pan/midgard: Correct component count clamping PSIZ

Kind of a funky corner case that does not (as far as I know) apply to
organic shaders from GLES but does pop up in generated shaders from the
fixed-function desktop pipeline.

Fixes: bb483a9166 ("panfrost: Clamp point size")

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-07-11 13:15:17 -07:00
parent c4e6d759dd
commit fe783c5b0c

View file

@ -54,7 +54,8 @@ nir_clamp_psiz(nir_shader *shader, float min_size, float max_size)
nir_builder_init(&b, func->impl);
b.cursor = nir_before_instr(instr);
nir_ssa_def *in_size = nir_ssa_for_src(&b, intr->src[1], 1);
nir_ssa_def *in_size = nir_ssa_for_src(&b, intr->src[1],
intr->num_components);
nir_ssa_def *clamped =
nir_fmin(&b,