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svga: add new svga_pipe_streamout.c file
Signed-off-by: Brian Paul <brianp@vmware.com>
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1 changed files with 320 additions and 0 deletions
320
src/gallium/drivers/svga/svga_pipe_streamout.c
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src/gallium/drivers/svga/svga_pipe_streamout.c
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/**********************************************************
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* Copyright 2014 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#include "util/u_memory.h"
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#include "util/u_bitmask.h"
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#include "svga_cmd.h"
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#include "svga_context.h"
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#include "svga_resource_buffer.h"
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#include "svga_shader.h"
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#include "svga_debug.h"
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#include "svga_streamout.h"
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struct svga_stream_output_target {
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struct pipe_stream_output_target base;
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};
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/** cast wrapper */
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static INLINE struct svga_stream_output_target *
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svga_stream_output_target(struct pipe_stream_output_target *s)
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{
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return (struct svga_stream_output_target *)s;
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}
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struct svga_stream_output *
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svga_create_stream_output(struct svga_context *svga,
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struct svga_shader *shader,
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const struct pipe_stream_output_info *info)
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{
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struct svga_stream_output *streamout;
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SVGA3dStreamOutputDeclarationEntry decls[SVGA3D_MAX_STREAMOUT_DECLS];
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unsigned strides[SVGA3D_DX_MAX_SOTARGETS];
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unsigned i;
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enum pipe_error ret;
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unsigned id;
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assert(info->num_outputs <= PIPE_MAX_SO_OUTPUTS);
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/* Gallium utility creates shaders with stream output.
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* For non-DX10, just return NULL.
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*/
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if (!svga_have_vgpu10(svga))
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return NULL;
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assert(info->num_outputs <= SVGA3D_MAX_STREAMOUT_DECLS);
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/* Allocate an integer ID for the stream output */
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id = util_bitmask_add(svga->stream_output_id_bm);
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if (id == UTIL_BITMASK_INVALID_INDEX) {
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return NULL;
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}
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/* Allocate the streamout data structure */
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streamout = CALLOC_STRUCT(svga_stream_output);
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if (streamout == NULL)
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return NULL;
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streamout->info = *info;
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streamout->id = id;
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streamout->pos_out_index = -1;
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SVGA_DBG(DEBUG_STREAMOUT, "%s, num_outputs=%d id=%d\n", __FUNCTION__,
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info->num_outputs, id);
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/* init whole decls and stride arrays to zero to avoid garbage values */
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memset(decls, 0, sizeof(decls));
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memset(strides, 0, sizeof(strides));
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for (i = 0; i < info->num_outputs; i++) {
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unsigned reg_idx = info->output[i].register_index;
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unsigned buf_idx = info->output[i].output_buffer;
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const unsigned sem_name = shader->info.output_semantic_name[reg_idx];
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assert(buf_idx <= PIPE_MAX_SO_BUFFERS);
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if (sem_name == TGSI_SEMANTIC_POSITION) {
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/**
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* Check if streaming out POSITION. If so, replace the
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* register index with the index for NON_ADJUSTED POSITION.
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*/
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decls[i].registerIndex = shader->info.num_outputs;
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/* Save this output index, so we can tell later if this stream output
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* includes an output of a vertex position
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*/
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streamout->pos_out_index = i;
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}
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else if (sem_name == TGSI_SEMANTIC_CLIPDIST) {
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/**
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* Use the shadow copy for clip distance because
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* CLIPDIST instruction is only emitted for enabled clip planes.
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* It's valid to write to ClipDistance variable for non-enabled
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* clip planes.
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*/
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decls[i].registerIndex = shader->info.num_outputs + 1 +
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shader->info.output_semantic_index[reg_idx];
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}
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else {
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decls[i].registerIndex = reg_idx;
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}
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decls[i].outputSlot = buf_idx;
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decls[i].registerMask =
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((1 << info->output[i].num_components) - 1)
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<< info->output[i].start_component;
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SVGA_DBG(DEBUG_STREAMOUT, "%d slot=%d regIdx=%d regMask=0x%x\n",
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i, decls[i].outputSlot, decls[i].registerIndex,
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decls[i].registerMask);
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strides[buf_idx] = info->stride[buf_idx] * sizeof(float);
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}
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ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id,
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info->num_outputs,
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strides,
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decls);
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if (ret != PIPE_OK) {
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svga_context_flush(svga, NULL);
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ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id,
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info->num_outputs,
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strides,
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decls);
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if (ret != PIPE_OK) {
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util_bitmask_clear(svga->stream_output_id_bm, id);
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FREE(streamout);
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streamout = NULL;
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}
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}
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return streamout;
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}
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enum pipe_error
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svga_set_stream_output(struct svga_context *svga,
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struct svga_stream_output *streamout)
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{
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enum pipe_error ret = PIPE_OK;
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unsigned id = streamout ? streamout->id : SVGA3D_INVALID_ID;
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if (!svga_have_vgpu10(svga)) {
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return PIPE_OK;
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}
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SVGA_DBG(DEBUG_STREAMOUT, "%s streamout=0x%x id=%d\n", __FUNCTION__,
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streamout, id);
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if (svga->current_so != streamout) {
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/* Save current SO state */
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svga->current_so = streamout;
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ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id);
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if (ret != PIPE_OK) {
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svga_context_flush(svga, NULL);
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ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id);
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}
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}
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return ret;
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}
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void
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svga_delete_stream_output(struct svga_context *svga,
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struct svga_stream_output *streamout)
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{
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enum pipe_error ret;
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SVGA_DBG(DEBUG_STREAMOUT, "%s streamout=0x%x\n", __FUNCTION__, streamout);
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assert(svga_have_vgpu10(svga));
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assert(streamout != NULL);
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ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id);
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if (ret != PIPE_OK) {
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svga_context_flush(svga, NULL);
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ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id);
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}
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/* Release the ID */
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util_bitmask_clear(svga->stream_output_id_bm, streamout->id);
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/* Free streamout structure */
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FREE(streamout);
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}
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static struct pipe_stream_output_target *
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svga_create_stream_output_target(struct pipe_context *pipe,
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struct pipe_resource *buffer,
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unsigned buffer_offset,
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unsigned buffer_size)
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{
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struct svga_context *svga = svga_context(pipe);
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struct svga_stream_output_target *sot;
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SVGA_DBG(DEBUG_STREAMOUT, "%s offset=%d size=%d\n", __FUNCTION__,
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buffer_offset, buffer_size);
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assert(svga_have_vgpu10(svga));
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(void) svga;
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sot = CALLOC_STRUCT(svga_stream_output_target);
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if (!sot)
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return NULL;
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pipe_reference_init(&sot->base.reference, 1);
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pipe_resource_reference(&sot->base.buffer, buffer);
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sot->base.context = pipe;
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sot->base.buffer = buffer;
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sot->base.buffer_offset = buffer_offset;
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sot->base.buffer_size = buffer_size;
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return &sot->base;
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}
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static void
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svga_destroy_stream_output_target(struct pipe_context *pipe,
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struct pipe_stream_output_target *target)
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{
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struct svga_stream_output_target *sot = svga_stream_output_target(target);
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SVGA_DBG(DEBUG_STREAMOUT, "%s\n", __FUNCTION__);
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pipe_resource_reference(&sot->base.buffer, NULL);
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FREE(sot);
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}
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static void
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svga_set_stream_output_targets(struct pipe_context *pipe,
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unsigned num_targets,
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struct pipe_stream_output_target **targets,
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const unsigned *offsets)
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{
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struct svga_context *svga = svga_context(pipe);
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struct SVGA3dSoTarget soBindings[SVGA3D_DX_MAX_SOTARGETS];
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enum pipe_error ret;
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unsigned i;
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unsigned num_so_targets;
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SVGA_DBG(DEBUG_STREAMOUT, "%s num_targets=%d\n", __FUNCTION__,
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num_targets);
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assert(svga_have_vgpu10(svga));
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/* Mark the streamout buffers as dirty so that we'll issue readbacks
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* before mapping.
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*/
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for (i = 0; i < svga->num_so_targets; i++) {
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struct svga_buffer *sbuf = svga_buffer(svga->so_targets[i]->buffer);
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sbuf->dirty = TRUE;
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}
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assert(num_targets <= SVGA3D_DX_MAX_SOTARGETS);
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for (i = 0; i < num_targets; i++) {
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struct svga_stream_output_target *sot
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= svga_stream_output_target(targets[i]);
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struct svga_buffer *sbuf = svga_buffer(sot->base.buffer);
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unsigned size;
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assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT);
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(void) sbuf;
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svga->so_surfaces[i] = svga_buffer_handle(svga, sot->base.buffer);
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svga->so_targets[i] = &sot->base;
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soBindings[i].offset = sot->base.buffer_offset;
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/* The size cannot extend beyond the end of the buffer. Clamp it. */
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size = MIN2(sot->base.buffer_size,
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sot->base.buffer->width0 - sot->base.buffer_offset);
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soBindings[i].sizeInBytes = size;
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}
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/* unbind any previously bound stream output buffers */
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for (; i < svga->num_so_targets; i++) {
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svga->so_surfaces[i] = NULL;
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svga->so_targets[i] = NULL;
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}
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num_so_targets = MAX2(svga->num_so_targets, num_targets);
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ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets,
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soBindings, svga->so_surfaces);
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if (ret != PIPE_OK) {
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svga_context_flush(svga, NULL);
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ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets,
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soBindings, svga->so_surfaces);
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}
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svga->num_so_targets = num_targets;
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}
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void
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svga_init_stream_output_functions(struct svga_context *svga)
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{
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svga->pipe.create_stream_output_target = svga_create_stream_output_target;
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svga->pipe.stream_output_target_destroy = svga_destroy_stream_output_target;
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svga->pipe.set_stream_output_targets = svga_set_stream_output_targets;
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}
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