rearrange a couple of lines of code to avoid compilation error in VC 6,

probably due to a compiler bug.
This commit is contained in:
Karl Schultz 2004-09-17 22:02:05 +00:00
parent 6616146698
commit ffe52c6444

View file

@ -979,8 +979,8 @@ static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
GLuint index[])
{
GLuint i;
(void) ctx;
BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
(void) ctx;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++)
index[i]=Mem[i];