mesa: remove redundant api_loopback functions

vbo_attrib_tmp.h implements them, so this loopback code isn't needed
and shouldn't be used.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4123>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4123>
This commit is contained in:
Marek Olšák 2020-03-09 19:37:39 -04:00 committed by Marge Bot
parent 98d1197233
commit ff0881c686
4 changed files with 10 additions and 118 deletions

View file

@ -5,25 +5,25 @@
<category name="GL_ARB_vertex_attrib_64bit" number="99">
<function name="VertexAttribL1d">
<function name="VertexAttribL1d" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
<function name="VertexAttribL2d">
<function name="VertexAttribL2d" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
<function name="VertexAttribL3d">
<function name="VertexAttribL3d" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
<function name="VertexAttribL4d">
<function name="VertexAttribL4d" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
@ -31,22 +31,22 @@
<param name="w" type="GLdouble"/>
</function>
<function name="VertexAttribL1dv">
<function name="VertexAttribL1dv" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
</function>
<function name="VertexAttribL2dv">
<function name="VertexAttribL2dv" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
</function>
<function name="VertexAttribL3dv">
<function name="VertexAttribL3dv" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
</function>
<function name="VertexAttribL4dv">
<function name="VertexAttribL4dv" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
</function>

View file

@ -2497,7 +2497,7 @@
<param name="u" type="GLfloat"/>
</function>
<function name="EvalCoord1fv" deprecated="3.1">
<function name="EvalCoord1fv" deprecated="3.1" exec="dynamic">
<param name="u" type="const GLfloat *" count="1"/>
<glx rop="152"/>
</function>
@ -2518,7 +2518,7 @@
<param name="v" type="GLfloat"/>
</function>
<function name="EvalCoord2fv" deprecated="3.1">
<function name="EvalCoord2fv" deprecated="3.1" exec="dynamic">
<param name="u" type="const GLfloat *" count="2"/>
<glx rop="154"/>
</function>

View file

@ -84,13 +84,6 @@
#define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
#define ATTRIB1_D(index,x) CALL_VertexAttribL1d(GET_DISPATCH(), (index,x))
#define ATTRIB2_D(index,x,y) CALL_VertexAttribL2d(GET_DISPATCH(), (index,x,y))
#define ATTRIB3_D(index,x,y,z) CALL_VertexAttribL3d(GET_DISPATCH(), (index,x,y,z))
#define ATTRIB4_D(index,x,y,z,w) CALL_VertexAttribL4d(GET_DISPATCH(), (index,x,y,z,w))
#define ATTRIB1_UI64(index, x) CALL_VertexAttribL1ui64ARB(GET_DISPATCH(), (index, x))
void GLAPIENTRY
_mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue )
{
@ -823,12 +816,6 @@ _mesa_EvalCoord2dv( const GLdouble *u )
EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
}
void GLAPIENTRY
_mesa_EvalCoord2fv( const GLfloat *u )
{
EVALCOORD2( u[0], u[1] );
}
void GLAPIENTRY
_mesa_EvalCoord2d( GLdouble u, GLdouble v )
{
@ -841,12 +828,6 @@ _mesa_EvalCoord1dv( const GLdouble *u )
EVALCOORD1( (GLfloat) *u );
}
void GLAPIENTRY
_mesa_EvalCoord1fv( const GLfloat *u )
{
EVALCOORD1( (GLfloat) *u );
}
void GLAPIENTRY
_mesa_EvalCoord1d( GLdouble u )
{
@ -1497,66 +1478,6 @@ _mesa_VertexAttribI4usv(GLuint index, const GLushort *v)
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}
void GLAPIENTRY
_mesa_VertexAttribL1d(GLuint index, GLdouble x)
{
ATTRIB1_D(index, x);
}
void GLAPIENTRY
_mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
ATTRIB2_D(index, x, y);
}
void GLAPIENTRY
_mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
ATTRIB3_D(index, x, y, z);
}
void GLAPIENTRY
_mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
ATTRIB4_D(index, x, y, z, w);
}
void GLAPIENTRY
_mesa_VertexAttribL1dv(GLuint index, const GLdouble *v)
{
ATTRIB1_D(index, v[0]);
}
void GLAPIENTRY
_mesa_VertexAttribL1ui64ARB(GLuint index, GLuint64EXT x)
{
ATTRIB1_UI64(index, x);
}
void GLAPIENTRY
_mesa_VertexAttribL1ui64vARB(GLuint index, const GLuint64EXT *v)
{
ATTRIB1_UI64(index, v[0]);
}
void GLAPIENTRY
_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v)
{
ATTRIB2_D(index, v[0], v[1]);
}
void GLAPIENTRY
_mesa_VertexAttribL3dv(GLuint index, const GLdouble *v)
{
ATTRIB3_D(index, v[0], v[1], v[2]);
}
void GLAPIENTRY
_mesa_VertexAttribL4dv(GLuint index, const GLdouble *v)
{
ATTRIB4_D(index, v[0], v[1], v[2], v[3]);
}
/*
* This code never registers handlers for any of the entry points
* listed in vtxfmt.h.
@ -1698,10 +1619,8 @@ _mesa_loopback_init_api_table(const struct gl_context *ctx,
SET_MultiTexCoord4s(dest, _mesa_MultiTexCoord4s);
SET_MultiTexCoord4sv(dest, _mesa_MultiTexCoord4sv);
SET_EvalCoord2dv(dest, _mesa_EvalCoord2dv);
SET_EvalCoord2fv(dest, _mesa_EvalCoord2fv);
SET_EvalCoord2d(dest, _mesa_EvalCoord2d);
SET_EvalCoord1dv(dest, _mesa_EvalCoord1dv);
SET_EvalCoord1fv(dest, _mesa_EvalCoord1fv);
SET_EvalCoord1d(dest, _mesa_EvalCoord1d);
SET_Materiali(dest, _mesa_Materiali);
SET_Materialiv(dest, _mesa_Materialiv);

View file

@ -270,14 +270,10 @@ _mesa_MultiTexCoord4sv(GLenum target, const GLshort *v);
void GLAPIENTRY
_mesa_EvalCoord2dv( const GLdouble *u );
void GLAPIENTRY
_mesa_EvalCoord2fv( const GLfloat *u );
void GLAPIENTRY
_mesa_EvalCoord2d( GLdouble u, GLdouble v );
void GLAPIENTRY
_mesa_EvalCoord1dv( const GLdouble *u );
void GLAPIENTRY
_mesa_EvalCoord1fv( const GLfloat *u );
void GLAPIENTRY
_mesa_EvalCoord1d( GLdouble u );
void GLAPIENTRY
_mesa_Materialf( GLenum face, GLenum pname, GLfloat param );
@ -464,27 +460,4 @@ _mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v);
void GLAPIENTRY
_mesa_VertexAttribI4usv(GLuint index, const GLushort *v);
void GLAPIENTRY
_mesa_VertexAttribL1d(GLuint index, GLdouble x);
void GLAPIENTRY
_mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
void GLAPIENTRY
_mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY
_mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY
_mesa_VertexAttribL1dv(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttribL3dv(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttribL4dv(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttribL1ui64ARB(GLuint index, GLuint64EXT x);
void GLAPIENTRY
_mesa_VertexAttribL1ui64vARB(GLuint index, const GLuint64EXT *v);
#endif /* API_LOOPBACK_H */