lavapipe: check all graphics stages

For these caps, we need to check all stages to be sure we've got things
right.

Again, this is probably benign, because LLVMpipe should support the same
value for all stages.

Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10189>
This commit is contained in:
Erik Faye-Lund 2021-04-12 17:56:34 +02:00 committed by Marge Bot
parent d91a549b67
commit ffe534f27b

View file

@ -393,6 +393,14 @@ min_vertex_pipeline_param(struct pipe_screen *pscreen, enum pipe_shader_cap para
return val;
}
static int
min_shader_param(struct pipe_screen *pscreen, enum pipe_shader_cap param)
{
return MIN3(min_vertex_pipeline_param(pscreen, param),
pscreen->get_shader_param(pscreen, PIPE_SHADER_FRAGMENT, param),
pscreen->get_shader_param(pscreen, PIPE_SHADER_COMPUTE, param));
}
VKAPI_ATTR void VKAPI_CALL lvp_GetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures* pFeatures)
@ -661,7 +669,7 @@ VKAPI_ATTR void VKAPI_CALL lvp_GetPhysicalDeviceProperties(VkPhysicalDevice phys
.maxImageDimensionCube = (1 << pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS)),
.maxImageArrayLayers = pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS),
.maxTexelBufferElements = pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
.maxUniformBufferRange = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE),
.maxUniformBufferRange = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE),
.maxStorageBufferRange = pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE),
.maxPushConstantsSize = MAX_PUSH_CONSTANTS_SIZE,
.maxMemoryAllocationCount = UINT32_MAX,
@ -669,11 +677,11 @@ VKAPI_ATTR void VKAPI_CALL lvp_GetPhysicalDeviceProperties(VkPhysicalDevice phys
.bufferImageGranularity = 64, /* A cache line */
.sparseAddressSpaceSize = 0,
.maxBoundDescriptorSets = MAX_SETS,
.maxPerStageDescriptorSamplers = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
.maxPerStageDescriptorUniformBuffers = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_CONST_BUFFERS),
.maxPerStageDescriptorStorageBuffers = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS),
.maxPerStageDescriptorSampledImages = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS),
.maxPerStageDescriptorStorageImages = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SHADER_IMAGES),
.maxPerStageDescriptorSamplers = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
.maxPerStageDescriptorUniformBuffers = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_CONST_BUFFERS),
.maxPerStageDescriptorStorageBuffers = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS),
.maxPerStageDescriptorSampledImages = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS),
.maxPerStageDescriptorStorageImages = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_IMAGES),
.maxPerStageDescriptorInputAttachments = 8,
.maxPerStageResources = 128,
.maxDescriptorSetSamplers = 32 * 1024,