spirv_to_nir
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17644>
2022-07-21 21:18:48 +00:00
Ricardo Garcia
4058984b63 vulkan: allow null descriptor set layouts in pipeline layouts
VK_NULL_HANDLE descriptor set layouts are allowed when creating pipeline
layouts without VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT.

From VUID-VkPipelineLayoutCreateInfo-graphicsPipelineLibrary-06753:

> If graphicsPipelineLibrary is not enabled, elements of pSetLayouts
> must be valid VkDescriptorSetLayout objects

From VUID-VkPipelineLayoutCreateInfo-pSetLayouts-parameter:

> If setLayoutCount is not 0, pSetLayouts must be a valid pointer to an
> array of setLayoutCount valid or VK_NULL_HANDLE VkDescriptorSetLayout
> handles

Signed-off-by: Ricardo Garcia <rgarcia@igalia.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17629>
2022-07-20 10:59:56 +00:00
Jason Ekstrand
07f5f15963 vulkan/graphics_state: Improve the depth/stencil optimization code
We now disable stencil writes when the stencil test is disabled or when
both stencil write masks are zero.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
2022-07-19 23:16:45 +00:00
Jason Ekstrand
b510ee0d22 Use vk_foreach_struct_const where needed
We're about to make it so that the compiler warns/errors if you use the
wrong iterator macro.  Fix up a bunch of places where someone used the
wrong one before we break anything.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17630>
2022-07-19 19:55:17 +00:00
Jason Ekstrand
9066cc86bb vulkan: Copy the depth/stencil state optimization code from ANV
Instead of having stencil writes as an out parameter of the optimization
function, we add a new write_enable field for stencil that's equivalent
to the similarly named field for depth.  This doesn't mean drivers must
actually support disabling stencil writes independently but the
information may be helpful on some hardware.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:34 +00:00
Jason Ekstrand
4ad149a8fc vulkan: Add a common implementation of vkCmdSet*
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:34 +00:00
Jason Ekstrand
fcedb1250b vulkan: Add a common data structure for dynamic states
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:34 +00:00
Jason Ekstrand
7ca8dcb05f vulkan: Add data structures to store all graphics state
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00
Jason Ekstrand
fed81dc306 vulkan: Add standard sample locations
This looks a bit funny because we define the struct in the .c file but
that will be fixed in the next commit.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00
Jason Ekstrand
fb3f9c0aac vulkan: Add an enum for all dynamic graphics states
Also, add a helper function to turn VkPipelineDynamicStateCreateInfo
into a bitset.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00
Jason Ekstrand
6b6c1a7ddd vulkan: Add a vk_limits.h file for runtime limits
Individual driver limits may be smaller than these.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17328>
2022-07-19 19:19:33 +00:00
Eric Engestrom
c3d8395a14 vulkan/runtime: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Jason Ekstrand
c5af8bcc37 vulkan: Add a vk_pipeline_shader_stage_is_null() helper
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Jason Ekstrand
8851f50753 spirv,vulkan: Set shader_info::subgroup_size
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Jason Ekstrand
beb5b17d82 vulkan: Constify vk_spirv_version
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Jason Ekstrand
a73c4d5098 vulkan: Re-order pipeline hashing
Match the order in vkPipelineShaderStageCreateInfo

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17337>
2022-07-08 22:47:22 +00:00
Hans-Kristian Arntzen
0119de08f2 vulkan: Add common code for VK_EXT_shader_module_identifier.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17332>
2022-07-06 16:27:21 +00:00
Jason Ekstrand
d06335ed76 vulkan: Depend on vk_pipeline_layout in vk_cmd_enqueue
Now that we have a common pipeline layout with reference counting, we
don't need these driver hooks for reference counting anymore.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17286>
2022-06-29 20:31:58 +00:00
Jason Ekstrand
e6c75bcd9c vulkan: Add a common implementation of pipeline layouts
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17286>
2022-06-29 20:31:57 +00:00
Jason Ekstrand
949ce92f05 vulkan: Add a base struct for descriptor set layouts
There's some tricky stuff in here with properly handling Vulkan
allocation scopes and reference counting.  Probably best to do it once.
Also, this means that common code can now take references to descriptor
set layouts which seems useful.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17286>
2022-06-29 20:31:57 +00:00
Jason Ekstrand
d46db2e5a6 vulkan: Fix a comment
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17286>
2022-06-29 20:31:57 +00:00
Boris Brezillon
542538cf02 vulkan: Add a vk_pipeline_hash_shader_stage() helper
All drivers implement some sort of shader hashing, but each of
them does it slightly differently. Let's provide a generic helper
to avoid new copies of the same logic and encourage new drivers
to use one of the already implemented function.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17186>
2022-06-28 09:07:32 +00:00
Jason Ekstrand
21374eb777 vulkan/render_pass: Support VkAttachmentSampleCountInfoAMD
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16953>
2022-06-24 22:37:53 +00:00
Jason Ekstrand
541819b2d6 vulkan/render_pass: Allow for mixed sample counts
RADV supports VK_AMD_mixed_attachment_samples which does exactly what it
sounds like.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16953>
2022-06-24 22:37:53 +00:00
Jason Ekstrand
7e11cdc77a vulkan/render_pass: Pass sample locations to barriers
This is required for depth/stencil images created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16953>
2022-06-24 22:37:53 +00:00
Jason Ekstrand
6216c59dbb vulkan/render_pass: Use a special layout for self-dependencies
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16953>
2022-06-24 22:37:53 +00:00
Jason Ekstrand
3a204d5cf3 vulkan/render_pass: Add a better helper for render pass inheritance
Instead of making drivers dive into the render pass and framebuffer
themselves, provide a helper that constructs a VkRenderingInfo for a
render pass resume that they can use instead.  This should reduce code
duplication between driver implementations of BeginRendering and
BeginCommandBuffer.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16953>
2022-06-24 22:37:53 +00:00
Jason Ekstrand
8ce7faab47 vulkan: Add a vk_pipeline_shader_stage_to_nir helper
This is similar to vk_shader_module_to_nir only it takes a
VkPipelineShaderStageCreateInfo and handles
VK_KHR_graphics_pipeline_library semantics for when a
VkShaderModuleCreateInfo is provided instead of an actual module.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17196>
2022-06-23 15:41:00 +00:00
Jason Ekstrand
288c1c29fb vulkan/nir: Make spirv_data const in vk_spirv_to_nir
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17196>
2022-06-23 15:41:00 +00:00
Jason Ekstrand
981cf8a41d vulkan: Add some border color helpers
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15359>
2022-06-23 00:01:41 +00:00
Boris Brezillon
b78d3ebe72 vulkan/util: Fill VkPhysicalDeviceIDProperties::deviceNodeMask
This field copy was missing in
vk_get_physical_device_core_1_1_property_ext().

Fixes: 19ff5019b7 ("vulkan: Add helpers for filling exts for core features and properties.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
2022-06-14 22:44:42 +00:00
Jason Ekstrand
c144030f7e vulkan,radv: Steal some image offset/extent helpers from radv
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16873>
2022-06-07 17:57:42 +00:00
Jason Ekstrand
80547e5379 vulkan: Add a helper for image<->buffer copies
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16873>
2022-06-07 17:57:42 +00:00
Jason Ekstrand
2c2b3e68e1 vulkan,anv: Move the image offset/extent sanitize helpers to common code
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16873>
2022-06-07 17:57:41 +00:00
Jason Ekstrand
56b66abc0b vulkan/runtime: Add min_lod to vk_image_view
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14129>
2022-05-31 13:42:28 +00:00
Konstantin Seurer
7f1e967c02 vulkan: Use the correct enum in vk_buffer
VkBufferCreateFlags is correct.

Fixes: f6ae21b ("vulkan: Add a base struct for buffers")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16764>
2022-05-30 17:43:58 +00:00
Jason Ekstrand
f6ae21b864 vulkan: Add a base struct for buffers
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16607>
2022-05-27 18:38:42 -05:00
Yiwei Zhang
a19e1f338e vulkan: remove the VkPhysicalDeviceMemoryProperties workaround
cts fix landed in vulkan-cts-1.2.5 while mesa CI has bumped once.

Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Tested-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16694>
2022-05-24 23:35:28 +00:00
Jason Ekstrand
c24aa449d0 vulkan,anv,turnip: Add a common CmdBindVertexBuffers wrapper
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16611>
2022-05-20 02:12:37 +00:00
Jason Ekstrand
8b13ee75ba vulkan: Fall back to raw data objects when deserializing if ops == NULL
This can happen if an object is serialized whose object type isn't in
the pipeline cache import ops.  In this case, we generate a raw data
object and plan to turn it into the right object type later.

Fixes: d35e78bb85 ("vulkan/pipeline_cache: Implement deserialize for raw objects")
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16584>
2022-05-19 14:51:40 +00:00
Jason Ekstrand
d35e78bb85 vulkan/pipeline_cache: Implement deserialize for raw objects
When caching NIR, it's cached as a raw object because we cache the
serialized NIR.  When it's then loaded from the disk cache later, we
fail to deserialize it because raw objects are a special case.  There
are two callers of vk_pipeline_cache_object_deserialize(), one of which
has a special case for raw objects and the other is called only when
we've checked that it isn't a raw object.  The special cases are
pointless; raw objects should deserialize themselves.

Fixes: 591da98779 ("vulkan: Add a common VkPipelineCache implementation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16281>
2022-05-18 04:43:10 +00:00
Jason Ekstrand
fc8d2543fc vulkan,v3dv: Add a driver_internal flag to vk_image_view_init/create
We already had a little workaround for v3dv where, for some if its meta
ops, it had to bind a depth/stenicil image as color.  Instead of
special-casing binding depth/stencil as color, let's flip on the
drier_internal flag and get rid of most of the checks in that case.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16376>
2022-05-17 18:14:55 +00:00