radeonsi/gfx9: fix LS scratch buffer support without TCS for GFX9

LS is merged into TCS. If there is no TCS, LS is merged into fixed-func
TCS. The problem is the fixed-func TCS was ignored by scratch update
functions, so LS didn't have the scratch buffer set up.

Note that Mesa 17.1 doesn't have merged shaders.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-05-27 18:49:11 +02:00
parent 6e2c07749b
commit ffbaba6072

View file

@ -2711,6 +2711,15 @@ static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader)
return shader ? shader->config.scratch_bytes_per_wave : 0;
}
static struct si_shader *si_get_tcs_current(struct si_context *sctx)
{
if (!sctx->tes_shader.cso)
return NULL; /* tessellation disabled */
return sctx->tcs_shader.cso ? sctx->tcs_shader.current :
sctx->fixed_func_tcs_shader.current;
}
static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
{
unsigned bytes = 0;
@ -2718,13 +2727,19 @@ static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader.current));
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
if (sctx->tes_shader.cso) {
struct si_shader *tcs = si_get_tcs_current(sctx);
bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(tcs));
}
return bytes;
}
static bool si_update_scratch_relocs(struct si_context *sctx)
{
struct si_shader *tcs = si_get_tcs_current(sctx);
int r;
/* Update the shaders, so that they are using the latest scratch.
@ -2744,11 +2759,11 @@ static bool si_update_scratch_relocs(struct si_context *sctx)
if (r == 1)
si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current);
r = si_update_scratch_buffer(sctx, tcs);
if (r < 0)
return false;
if (r == 1)
si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
si_pm4_bind_state(sctx, hs, tcs->pm4);
/* VS can be bound as LS, ES, or VS. */
r = si_update_scratch_buffer(sctx, sctx->vs_shader.current);