libmesagallium.a that this state tracker will be linked to expects
OpenGL's _glapi_table. That is, it expects libGL.so instead of
libGLESv1_CM.so or libGLESv2.so. As there is no clean way to know the
shared library the app links to, use the api as a simple check. It
might be as well to simply remove this function call though.
Make st/dri screens capable of creating OpenGL ES and
OpenGL ES2 contexts.
TODO: Figure out the "get_current" problem with multiple
st_api's for real.
(s/API_OPENGLES1/API_OPENGLES/ by Chia-I Wu)
This splits the r600 opcodes out of the sq file and adds a wrapper
so we can convert to evergreen opcodes later without touching these functions
too much.
DX9 constants were in the constant file, and evergreen no longer support
cfile. r600/700 can also use constants in memory buffers, so add the code
(disabled for now) to enable that as precursor for evergreen.
This was inherently fragile as any changes to r600_states.h would also
need manual updating of all of the bits in radeon.h. Just add a simple
python script to do the conversion, its not hooked up to make at all.
This also will make adding evergreen a bit easier.
nv50 should switch to rules-ng-ng too at some point.
The classic Mesa Nouveau driver also includes a copy of nouveau_class.h,
and should convert to rules-ng-ng too and remove it.
This is the new register generation toolkit in use by nouveau.
As far as I know, this is the best register description toolkit in
existence, and you should use it too for your hardware :)
Thanks to Marcin Kościelnicki for inventing it and performing
invaluable reverse engineering work of nVidia chips.
The old swtnl code was broken by the new shader linkage support for
GLSL.
This is a rewrite of swtnl support, which should instead work properly,
be faster and more closer to the much more tested hardware pipeline.
Intuition != mathematics, so this time I actually worked out the right
formula for first order approximation of perspective interpolation.
Ironically, per quad divide actually makes things slower when compared
with per pixel divide -- probably because the divide hardware unit is
rarely used, whereas the multiply unit is typically already saturated
and the first order approximation imply more multiplications.
These are the non-trivial conversions that this function recognizes,
which was produced by u_format_compatible_test.c:
b8g8r8a8_unorm -> b8g8r8x8_unorm
a8r8g8b8_unorm -> x8r8g8b8_unorm
b5g5r5a1_unorm -> b5g5r5x1_unorm
b4g4r4a4_unorm -> b4g4r4x4_unorm
l8_unorm -> r8_unorm
i8_unorm -> l8_unorm
i8_unorm -> a8_unorm
i8_unorm -> r8_unorm
l16_unorm -> r16_unorm
z24_unorm_s8_uscaled -> z24x8_unorm
s8_uscaled_z24_unorm -> x8z24_unorm
r8g8b8a8_unorm -> r8g8b8x8_unorm
a8b8g8r8_srgb -> x8b8g8r8_srgb
b8g8r8a8_srgb -> b8g8r8x8_srgb
a8r8g8b8_srgb -> x8r8g8b8_srgb
a8b8g8r8_unorm -> x8b8g8r8_unorm
r10g10b10a2_uscaled -> r10g10b10x2_uscaled
r10sg10sb10sa2u_norm -> r10g10b10x2_snorm
State trackers and pipe drivers should be updated to take advantage of
this knowledge, e.g., in surface_copy.
Also, include the color buffer in the key. Not having it there
causes a tight knots in the logic to determine when it is OK or not
to discard previous color buffer contents.