nir: Fix #include guards in shader_enums.h.

This header was originally going to be called pipeline.h, but it got
renamed at the last minute.  Make the include guards match.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke 2015-04-07 15:16:51 -07:00
parent d0f39a2fcd
commit feafe70399

View file

@ -23,8 +23,8 @@
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PIPELINE_H
#define PIPELINE_H
#ifndef SHADER_ENUMS_H
#define SHADER_ENUMS_H
/**
* Bitflags for system values.
@ -167,4 +167,4 @@ enum glsl_interp_qualifier
};
#endif /* PIPELINE_H */
#endif /* SHADER_ENUMS_H */