i965/vs: Fix builtin uniform setup.

I want to intelligently pack them at some point, but for now we have
the params set up in groups of 4.  Fixes glsl-vs-normalscale.
This commit is contained in:
Eric Anholt 2011-08-09 14:49:29 -07:00
parent 0b359e3ea0
commit fea7d34b35

View file

@ -443,13 +443,12 @@ vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
int last_swiz = -1;
for (unsigned int j = 0; j < 4; j++) {
int swiz = GET_SWZ(slots[i].swizzle, j);
if (swiz == last_swiz)
break;
last_swiz = swiz;
c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
c->prog_data.param_convert[this->uniforms * 4 + j] = PARAM_NO_CONVERT;
this->uniform_size[this->uniforms]++;
if (swiz <= last_swiz)
this->uniform_size[this->uniforms]++;
}
this->uniforms++;
}