When translating an incoming shader (rather than building one from scratch)
it's preferable to be able to call a single, generic instruction emitter
rather than figuring out which of the opcode-specific functions to call.
Part of this code is disabled since no performance gains
where detected with it enabled.
This code only detects if it is a pixmap that it is
rendering to on the st/xorg DDX since it sets the fake
front to the same handle as front.
SOA dependencies can happen when a register is used both as a source and
destination and the source is swizzled. For example:
MOV T, T.yxwz; would expand into:
MOV t0, t1;
MOV t1, t0;
MOV t2, t3;
MOV t3, t2;
The second instruction will produce the wrong result since we wrote to t0
in the first instruction. We need to use an intermediate temporary to fix
this.
This will take more work to fix for all TGSI instructions. This seems to
happen with MOV instructions more than anything else so fix that case now
and warn on others.
Fixes piglit glsl-vs-loop test (when not using SSE). See bug 23317.
Could previously emit opcodes with label arguments, but was no way to
patch them with the actual destinations of those labels.
Adds two functions:
ureg_get_instruction_number - to get the id of the next instruction
to be emitted
ureg_fixup_label - to patch an emitted label to point to a given
instruction number.
Need some more complex examples than u_simple_shader, so far this has
only been compile-tested.
This reverts commit 6a40d1e9d9.
Turns out that we *do* need these for OQ after all. Go figure.
Conflicts:
src/gallium/winsys/drm/radeon/core/radeon_r300.h
Move some fields of _EGLDriver to _EGLDisplay. It also becomes
unnecessary to pass _EGLDisplay to drivers when _eglMain is called.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
The motivation is so that drivers do not need to look up and check for
bad display, context, and etc. It also becomes unnecessary for drivers
to call the link functions.
This commit makes eglapi.[ch] do the lookup and check. As a result, the
driver API is overhauled, and almost all sources and drivers need
update. The updates are mainly find and replace with human brains.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
It's the front stencil methods that have contiguous offsets,
not the back ones.
Unfortunately the names in the header still have FRONT/BACK
reversed, so I'm using hex values until it gets updated.