radv: use shader_info::inputs_read/outputs_written for FS IO

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15343>
This commit is contained in:
Samuel Pitoiset 2022-03-11 08:54:11 +01:00 committed by Marge Bot
parent 05d57159cf
commit feaaf4ac7a

View file

@ -336,22 +336,10 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
int idx = var->data.location;
switch (idx) {
case VARYING_SLOT_PNTC:
info->ps.has_pcoord = true;
break;
case VARYING_SLOT_PRIMITIVE_ID:
info->ps.prim_id_input = true;
break;
case VARYING_SLOT_LAYER:
info->ps.layer_input = true;
break;
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
info->ps.num_input_clips_culls += attrib_count;
break;
case VARYING_SLOT_VIEWPORT:
info->ps.viewport_index_input = true;
break;
default:
break;
}
@ -396,27 +384,6 @@ gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
}
}
static void
gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
int idx = var->data.location;
switch (idx) {
case FRAG_RESULT_DEPTH:
info->ps.writes_z = true;
break;
case FRAG_RESULT_STENCIL:
info->ps.writes_stencil = true;
break;
case FRAG_RESULT_SAMPLE_MASK:
info->ps.writes_sample_mask = true;
break;
default:
break;
}
}
static void
gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
@ -463,9 +430,6 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
struct radv_vs_output_info *vs_info = get_vs_output_info(nir, info);
switch (nir->info.stage) {
case MESA_SHADER_FRAGMENT:
gather_info_output_decl_ps(nir, var, info);
break;
case MESA_SHADER_VERTEX:
break;
case MESA_SHADER_GEOMETRY:
@ -687,6 +651,13 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
info->ps.depth_layout = nir->info.fs.depth_layout;
info->ps.uses_sample_shading = nir->info.fs.uses_sample_shading;
info->ps.writes_memory = nir->info.writes_memory;
info->ps.has_pcoord = nir->info.inputs_read & VARYING_BIT_PNTC;
info->ps.prim_id_input = nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID;
info->ps.layer_input = nir->info.inputs_read & VARYING_BIT_LAYER;
info->ps.viewport_index_input = nir->info.inputs_read & VARYING_BIT_VIEWPORT;
info->ps.writes_z = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH);
info->ps.writes_stencil = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
info->ps.writes_sample_mask = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
break;
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = nir->info.gs.vertices_in;