mesa/st: drop needless has_shader_model3 boolean

This boolean is only consulted once during init, so there's nothing
much saved by storing this in the context. So let's just check directly
when we need it instead.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Erik Faye-Lund 2019-07-05 16:10:49 +02:00
parent af2949e928
commit ffbd004686
2 changed files with 1 additions and 3 deletions

View file

@ -603,7 +603,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
st->has_stencil_export =
screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_SAMPLER_VIEW);
@ -687,7 +686,7 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
* is not supported
*/
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat =
!st->has_shader_model3;
!screen->get_param(screen, PIPE_CAP_SM3);
if (ctx->Const.GLSLVersion < 400) {
for (i = 0; i < MESA_SHADER_STAGES; i++)

View file

@ -133,7 +133,6 @@ struct st_context
GLboolean clamp_vert_color_in_shader;
boolean has_stencil_export; /**< can do shader stencil export? */
boolean has_time_elapsed;
boolean has_shader_model3;
boolean has_etc1;
boolean has_etc2;
boolean has_astc_2d_ldr;