meta: Add pixel store/pack operations in decompress_texture_image

This patch adds the pixel store operations in decompress_texture_image().
decompress_texture_image() is used in glGetTexImage() for compressed
textures with unsigned, normalized values.

It also fixes the failures in intel oglconform pxstore-gettex due to
following sub test cases:

 - Test all mipmaps with byte swapping enabled
 - Test all small mipmaps with all allowable alignment values
 - Test subimage packing for all mipmap levels

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40864

Note: This is a candidate for stable branches

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4042702591)
This commit is contained in:
Anuj Phogat 2012-02-10 16:27:19 -08:00 committed by Ian Romanick
parent 9e98d38e58
commit ff7ccb1cf1

View file

@ -3243,7 +3243,7 @@ decompress_texture_image(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint slice,
GLenum destFormat, GLenum destType,
GLvoid *dest, GLint destRowLength)
GLvoid *dest)
{
struct decompress_state *decompress = &ctx->Meta->Decompress;
struct gl_texture_object *texObj = texImage->TexObject;
@ -3273,7 +3273,7 @@ decompress_texture_image(struct gl_context *ctx,
fboDrawSave = ctx->DrawBuffer->Name;
fboReadSave = ctx->ReadBuffer->Name;
_mesa_meta_begin(ctx, MESA_META_ALL);
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE);
/* Create/bind FBO/renderbuffer */
if (decompress->FBO == 0) {
@ -3408,7 +3408,6 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
}
ctx->Pack.RowLength = destRowLength;
_mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest);
}
@ -3449,8 +3448,7 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
const GLuint slice = 0; /* only 2D compressed textures for now */
/* Need to unlock the texture here to prevent deadlock... */
_mesa_unlock_texture(ctx, texObj);
decompress_texture_image(ctx, texImage, slice, format, type, pixels,
ctx->Pack.RowLength);
decompress_texture_image(ctx, texImage, slice, format, type, pixels);
/* ... and relock it */
_mesa_lock_texture(ctx, texObj);
}