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d3d12: Allow state promotion for non-simultaneous access textures
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39077>
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1 changed files with 4 additions and 1 deletions
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@ -157,7 +157,10 @@ resource_state_if_promoted(D3D12_RESOURCE_STATES desired_state,
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bool simultaneous_access,
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bool simultaneous_access,
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const d3d12_subresource_state *current_state)
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const d3d12_subresource_state *current_state)
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{
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{
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if (simultaneous_access) {
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static constexpr D3D12_RESOURCE_STATES promotable_states =
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D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_COPY_SOURCE | D3D12_RESOURCE_STATE_COPY_DEST;
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if (simultaneous_access || (desired_state & ~promotable_states) == D3D12_RESOURCE_STATE_COMMON) {
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// If the current state is COMMON...
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// If the current state is COMMON...
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if (current_state->state == D3D12_RESOURCE_STATE_COMMON)
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if (current_state->state == D3D12_RESOURCE_STATE_COMMON)
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// ...then promotion is allowed
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// ...then promotion is allowed
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