Commit graph

3923 commits

Author SHA1 Message Date
Alyssa Rosenzweig
030e00dea2 pan/va: Add VAR_TEX_BUF_GRADIENT instruction
Probably useful for ... something.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15588>
2022-05-02 11:11:25 -04:00
Icecream95
0b17ea7536 pan/va: Improve texture instructions
[Alyssa: Related improvements.]

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15588>
2022-05-02 11:11:08 -04:00
Icecream95
2bfcfa005d pan/va: Add absneg modifier to V2F32_TO_V2F16
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15588>
2022-05-02 11:11:08 -04:00
Icecream95
35c3073fc2 pan/va: Add SEG_ADD/SEG_SUB operation
[Alyssa: Fixes to the instruction.]

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15588>
2022-05-02 11:11:08 -04:00
Icecream95
822dfb76de pan/va: Add more transcendental operations
TODO: Make the secondary opcode field wider so that FATAN_ASSIST can
be split into two instructions

[Alyssa: Fixes to the hardware behaviour.]

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15588>
2022-05-02 11:11:08 -04:00
Icecream95
1015e527cd pan/va: Improvements to LEA_TEX instructions
[Alyssa: Fixes to match hardware.]

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15588>
2022-05-02 11:11:08 -04:00
Alyssa Rosenzweig
d831a13c70 pan/va: Mark NOT instructions as deprecated
The inverters on the bitwise ops should be used instead.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15588>
2022-05-02 11:11:08 -04:00
Alyssa Rosenzweig
06562fd78b pan/va: Add missing TABLE (SFU) instructions
Equivalent to their Bifrost predecessors.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15588>
2022-05-02 11:11:08 -04:00
Alyssa Rosenzweig
e6ea15a73a pan/va: Generalize message? check for asm
Allows passing more uniforms in more places. We'll use this in a test case in a
moment.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15588>
2022-05-02 11:11:08 -04:00
Alyssa Rosenzweig
3641dfe436 panfrost: Flip point coords in hardware
On Bifrost, this is very easy: there's an RSD bit to Y-flip gl_PointCoord. It
should map perfectly to the Gallium bit. With this change, we no longer use
lower_pntc_ytransform on Bifrost, saving a bit of ALU when reading point
coordinates.

On Valhall, this is quite hard: the bit is in the framebuffer descriptor now!
That means it can't be changed in a batch. This is expected to be ok: on GLES
and VK, the origin is controlled only by the framebuffer orientation. It's a
bigger problem on big GL, where GL_POINT_SPRITE_COORD_ORIGIN can be set freely.
To cope, a tri-state data structure is used for the state tracking. This has a
failure case on Valhall: every draw toggling the coord origin. However, the
intention of the ORIGIN state bit is smoothing over coordinate system
differences; it should never /actually/ change once set. Until we see an app
doing something so stupid, I don't think we should worry about.

We need all the Valhall tri-state infrastructure for handling provoking vertices
on big GL anyway.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16173>
2022-05-02 09:56:25 -04:00
Alyssa Rosenzweig
5bab8e6cbe panfrost: Lower user clip planes
Since we don't export the relevant CAP, the state tracker calls
nir_lower_clip_vs for us. However, for some reason we're still responsible for
calling nir_lower_clip_fs. Now that we have sane shader key infrastructure,
let's do so.

Fixes the floor rendering wrong in the title screen of Neverball.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16173>
2022-05-02 09:55:49 -04:00
Alyssa Rosenzweig
013bb50168 panfrost: Lower point sprites on Bifrost
Use the common pass. This only should trigger when drawing points, so we need
some extra tracking to ensure this.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16173>
2022-05-02 09:55:49 -04:00
Alyssa Rosenzweig
7864f653ad panvk: Emit fragment RSDs even with no shader
In Vulkan, it's possible to create a pipeline with no fragment shader that's
still expected to rasterize. This is useful for depth/stencil side effects, and
is closely related to the "fragment shader required" optimization we do in the
GLES driver. Refactor the RSD emit code to handle this case.

Fixes dEQP-VK.pipeline.stencil.nocolor.*

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16204>
2022-05-02 13:12:31 +00:00
Alyssa Rosenzweig
dcf8cdde68 panvk: Gate rasterization on !discard, not fs req
The "fragment shader required?" computed state is about fragment shader side
effects. There may be no fragment shader required but depth/stencil side effects
meaning that rasterization is nonoptional. What actually gates rasterization is
the rasterizer discard bit. Use that instead.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16204>
2022-05-02 13:12:31 +00:00
Alyssa Rosenzweig
6d779412e5 panvk: Streamline no shader RSD case
Noticed by inspection.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16204>
2022-05-02 13:12:31 +00:00
Alyssa Rosenzweig
db7d8519f9 panfrost: Only flip point sprites for GL
Fixes dEQP-VK.glsl.builtin_var.simple.pointcoord

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16204>
2022-05-02 13:12:31 +00:00
Alyssa Rosenzweig
ba29cdecab panvk: Use correct point size limits
As determined by Icecream95. Fixes:

dEQP-VK.rasterization.primitive_size.points.point_size_*

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16204>
2022-05-02 13:12:31 +00:00
Alyssa Rosenzweig
9d84caa4d5 panvk: Ignore point size for !points
Otherwise wide lines break. The alternative approach is to eliminate the points
writes when not drawing points since we do have topology information at compile
time. I'm admittedly stuck in my GL mindset. That's the approach we'll need for
Valhall anyway.

Fixes dEQP-VK.rasterization.interpolation.basic.lines_wide

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16204>
2022-05-02 13:12:31 +00:00
Icecream95
2864094f69 pan/bi: Use texture index instead of sampler for message preloading
The VAR_TEX definition in ISA.xml only has a field for texture_index,
so trying to read sampler_index will return zero; read from
texture_index instead, and rename other fields for consistency.

The texture and sampler indices must be equal for VAR_TEX to be used,
so either name could be used for the field.

Fixes the wrong textures being used in Thief.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6219
Fixes: eb1479bda2 ("pan/bi: Support message preloading")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16255>
2022-05-02 12:50:44 +00:00
Emma Anholt
536c8ee96d nir/lower_tex: Make the adding a 0 LOD to nir_op_tex in the VS optional.
This controls the whole lowering of "make tex ops with implicit
derivatives on non-implicit-derivative stages be tex ops with an explicit
lod of 0 instead", but it's really hard to describe that in a git commit
summary.

All existing callers get it added except:
- nir_to_tgsi which didn't want it.
- nouveau, which didn't want it (fixes regressions in shadowcube and
  shadow2darray with NIR, since the shading languages don't expose txl of
  those sampler types and thus it's not supported in HW)
- optional lowering passes in mesa/st (lower_rect, YUV lowering, etc)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16156>
2022-04-28 21:26:08 +00:00
Icecream95
76cea8e27b panfrost: Fix pack_32_2x16 implementation
Fixes: 6f0eff548c ("pan/bi: Implement packing ops between 32-bit vec1 and 16-bit vec2")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16181>
2022-04-27 15:30:09 +00:00
Jason Ekstrand
3f824e0e85 panvk: Eliminate unused vertex attributes
We use nir_assign_io_var_locations() which compacts the varyings and
eliminates any unused input slots.  We need to do the same thing when
processing pVertexAttributeDescriptions[] or else we'll end up with
mismatches between the shader and the state setup code.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16183>
2022-04-27 14:18:25 +00:00
Jason Ekstrand
e248c64f06 panvk: Take buffer offsets into account in BindVertexBuffers
Found by inspection.  No idea what all it fixes.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16183>
2022-04-27 14:18:25 +00:00
Icecream95
1a4dca989c panfrost: Enable NIR lowering of half float packing
The GLSL lowering of half float packing involves software conversion
to half-float; instead, use the lowering in NIR.

Both Midgard and Bifrost are already set to lower the instructions to
bit operations, but change mdg_should_scalarize so that the lowerable
split variants of the pack/unpack instructions are generated.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16175>
2022-04-27 08:23:35 +12:00
Alyssa Rosenzweig
7998f242a8 panfrost: Add a test for pan_image_layout_init
Would have caught a significant issue with ETC2 handling. Luckily Midgard dEQP
failed on this, even though Bifrost didn't (due to explicit strides?)

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
52f8f7d6c9 panfrost: Simplify how image_layout_init is called
Rather than using it as a catch-all initialize, use it to fill in derived from
fields from a partially initialized image_layout. This is easier to understand
and, more importantly, easier to unit test.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
c45ed7e576 panfrost: Unit test block size queries
Simple interface, make sure we don't screw it up.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
11d0a5292b panfrost: Remove unused dev argument
This function has enough arguments as it is... Motivated by wanting to unit test
this monster.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
321e1b37b9 panfrost: Unify paths through image_layout_init
We can always align the width/height, now that block_size is defined (as 1x1)
for linear textures. We can also remove the useless effective_depth assignment.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
724f835d2f panfrost: Unify panfrost_block_size paths
Handle linear, interleaved, and AFBC formats. This requires taking a format, as
block compressed u-interleaved textures have a different tile size than other
u-interleaved textures.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
ef5e66b1fd panfrost: Use pan_block_size in layout calculation
This gets rid of the weird "call block_dim twice with a mystery argument"
pattern, and will allow us to further unify code.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
e4ee2c213a panfrost: Extract panfrost_afbc_is_wide helper
Rather than open-code the > 16 check in multiple places and have to justify it
in each. This is easier to understand at the call sites.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
e6f3abd5ec panfrost: Don't pretend to support multiplane AFBC
This requires tons of driver changes we're not ready for. In the mean time, this
will just get in the way of refactoring AFBC support.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
d25bb73bb6 panfrost: Use panfrost_afbc_superblock_width
..instead of panfrost_block_dim. This is clearer, and gets rid of block dim
users.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
36449bdcdc panfrost: Add afbc_superblock_{size, width, height} helpers
...and use them to implement block_dim transitionally.

These should be clearer than the general block_dim.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
43202320ee panfrost: Always use 64-bit SD with strides
Midgard has multiple Surface Descriptor formats selectable in the texture
descriptor. Previously, we have used both the "64-bit surface descriptor" and
the "64-bit surface descriptor with 32-bit line stride and 32-bit layer stride".
A delicate routine tried to guess what stride the hardware will use if we don't
specify it explicitly, and omit the stride if it matches. Unfortunately, that
routine is broken in at least two ways:

* Textures with ASTC must always specify an explicit stride. Failing to do so
  (like we were doing) is invalid.

* It applies even for interleaved textures. The comment above the function
  saying otherwise is incorrect. (TODO: double check this)

Bifrost onwards always specify the strides explicitly. Let's just do that and
unify the gens. What is lost from doing this? A ludicrously trivial amount of
memory and texture descriptor cache space. 8 bytes per layer*level per texture,
in fact. Compared to the size of the textures being addressed, the memory usage
is trivial. The texture descriptor cache size maybe matters more. But given
Arm's hardware people went this direction for Bifrost and stuck to it, I doubt
it matters much.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
644611010e panfrost: Split pan_layout.c from pan_texture.c
Before we used GenXML, pan_texture mixed layout code with texture descriptor
packing code. For the most part, the layout code is generation-independent; the
pack code is not. We introduced an anti-pattern where the file was compiled N+1
times: N times for each PAN_ARCH value, and an extra time with no PAN_ARCH
value. And then the contents of the file changed completely depending on
PAN_ARCH. This is a pretty weird construction.

Let's instead split off the layout file from the descriptor file, compile the
layout file once, and compile the descriptor file per-gen.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
9ccba4943d panfrost: Advertise all textures in drm-shim
I was rather confused when I couldn't reproduce an ASTC bug under drm-shim...
Fix that.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15991>
2022-04-26 17:47:49 +00:00
Alyssa Rosenzweig
bfbce9c1d9 panfrost: Compile libpanfrost for v9
Now that everything is ported.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>
2022-04-26 14:56:22 +00:00
Alyssa Rosenzweig
af6071053b panfrost: Don't allocate storage for PSIZ on Valhall
It's implicit.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>
2022-04-26 14:56:22 +00:00
Alyssa Rosenzweig
44689b222a pan/blit: Support v9 data structures
Now that everything is appropriately refactored, we can support Valhall's data
structures in the blitter. Things look similar to Bifrost, but the RSD no longer
exists.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>
2022-04-26 14:56:22 +00:00
Alyssa Rosenzweig
ec6de03487 pan/blit: Prepare for Valhall port
Valhall's data structures are organized differently. In particular, they don't
use RSDs. So we need to reshuffle the blitter's data structures so we can map to
Valhall.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>
2022-04-26 14:56:22 +00:00
Alyssa Rosenzweig
dbe95af5dd pan/blit: Generalize texture alignment
For Valhall compat.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>
2022-04-26 14:56:22 +00:00
Alyssa Rosenzweig
b7e8084af5 pan/blit: Compile blit shaders without IDVS
On Valhall, the fragment shader differs based on whether IDVS or the legacy
geometry flow is used be. In particular, varyings are accessed differently.

We use the legacy geometry flow for blitting on all GPUs, so indicate this in
the shader inputs.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>
2022-04-26 14:56:22 +00:00
Alyssa Rosenzweig
5ee4852239 panfrost: Add texture features enum to v9.xml
Required to query texture features on Valhall. It's technically the same as
previous Malis (except for narrow ASTC), but conceptually it's different as
plane descriptors have superseded indexed pixel formats for block compressed
textures.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>
2022-04-26 14:56:22 +00:00
Erik Faye-Lund
2d597c9f9d panvk: quiet non-conformant warning on ci
This helper has built-in support to be quieted, which seems like a good
idea to do on ci.

We're already setting the env var in the CI environment, so no need to
do that here.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16033>
2022-04-26 13:47:34 +00:00
Alyssa Rosenzweig
2ca8b014d1 pan/bi: Implement pack_uvec[24]_to_uint
This maps nicely to Mali's weirdo MKVEC, so implement it rather than
scalarizing. The scalarization wants an extract implemented which we don't have.
Fixes dEQP-VK.glsl.builtin.function.pack_unpack.*

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16120>
2022-04-26 00:18:19 +00:00
Vinson Lee
7898721cce panfrost: Fix memory leaks on unit test failures.
Change ASSERT_EQ to EXPECT_EQ to avoid aborting before freeing memory.

Fix defects reported by Coverity Scan.

Resource leak (RESOURCE_LEAK)
leaked_storage: Variable tiled going out of scope leaks the storage it points to.
leaked_storage: Variable linear going out of scope leaks the storage it points to.
leaked_storage: Variable ref going out of scope leaks the storage it points to.

Fixes: bb6c14a697 ("panfrost: Unit test u-interleaved tiling routines")
Suggested-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16127>
2022-04-25 20:18:42 +00:00
Alyssa Rosenzweig
4e111c259c panvk: Lower shared memory
Copy the code. Fixes workgroup tests, now compute kernels should work properly
on Bifrost.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16123>
2022-04-25 16:29:31 +00:00
Alyssa Rosenzweig
179d9e3511 panvk: Handle empty shaders gracefully
Fixes dEQP-VK.spirv_assembly.instruction.compute.shader_default_output.int.uninitialized

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16123>
2022-04-25 16:29:31 +00:00