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radv: Enable tessellation shaders for GFX9.
It mostly works now. Reviewed-by: Dave Airlie <airlied@redhat.com>
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@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
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.imageCubeArray = true,
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.independentBlend = true,
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.geometryShader = !is_gfx9,
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.tessellationShader = !is_gfx9,
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.tessellationShader = true,
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.sampleRateShading = true,
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.dualSrcBlend = true,
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.logicOp = true,
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