mesa: move extra prim mode #defines

This commit is contained in:
Brian Paul 2011-01-20 09:38:08 -07:00
parent b62e78c783
commit fe49dcb3b0
2 changed files with 5 additions and 5 deletions

View file

@ -881,11 +881,6 @@ struct dd_function_table {
*/
void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
#define PRIM_UNKNOWN (GL_POLYGON+3)
/**
* Set by the driver-supplied T&L engine.
*

View file

@ -121,6 +121,11 @@ struct st_context;
/*@}*/
/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
#define PRIM_UNKNOWN (GL_POLYGON+3)
/**
* Shader stages. Note that these will become 5 with tessellation.