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gallium: store edgflag info in tgsi_shader_info
provides easier access for drivers which may base fallback decision on this
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parent
9d938e29f2
commit
ff5b0c72db
2 changed files with 12 additions and 7 deletions
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@ -138,15 +138,19 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
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info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name;
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info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name;
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info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index;
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info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index;
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info->num_outputs++;
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info->num_outputs++;
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/* extra info for special outputs */
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if (procType == TGSI_PROCESSOR_FRAGMENT &&
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fulldecl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
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info->writes_z = TRUE;
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}
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if (procType == TGSI_PROCESSOR_VERTEX &&
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fulldecl->Semantic.Name == TGSI_SEMANTIC_EDGEFLAG) {
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info->writes_edgeflag = TRUE;
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}
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}
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}
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/* special case */
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}
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if (procType == TGSI_PROCESSOR_FRAGMENT &&
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file == TGSI_FILE_OUTPUT &&
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fulldecl->Semantic.Name == TGSI_SEMANTIC_POSITION) {
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info->writes_z = TRUE;
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}
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}
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}
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}
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break;
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break;
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@ -58,6 +58,7 @@ struct tgsi_shader_info
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uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
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uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
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boolean writes_z; /**< does fragment shader write Z value? */
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boolean writes_z; /**< does fragment shader write Z value? */
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boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
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boolean uses_kill; /**< KIL or KILP instruction used? */
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boolean uses_kill; /**< KIL or KILP instruction used? */
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boolean uses_fogcoord; /**< fragment shader uses fog coord? */
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boolean uses_fogcoord; /**< fragment shader uses fog coord? */
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boolean uses_frontfacing; /**< fragment shader uses front/back-face flag? */
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boolean uses_frontfacing; /**< fragment shader uses front/back-face flag? */
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