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mesa/extensions: restrict luminance alpha formats to API_OPENGL_COMPAT
According the GL 3.1 spec, luminance alpha formats are deprecated. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
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2 changed files with 6 additions and 4 deletions
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@ -263,7 +263,7 @@ static const struct extension extension_table[] = {
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{ "GL_EXT_texture_compression_dxt1", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2004 },
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{ "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 },
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{ "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 },
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{ "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
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{ "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GLL, 2006 },
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{ "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
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{ "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
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{ "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GLL, 2001 },
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@ -366,7 +366,7 @@ static const struct extension extension_table[] = {
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{ "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
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{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 },
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{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 },
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{ "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
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{ "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GLL, 2004 },
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{ "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GLL, 2002 },
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{ "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
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{ "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
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@ -534,7 +534,8 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
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}
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}
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if (ctx->Extensions.EXT_texture_compression_latc) {
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if (ctx->API == API_OPENGL_COMPAT &&
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ctx->Extensions.EXT_texture_compression_latc) {
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switch (internalFormat) {
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case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
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case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
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@ -547,7 +548,8 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
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}
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}
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if (ctx->Extensions.ATI_texture_compression_3dc) {
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if (ctx->API == API_OPENGL_COMPAT &&
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ctx->Extensions.ATI_texture_compression_3dc) {
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switch (internalFormat) {
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case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
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return GL_LUMINANCE_ALPHA;
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